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I admire your work, and I wish you as much success as possible.
I'll leave below all the mods I've tested and haven't tested on my own, but my friends have tested the ones I haven't tested yet and they're working fine.
- Tested Packs:
- Cyberpunk 2077 Mini Weapon Pack
- Plasma Rifle & P240 [Awesome in Zedternal, but i think the price 3000 is unballanced XD]
- Russian Military Weapon Pack
- Turok Weapons [My Favorite at momment XD]
- AR Weapon Pack
- SMG Weapon Pack [Amazing combination of SMG]
- SWAT Elite Weapons
- Warface Arsenal [One of The best in my opinion]
Not Tested Packs:
- Kel-Tec KSG
- HighTech Weapons
Have a Good day :-)
dont want spend about 300 hours in vain
have told others to do so that isnt the case
try:
open KF-Nuked?Mutator=Turok.Enable
it works with any map
seems like one hit on button too hard for you
mod works perfectly
- Tweak the handgun's recoil animation so it goes upward instead of to the right. Looks a bit odd when you fire it quickly.
- Add the napalm grenade alt-fire for the flamethrower, like the original game had.
- Increase flamethrower magazine capacity, it burns through it so fast, you spend longer reloading than firing lol.
- Make the ammo light indicator on the shotgun smaller, in the original game it was just a thin LED on the side while here it's a pretty large square, it stands out and looks strange, especially with Bloom off.
- Dunno if this is possible, but have zeds chase after the shotgun's alt-fire flares?
But otherwise you did an excellent job porting these! Thank you!
You have to use reload cancel using bash
say: command not recognized
1. Subscribe to this mod.
2. Follow all the instructions above in the installation
3. Launch the game
4. Open the console in the game by pressing the tilde key (~)
5. Copy this and paste it into the console: open KF-Nuked?Mutator=TurokWeapons.Turok_Enable and click OK