安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






ofc you'll have to mek it look pretty but it works.
I just wish there would be an upgraded version like a Mk.2 or something like that, that improved on the heating and the other little stuff (like the WAY too bright lights xD). Can be even a bit bigger or more expensive :)
are you pershape using salt water in the engine has coolent ?
Question 2: There are a lot of unconnected large tanks filled with seawater. Is that as intended or did a game update change that on you?
= In this case there was waves in the starter dock washing over the back that could let water into the pilot house. If unchecked the cycle of waves adding weight lower boat letting next wave put on more was a gonna sink her.
= Found that it was only a minor budget to add in the pilot house rear port corner a fluid port > pump > enclosed pipes > to the outer deck > fluid valve (out only) > fluid port. A toggle button to control pump and electricity for pump and button. Now I could manually deflood the pilot cabin. Recommend this as an update.
= Personal variance on the handeld at the center column adding a flashlight, a small empty (to recharge current flashlight) and a compass.