Sid Meier's Civilization VI

Sid Meier's Civilization VI

Zombies
47 kommentarer
EV_Gizmo 11. aug. kl. 13:11 
how do i play this
syanntournadre3 10. dec. 2024 kl. 6:55 
on the same concept it'd be fun if u saw barbarian kaijus (that doesn't destroy cities when atackin it) that would have the same power as a death mech spawn rarely in the world in any era
Rex Bellator 19. mar. 2024 kl. 18:44 
Mr. Noodle the zombie models were included in the Red Death scenario from the October 2020 update, moreover the Zombies Defense mode includes things such as the faith mechanic to control or repel zombies, and new defenses such as the wooden and modern barricades. Other than the zombies. Considering Firaxis created the assets and the fact that nobody owns the idea of a "zombie defense mode" Firaxis' own mode is fair game.
Mr. Noodle 2. nov. 2023 kl. 20:41 
Wow. Firaxis or whoever mat have actually lifted this(?) zombie mod, messed with it, and added it to the game. This was posted oct. 2020 while their portugal pack dropped- which included the zombie mode- in march of 2021.
The zombie mode is... okay? but highly unrefined and can be blatantly unfair. Not what you would expect from an official release, but par for the course for Firaxis. I was looking for a "better zombies" mod to tweak the settings and found this. The similarities are uncanny.
DREAMSHADOW 21. jan. 2023 kl. 7:19 
Serious Nerf needed
LJMiranda 27. sep. 2022 kl. 3:42 
Is it me or the Devs took this to add it as an officially mode?
Ripz 10. feb. 2022 kl. 13:26 
@Red-Eyed thanks i'd definitely want to do that if grabbing this.

this came out before the zombie mode dlc? the models look really similar. i dont need the dlc to use this?
Red-Eyed_Gelynome 9. jan. 2022 kl. 15:14 
To make it also feel like a horde, edit the name of the "zombie" to "zombie Horde"
-File is located on Data folder ( Zombie_Units.xml using notepad++)
-edit name and description from "zombie" to "Zombie Horde"
Red-Eyed_Gelynome 9. jan. 2022 kl. 15:12 
For people who wants to make the zombie look like a real horde, do the following:
-Open the files ( SteamLibrary\steamapps\workshop\content\289070\2271162955 )
-Go to artdef folder and edit unit.artdef with notepad++
-Look for UNIT_ZOMBIE then scroll up
-Change the value of scale from 1 to 0.7 (RED style) and amount from 4 to 12
-save. that's it. they'll look smaller (compt for RED) and will look like a horde

entry edited should look like this:

<Element class="AssetObjects..FloatValue">
<m_fValue>0.700000</m_fValue>
<m_ParamName text="Scale"/>
</Element>
<Element class="AssetObjects..IntValue">
<m_nValue>12</m_nValue>
<m_ParamName text="Count"/>
</Element>
DREAMSHADOW 18. nov. 2021 kl. 11:22 
using this mod rn and barbarians glitch pls fix
Robi 20. okt. 2021 kl. 11:14 
I honestly just need a mode that makes zombies stop from spawning after come tech- in cities.
I can't have it always happening: 3 first eras it's fine and fun and then around turn 240+ it becomes an annoying CHURN.
北朝鮮醬燉肘子 28. apr. 2021 kl. 3:30 
Zombies are so powerful that I can't fight them in classical times:steamthumbsdown:
Deliverator23  [ophavsmand] 10. apr. 2021 kl. 14:55 
New Life in Jesus' Name, Amen
黛玉秦文子 31. mar. 2021 kl. 15:26 
How to change spawn rate?
黛玉秦文子 30. mar. 2021 kl. 16:56 
maybe Zombie start on Information Era?
The Overseer 28. mar. 2021 kl. 10:19 
[sshhh, stop giving the devs ideas for free]
kvandborg 23. jan. 2021 kl. 6:14 
Now we only need diseases.. and doctor units.. and the tech og vaccine. (like in the times right now):steamsad:
Water Filter 7. jan. 2021 kl. 14:56 
Thought you should know there is a problem where the zombies start spawning immediately and it is very hard to play because they one shot all my warriors
Tailtia 31. dec. 2020 kl. 18:52 
Zombies aren't showing up on the map for me, the models that is - I see them, but just their icon
LuckyGecko 26. dec. 2020 kl. 7:10 
They keep spawning in classical era. Since they ignore Cities it is not unplayable but.......
Also they can be captured by an Apostle wich is why i steamrolled the entire Map with Zombies now -.-
LJMiranda 15. dec. 2020 kl. 5:03 
Is there an option to increase their rate spawn as the game progress? Or make them spawn more and attack cities just like the typical zombies from movies and video games?
Taniwha 9. dec. 2020 kl. 22:40 
Can we play as a zombie empire?. let them swim
josearte777 27. nov. 2020 kl. 15:07 
But zombies and unity are not shown
Gummie 21. nov. 2020 kl. 7:40 
Zombies spawned in classical era with like 85 combat strength and decimated everyone lol
josearte777 20. nov. 2020 kl. 12:51 
I've tried this zombie and you don't really see anything either the unit or the zombie group or the barbarians or anywhere, I've used it together with warfare reloaded, how rare, invisible zombies
GeloDGreat 19. nov. 2020 kl. 16:15 
this would be great with R.E.D hahaha
Hoshi 9. nov. 2020 kl. 2:19 
we have vampires, we have zombies, now we need werewolves :O !!!!!
Rodentball 8. nov. 2020 kl. 19:16 
I really want this love this mod, the more fantasy like mods, the better. However the mod does have some problems; see in my game they started spawning them classical era. While it was fun at first to have white walker threat to shake-up to the game, it ultimately rendered the game un-winable. I'd recomend balancing a zombies to be stronger, but balanced to the era they spawned in.
lorenthian 5. nov. 2020 kl. 1:37 
L4D mod actually covers zombies really well on an OP scale. This is sooo toned down compared to it lol! Thank you
baybeyem sara pduts mga 8080 4. nov. 2020 kl. 17:26 
Maybe buff the zombies a little bit to match its Combat Strength with Atomic Era Units (etc. Corps, Armies). They get 1 shotted all the time. :steamhappy:. Just to give them a fighting chance. lol
Big J 78 caps 4. nov. 2020 kl. 11:31 
This mod is awesome, thank you @Deliverator23. I've personally been debating about making a zombie civ mod but wasn't sure.
Deliverator23  [ophavsmand] 4. nov. 2020 kl. 6:58 
@Flactine: It can only be done by including the relevant Platforms files.
Flactine 4. nov. 2020 kl. 6:40 
How to gain Red Death 2's textures? CIV6 SDK Assets has no Red Death 2's textures yet.
Rhaeven 3. nov. 2020 kl. 15:36 
@Judgemental Soldier
Devs are too busy adding MP-only game modes that nobody asked for whilst breaking SP mechanics.
Judgemental Soldier 3. nov. 2020 kl. 9:09 
A lovely addition the devs should have tried.
Deliverator23  [ophavsmand] 2. nov. 2020 kl. 4:24 
@vincepirez: Unfortunately I'm don't know enough about making Lua code multiplayer compatible to fix this myself.
Munky 1. nov. 2020 kl. 10:06 
Can a version of this mod be made to include all eras?
vincepirez 1. nov. 2020 kl. 9:36 
Tried playing a multiplayer game with this mod, and any player who isn't the host constantly gets desync errors every turn. Tried disabling the mod and it no longer happens. Has this been tested in multiplayer? Would love to have zombies with friends :D
jimbostevenson 1. nov. 2020 kl. 8:08 
omg, thats amazing
一局几百块你玩什么命 31. okt. 2020 kl. 0:31 
yes! Real zombies
View The Phenom 30. okt. 2020 kl. 18:46 
Brains!
jsnider193 30. okt. 2020 kl. 13:08 
nice touch this ... now to burn out the infected
amabelfkbooth 30. okt. 2020 kl. 3:52 
Love it!
Noah 29. okt. 2020 kl. 22:25 
Well this is going to blow up.
Lafilu 29. okt. 2020 kl. 19:52 
This mod with L4D2 MOD has a very good effect. All zombies belong to this one. Zombies with 85 combat power on the map
No Name Legion 29. okt. 2020 kl. 15:26 
otherwise very good
No Name Legion 29. okt. 2020 kl. 15:26 
as i found out, this is sort of compatible with RED and warfare expanded