Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

DEI - Stronger Rome
102 条留言
DoktorFar 11 月 7 日 上午 3:57 
Cool, thanks again!
Chrissant  [作者] 11 月 7 日 上午 2:06 
The load order doesn't really matter, but I would but stronger rome up top.you can also just play with my all in one mod that combines other roman submods into one
DoktorFar 10 月 27 日 上午 10:32 
Thanks fr reply :)

I have another question: Which of your mods "DEI - Stronger Rome" and "DEI - More Romans" should be placed the highest in load order? For both mods your instruct that "If you want to play this mod with my other submods, also place this mod on top of them.". But obviously only one of them can be placed top?
Chrissant  [作者] 10 月 25 日 下午 7:42 
@DoktorFar

With the exception of the morale boost against other Roman factions which help during civil wars, every other trait helps the AI substantially during auto resolves and also gives them a lot of money because the AI loots often. This will in effect allow Rome to win the punic war faster and field twice as many stacks.
Chrissant  [作者] 10 月 25 日 下午 7:40 
The buffs apply to Rome even if it is played by the AI. This way this mod can make Rome harder to fight against. In fact it makes it really hard.
Another one bites the dust 10 月 24 日 上午 5:54 
the buffs are for players how would any of those help AI?
DoktorFar 8 月 23 日 上午 4:56 
The listed changes doesn't sound very useful in the hands of the AI, what am I missing here?
Chrissant  [作者] 1 月 20 日 上午 4:35 
Strange. This mod doesn't edit unit skins at all.
1152 1 月 11 日 上午 12:37 
Might not care about this mod anymore but for whatever reason this mod interferes with unit reskins
pivak 2024 年 7 月 19 日 上午 10:04 
Great mod. Just one question, Cohors Evocata have Melee AP only 4, because they are using vetgladius1 sword, which was not edited, like other gladius swords. Was it intentional?
Chrissant  [作者] 2024 年 5 月 7 日 下午 6:07 
Yes it should.
Gotcha 2024 年 4 月 30 日 上午 9:26 
Does it work with DEI 1.3.3?
Chrissant  [作者] 2023 年 8 月 4 日 上午 5:26 
The reforms are built into vanilla DEI.
Chuck Noris on bathsalts 2023 年 8 月 3 日 下午 4:25 
is this mod have no reforms?
Jaeger 2023 年 7 月 18 日 下午 6:09 
good job on this mod friend
Chrissant  [作者] 2022 年 12 月 19 日 上午 1:47 
Join the discord server posted at my Persian Glory Mod page and let's discuss it there.
Il-Khan of Persia 2022 年 12 月 18 日 上午 8:00 
@Chrissant 짜노

Hello, when DEI has its newest update they just announced, could we get a version of this mod that's Stronger Parthia? If there are any two factions that should get big because it happened IRL, it should be Rome and Parthia.
King of the Castle 2022 年 12 月 2 日 下午 8:57 
As a filthy casual who is ♥♥♥♥♥♥♥ sick of the Carthaginian navy I thank you
Chrissant  [作者] 2022 年 11 月 25 日 上午 1:40 
Nope
Primigenia 2022 年 11 月 24 日 上午 9:04 
does this work without DEI enabled?
Chrissant  [作者] 2022 年 11 月 22 日 上午 5:51 
Mod updated, due to constant compatibility issues the reforms changes have been removed. People who want faster reforms can now use separate submods which reduce reform turn requirements.
Chrissant  [作者] 2022 年 10 月 14 日 下午 4:40 
I gave their shieds' block chance a 5% buff.
Hugh Mungus 2022 年 10 月 14 日 上午 11:24 
love the mods, have you ever given thought to a mod improving the testudo? seems silly in DEI that a group of slingers at max range decimate my troops in minutes. Its like they have garlic bread for shields...
Chrissant  [作者] 2022 年 7 月 5 日 上午 1:37 
There is a lot of mods that "glorify" Rome in vanilla already, I think.. I don't know what the vanilla gameplay is like at all.
oujosh29 2022 年 7 月 4 日 上午 10:06 
Can you make this mod for non DEI campaigns? It looks awesome but I can't get into DEI
Chrissant  [作者] 2022 年 5 月 21 日 上午 3:09 
At the moment I'm focusing on expanding the Persian mod. Honestly making a buff mod like this is really easy, just asking around in the DEI discord might get you somebody willing to make one for you.
NoScope2434 2022 年 5 月 20 日 下午 11:04 
Chrissant, i love all ur rome 2 mods. I use mostly all of them. I have a question, would ever be able to make a stronger greek city states mod? something that makes greeks be stronger like rome?
Vaskonios 3 2022 年 4 月 22 日 下午 7:14 
Chrissant is right, the early Polybian Roman units are already OP. Its like the AI already comes with that mod. Lets not forget that each time you defeat a Roman army, another spawns out of thin air
Chrissant  [作者] 2022 年 4 月 14 日 下午 5:50 
Alright.
Devil May Cry 2022 年 4 月 14 日 下午 5:18 
Maybe just the buffs rather than the stamina than to help them stand against my troops better they tend to get crushed like most other kingdoms for me and no worries, take all the time you need
Chrissant  [作者] 2022 年 4 月 14 日 上午 2:27 
I did want to mention though, it's just because they removed the stamina ability icons in a recent update to DEI, all Roman legionary units actually do have pretty high stamina. Out of five levels, with the 5th level reserved for very light skirmisher troops, legionnaries have level 4. The only other heavy infantry that has stamina like Roman legionnaries are only a few thorax sword units, maybe some elite spear units, but that's it. Actually I think Roman legionnaries are the only units with good shields and swords and armor and good stamina all at the same time, AND be recruited by 3rd pop. So you should take that into consideration. It could be that you simply do not need my mod at all.
Chrissant  [作者] 2022 年 4 月 14 日 上午 2:24 
Ok. I'll do it when I have time. I am on hiatus for now and have to travel abroad soon. :(
Devil May Cry 2022 年 4 月 13 日 上午 11:39 
I'd appreciate that if you could.
Chrissant  [作者] 2022 年 4 月 13 日 上午 1:30 
The fatigue resistance cannot be reduced, unfortunately. Perhaps I can just create a lite version that has no buffs in Rome itself, that way the additional stamina bonus is removed from Rome. I'll keep the AP damage changes and the stamina bonus to the post-marian units themselves, and the vassalization addition.
Devil May Cry 2022 年 4 月 12 日 下午 12:19 
Do you think you could make a secondary much simpler version of the mod? One that simply adds maybe a slightly reduced version of the fatigue resistance. Just a request, as i Wanna feel the legendary discipline of Rome in my campaigns without too many other advantages. Basically a more player friendly version
Chrissant  [作者] 2022 年 3 月 8 日 下午 5:25 
Upon testing, it turns out the buffs are just way too strong for the Romans. So I removed charge deflect - the Romans get it from disciplined formation anyway. Also their shield bonuses were removed since their shield is already extremely good. The Roman gladius' weapon length was also slightly decreased to account for the use of Roman Shieldwall mod. I did buff their movement range bonus and gave the Romans even more fatigue resistance to make up for this. Worry not though, the Romans will still be very powerful whether you fight as them or against them. Legionnaries WILL NOT die.
the_moon_wolfy 2022 年 2 月 28 日 上午 8:54 
It's fixed now. Thank you!
Chrissant  [作者] 2022 年 2 月 28 日 上午 3:22 
the_moon_wolfy 2022 年 2 月 27 日 下午 6:07 
Nono, it's just that I can't access the Modpage

This comes up anytime I try to enter: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2768070125
Chrissant  [作者] 2022 年 2 月 27 日 下午 5:23 
Oh, is there an issue with Persian Glory?
the_moon_wolfy 2022 年 2 月 27 日 下午 12:50 
What happened to persian glory? It was awesome
Rocketsocks88 2021 年 12 月 28 日 上午 5:39 
Oh i see. That makes sense, thank you!
Chrissant  [作者] 2021 年 12 月 27 日 上午 12:57 
The bonus applies only to the faction which owns Rome itself. Not all Latin factions. So if you have a civil war, that faction has no bonus against you. Only you have the bonus against them. It's meant to let the AI squash civil wars everytime without issue. You can however take advantage of this. Let's say you are Carthage. If you somehow managed to blitz through italy and take Rome itself, you will have that morale bonus against the remaining Roman forces. It's a double edged blade, basically.
Rocketsocks88 2021 年 12 月 26 日 上午 6:16 
the part that adds morale vs Latin factions in rome just makes rome weaker because:

If Rome is fighting another Latin faction (very rare) then they're both buffed the same so it doesnt do anything except draws the battle out longer and cause more casualties on both sides.

In the much more likely scenario that ANY other faction is fighting rome in central italy then they have a buff vs the Romans.
Chrissant  [作者] 2021 年 11 月 3 日 上午 2:15 
Guys, feel free to use this mod with this for extra ♥♥♥♥♥ and giggles. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2640925337
Chrissant  [作者] 2021 年 10 月 30 日 下午 5:52 
I could, but there are lots of ways to reduce attrition in the game already.
butters 2021 年 10 月 30 日 上午 8:13 
can you make it some rome does get attrition as bad so gernals dont die all the time
Chrissant  [作者] 2021 年 10 月 28 日 上午 4:35 
By all means, feel free to share your opinion and make suggestions in the DEI discord channel. Mind you that early Rome is not that strong. Their strength comes in the late game.
Taeostine 2021 年 10 月 27 日 上午 8:04 
rome isnt strong enough. Epirius has 3 stacks with one territory.
Chrissant  [作者] 2021 年 10 月 27 日 上午 2:37 
Read the description please.. this mod does not affect recruitment times. Also, in DEI all units take 1 turn to recruit.