安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









The zombie mode is... okay? but highly unrefined and can be blatantly unfair. Not what you would expect from an official release, but par for the course for Firaxis. I was looking for a "better zombies" mod to tweak the settings and found this. The similarities are uncanny.
this came out before the zombie mode dlc? the models look really similar. i dont need the dlc to use this?
-File is located on Data folder ( Zombie_Units.xml using notepad++)
-edit name and description from "zombie" to "Zombie Horde"
-Open the files ( SteamLibrary\steamapps\workshop\content\289070\2271162955 )
-Go to artdef folder and edit unit.artdef with notepad++
-Look for UNIT_ZOMBIE then scroll up
-Change the value of scale from 1 to 0.7 (RED style) and amount from 4 to 12
-save. that's it. they'll look smaller (compt for RED) and will look like a horde
entry edited should look like this:
<Element class="AssetObjects..FloatValue">
<m_fValue>0.700000</m_fValue>
<m_ParamName text="Scale"/>
</Element>
<Element class="AssetObjects..IntValue">
<m_nValue>12</m_nValue>
<m_ParamName text="Count"/>
</Element>