Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Trung giản thể)
繁體中文 (Trung phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bulgaria)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraina)
Báo cáo lỗi dịch thuật
1
1
First is their recovery. I get that they're a light character, but when you have enough mobility to get spiked twice, not tech the wall, and still recover anyway, then 'lightness' isn't a real downside in comparison.
Secondly is the momentum lock effect. When hit you get put into heavy disadvantage immediately. Every single move that locks is good. Down-B and F-strong, like H310 mentioned, are practically free combo tools even with DI/DN.
Thus, the final point. Trum and Alto's F-strong has no reflection or distance parrystun, and tiny base stun to boot. D-Special is also insanely easy to abuse as a stunlock move that pushes the user out of reach of a punish.
I do think that Trummel and Alto is well-made. I want to like them, but I can't in good faith remain subscribed to the character. They were a solid character to begin with but this is too much.
2. why would I do that?
also: woag
What the fuck, how the fuck, why the fuck.