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https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3222165597
But ofc. will take a look at your small dirt mod also :)
Yes, you can update it, just leave the link in comment to let me know
You can check than the mod alone is still working (I saw no game update who would break it), it's about mod incompatibility here.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2936251075
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2936250990
@hottt3 There is one mud floor for earch soil, you have to pick the correct one to cover the soil. The mod was fully compatible with ReGrowth in 1.3, I didn't followed the new thing about it.
I could make mud buildable on rock floors, but I prefered to limit "the terraforming". If your floor is rock, maybe it's not the best spot to put your traps, or don't trap it via flooring (Razor wire?).
If i cant make mud because the terrain is mostly rocks it would make sense to just dig a moat and fill it with water, make it soo that it loses water in 2 days unless it rains and needs constant work to keep at top quality.
Or show me what happens, and maybe I could add a patch for this mod, when I have time.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2789730178
Tank traps are not passable I think, only block the way. And there are no more tank on the rim, why build a trap for them?
So basicallly, i can lay down mud. And if i need to remove it, i'll have a tool to remove it?
Shall this tool work with vanilla generated mud too?
" but you can remove it with some hay and labor (same for vanilla Mud)."
How is it done D: ? I never knew it's possible. Or it's from the mod only?
It's fixed now.
The mud turned in soil will still rise the building wealth by a little (4 hay per soil).
modlist pastebin.com/a9Tx53Rz