Garry's Mod

Garry's Mod

Desired's NPC Mover
32 条留言
guy#13 2024 年 11 月 26 日 上午 4:52 
it doesnt work?
EpikBoy012 2023 年 11 月 8 日 上午 9:53 
Oh and can you make a option
when we choose a bind and when we click the bind. It moves!
plis do it
EpikBoy012 2023 年 11 月 8 日 上午 9:37 
bruh the radius is like 0000.9 wtf
baconsalt35 2023 年 8 月 30 日 下午 2:38 
are there binds?
city1288 2023 年 6 月 18 日 上午 11:38 
Good for making scenic stealth scene when you escape
Not Strelok™ 2023 年 1 月 19 日 下午 2:02 
vj base uses it own tools to move npcs
the universal union 2022 年 6 月 2 日 下午 1:16 
does it work for VJ Base?
Mossenberg 2022 年 3 月 10 日 下午 2:27 
CAN SOMEBODY MAKE ONE WERE IT MAKES THEM GET IN SOMETHING
Fitne Por 2021 年 8 月 19 日 下午 12:18 
Does it work on striders
GoldenEye 2021 年 1 月 20 日 上午 9:22 
so is there a way to make them stop moveing when they have enemy contacts are attacking them? i know the assault maker can do that but that pain to deal with for large attacks. can you maybe add something to do that?
desivistia  [作者] 2020 年 12 月 17 日 下午 6:23 
I can't really do anything to increase the radius. It's all based on what the default Source function can do. It should work better on noded maps but even that has limits.
DirtyBongWater 2020 年 12 月 11 日 下午 4:32 
@Desired Is there a way you could make it that you can select a large group of npcs to move in a unit ?
DarkDNL 2020 年 11 月 30 日 上午 1:12 
small range
Explo⁧⁧☄ 2020 年 11 月 12 日 上午 4:56 
Sometimes ignorance is bliss :winter2019happyyul:
desivistia  [作者] 2020 年 11 月 8 日 下午 9:58 
Honestly, I didn't even know how to but I certainly prefer it this way.
gilinar 2020 年 11 月 8 日 下午 4:56 
Thank you for making it so there aren't any toolgun sounds/effects, got really annoying when setting up roleplay scenarios on the go.
desivistia  [作者] 2020 年 10 月 25 日 上午 6:08 
I'd have to do a custom system for that as I don't recall any base functionality for throwing grenades in HL2. I'll try to look into it!
Biru1 2020 年 10 月 25 日 上午 4:39 
is that possible?
Biru1 2020 年 10 月 25 日 上午 4:39 
what about the idea of having rebels throw grenades too?
desivistia  [作者] 2020 年 10 月 24 日 上午 5:01 
@supermarioben2 In case you're still interested, I whipped something up with ai_goal_standoff - where NPCs can be chosen to stay behind battle lines and can essentially protect a region you create. This was actually used in Half-Life 2, namely in maps d3_c17_05 (where you storm a metrocop barricade) and d3_c17_07 (where you protect the plaza with Alyx). Hopefully it suits your needs! I might play with this myself, actually.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2266371965
InsanitySimulator 2020 年 10 月 23 日 下午 5:09 
@desired a couple of those addons that do just that already exist, I don't know if you're able to create it given source's limits but maybe a system that makes npc's try to "protect" an area on the map instead of just going for the kill could be cool
desivistia  [作者] 2020 年 10 月 23 日 下午 4:53 
Thanks, it means a lot! Right now I'm just trying to figure out what STool to make next that's preferably to do with NPCs, like allowing control over Combine Soldiers to throw grenades or creating a path for air NPCs to follow.
InsanitySimulator 2020 年 10 月 23 日 下午 4:44 
these addons are really cool man, I would like to thank you for making them I have been having a ton of fun with them!
desivistia  [作者] 2020 年 10 月 23 日 下午 4:39 
Huh, that's strange. I'd have to say it's something to do with the in-built pathfinding and it fails somewhere along the way, or the system just has a limit. I'll try looking into it if I can fix that issue.
AlicornNightmare 2020 年 10 月 23 日 下午 4:36 
I've been playing around with this, and I really like it; it's especially useful when it comes to doing machinima, as it's much easier to click on an area to have NPC's run to it than to try and animate them doing so. My only critique is that the range of the npcs is quite small, even on maps with nodes, and where the terrain is relatively simple. Overall, though this is still really useful!
desivistia  [作者] 2020 年 10 月 22 日 下午 3:18 
Try reinstalling and it should work. There was a broken version while I was fixing up the tool information and while fixing an error with moving dead selected NPCs. Not sure why it hasn't updated for you, though.
madkirk74 2020 年 10 月 22 日 下午 3:05 
broken. idk what happened but i geuss the september update broke it because it hasnt worked since i downloaded it in september
TheFirstDecade 2020 年 10 月 22 日 下午 1:09 
Finally, this this replicate the "Squad Command" function that HL2 did?
Desyld 2020 年 10 月 21 日 上午 3:39 
Well, i actually didn't assume it was stolen, but I did think that one addon did it better. I suppose your add-on could be better than the one included in the npc tools pack.
desivistia  [作者] 2020 年 10 月 20 日 下午 10:38 
From my experience, the mover on NPC Tools did move the NPCs but I didn't see them attack while moving and didn't see enemy NPCs attack them; it was the incentive for me to make my own NPC Mover. I can understand why it looks like I blatantly copied it, though.
Desyld 2020 年 10 月 20 日 上午 9:47 
NPC Tools.
𐂂𝓝𝓾𝔂𝓸𝓪𝓱 2020 年 10 月 17 日 上午 7:20 
第1:ops: