Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
1
1
First is their recovery. I get that they're a light character, but when you have enough mobility to get spiked twice, not tech the wall, and still recover anyway, then 'lightness' isn't a real downside in comparison.
Secondly is the momentum lock effect. When hit you get put into heavy disadvantage immediately. Every single move that locks is good. Down-B and F-strong, like H310 mentioned, are practically free combo tools even with DI/DN.
Thus, the final point. Trum and Alto's F-strong has no reflection or distance parrystun, and tiny base stun to boot. D-Special is also insanely easy to abuse as a stunlock move that pushes the user out of reach of a punish.
I do think that Trummel and Alto is well-made. I want to like them, but I can't in good faith remain subscribed to the character. They were a solid character to begin with but this is too much.
2. why would I do that?
also: woag
What the fuck, how the fuck, why the fuck.