Black Mesa
Permanent Bloodpools
Комментариев: 88
Bloodandironlover 31 янв в 4:10 
I think its the MP5 EOD
Bonkguy 9 янв в 14:51 
mp5 in the pics?
Kenny☆ 7 июл. 2024 г. в 4:20 
Bloodpools don't always appear even after adding that line to the autoexec
c4sual  [создатель] 2 янв. 2024 г. в 8:14 
You can add commands to your autoexec to achieve that, I don't remember which tho, there are probably topics on steam forums with them listed.
fallingtree123 31 дек. 2023 г. в 18:00 
do you think you could make a mod for permanent corpses?
Lord of the Pile 29 ноя. 2023 г. в 15:41 
oh i was supposed to use cl_ragdoll_bloodpool_chance "1"
Lord of the Pile 29 ноя. 2023 г. в 15:37 
i used cl_ragdoll_bloodpool_chance "100" and still its only about 50% of the time. how do i fix this?
c4sual  [создатель] 4 ноя. 2023 г. в 17:54 
It will work :)
Fish 4 ноя. 2023 г. в 10:15 
Hi does this work with the 4K UHD blood decal mod thingy.
NeonGhoul 27 окт. 2023 г. в 0:50 
Do these work with retextures?
Cyn 29 сен. 2023 г. в 8:21 
WOOOOOOOOOO!
c4sual  [создатель] 14 сен. 2023 г. в 16:07 
Hey eveybody, I uploaded the persistent shells addon that everyone wanted. I hope I gave you a reason to replay this game once again lol
Ray Ray 10 апр. 2023 г. в 22:27 
I added “cl_ragdoll_bloodpool_chance 100” in the autoexec.cig and nothing happens, bloodpools still only form a handful of times
Malata Societa' Official 15 фев. 2023 г. в 12:58 
for this mod i must put vpk file on custom folder?
Trigger®™[PL] 15 фев. 2023 г. в 12:50 
It is not mandatory but it proviede 100% chance for blood pool. I uploaded best config below. It make all sence for this mod. It works this way. NPC when killed turn into ragdoll. Ragdol itself does not produce blood pools. SO when it happends that after kill you hit ragdoll it produce blood pool. With this mod and config it is 100% that it will be so. Otherwise it is randomlly.
Malata Societa' Official 15 фев. 2023 г. в 12:31 
@FunLuke but now i understand its just a chance for appear more but its not mandatory setup right?
rendann 15 фев. 2023 г. в 12:02 
its in SteamLibrary\steamapps\common\Black Mesa\bms\cfg\autoexec.cfg
Malata Societa' Official 15 фев. 2023 г. в 9:14 
I recommend adding this line to your autoexec.cfg, so there's always a 100% chance for a bloodpool to appear:

cl_ragdoll_bloodpool_chance "100"
what the hell is this????? where???? its not just a vpk file????? omg this orrible difficult nerd setting skill!!
leevee 13 фев. 2023 г. в 7:07 
id imagine so. i dont see any reason it wouldnt because its not changing the texture
dav 6 янв. 2023 г. в 6:21 
does this work with reskins of blood pools?
Trigger®™[PL] 12 ноя. 2022 г. в 11:30 
Kylo Ren n problem. Just hours of testing :)
Ren 5 ноя. 2022 г. в 22:14 
@Trigger®™[PL]
Thank you for posting your full autoexec. Seems pretty good.
Trigger®™[PL] 30 апр. 2022 г. в 7:51 
It works this way. When you kill NPC with one shot not a burst and ragdoll of killed npc won't be hit during shootout/falling onto ground, there will be no pool until you shoot it. NPC after beeing killed are changed to ragdols so it is enough to shoot it while falling onto the gorund or in any other time after.
<width=1>PackMan09 29 апр. 2022 г. в 17:54 
But i have to shoot the ragdoll once for it to work
<width=1>PackMan09 29 апр. 2022 г. в 17:37 
i figured it out
apparently you could use notepad so thats what im doing
Trigger®™[PL] 24 мар. 2022 г. в 11:01 
If there is not, create it in cfg folder. Example of my autoexec file:

r_farz -1
r_decals 9999
r_decal_cullsize 0
decalfrequency 0
r_drawmodeldecals 1
r_decalstaticprops 1
r_maxmodeldecal 100
cl_fastdetailsprites 0
g_ragdoll_fadespeed 0
g_ragdoll_lvfadespeed 0
g_ragdoll_maxcount 99
g_ragdoll_important_maxcount 99
cl_show_bloodspray 1
cl_detailfade 9999
cl_ragdoll_bloodpool_chance 100
snd_restart
<width=1>PackMan09 23 мар. 2022 г. в 14:30 
or do I put it in the cfg folder
<width=1>PackMan09 23 мар. 2022 г. в 14:30 
how do you open autoexec.cfg since it says that I need a app for that and i'm on windows
Greenmovie13 10 мар. 2022 г. в 12:47 
For bullet shells, this would cause quite a bit of lag once the amount of shells on the ground starts to build up. While the blood pools are just a decal, the shells are models themselves and despite their size can have a higher file size than that of the blood pools, so I don't believe this could be done reliably
< blank > 6 дек. 2021 г. в 1:00 
would it be possible to do this for bullet shells?
Trigger®™[PL] 22 сен. 2021 г. в 6:17 
@MoiCestTOM it depends if after kill of npc you hit ragdol then. If not there will be no blood pool. Check it by shooting already dead npc without blood pool. There will be like 100% chance for blood pool after shoting only once ragdol/deadnpc.
MoiCestTOM 22 сен. 2021 г. в 6:00 
i have subscribe to your mod and i write cl_bloodpool_chance 100 in the autoexex.cfg but nothing change no 100% of chance for a bloodpool sometime yes and sometime no
SamIam 24 авг. 2021 г. в 3:26 
Great! Any chance to to this for gibs?
These stayed much longer in BMS 2012 than in actual versions.
Also there are no bullet wounds at different (non-human characters).
Blood pools will also not form when characters get gibbed (was different too in BMS 2012)
Jamesinator 14 апр. 2021 г. в 14:49 
Please do the bullet shells! That would be awesome! After firing the M2 Browning and having like 100 shells thrown across the floor would make the expierence 100X better
dog 8 апр. 2021 г. в 17:32 
infinite glass shards and debris would be sick, please do that next!
BENNI.RoR 7 мар. 2021 г. в 12:50 
Works fine.
Kyrii 3 фев. 2021 г. в 19:52 
Infinite glass shards and debris sounds great! Infinite Gibs would be fun, too! ;)
theytookourhobbes 27 янв. 2021 г. в 11:29 
please upload perma glass shards and debris!
[CgC] Prophet 23 янв. 2021 г. в 23:34 
Yay, blood that sticks around like the original game.
Trigger®™[PL] 21 янв. 2021 г. в 13:55 
Fantastiic mod. I am also surprised why effect like this aren't in game by default (or as an option at lest). Permanent shred would be soo cool too. About shells. I'm about to repack all weapons. Which parameters need to be edited to make it permanent?
VOLOX 17 янв. 2021 г. в 1:33 
like
Dan 117 9 янв. 2021 г. в 11:50 
Thanks for this, just gived you an award i always wanted the blood pool to be permant :)
SABERTOOTH 5 янв. 2021 г. в 22:43 
So what happens without this mod? Blood pools disappear after a while? That's odd.
c4sual  [создатель] 5 янв. 2021 г. в 16:29 
I wish It would be an easy upload, but unfortunately I would need to upload a whole weapon pack for permanent shells to work. I don't know which weapons do people like the most. Maybe I will upload a Juniez weapons pack?
Tayzor Azul 5 янв. 2021 г. в 15:19 
By all means please do a bullet shells, there is not allot of games that have permanent bullet shells lying around permanent.
David 4 янв. 2021 г. в 8:35 
I've set the blood pool chance to 100 and it's still not very consistent. You should upload the persistent particles mod as well, sounds awesome. Any way you can make ragdolls collide with the props?
easy pete 2 янв. 2021 г. в 15:53 
great mod
c4sual  [создатель] 28 дек. 2020 г. в 10:00 
It's 15%, I think.
Bakim the Waster 28 дек. 2020 г. в 8:54 
What is the default bloodpool chance?
c4sual  [создатель] 24 дек. 2020 г. в 10:34 
Nope.