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Updated the mod.
1. The xenomorph trait isnt tied to the origin, meaning any species can take it (it gives a lot of bonuses and its free with no downsides except the one below)
2. You cant do any species modification of any type, meaning that while its stronger early on, its really sucks by the time other empires get their evolution ascensions.
I dont know if these are intended by the mod creator, but if they are, it is a very big let down.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2796778215
btw dont worry i doubt it is going to have compatibility issues since all vanilla biological species has it!
If this causes this mod to conflict with other mods, please identify which mods (if you can) and I'll look into trying to figure out how to make them work happily together.
Sorry, things have been a bit hectic in my life of late. The mod is now updated to Stellaris 3.0!
@Fennec Cop Thanks for the bug report, I've renamed those empires, so they should be fixed now!
Thank you.