Barotrauma 潜渊症

Barotrauma 潜渊症

WITHERING SOULS (Outdated, read description)
765 条留言
Podróżnik.. 9 月 25 日 上午 6:39 
will those enemies spawn on normal campain (wreks abandoned stations) without infecting the station on purpose?
Caesar 2024 年 12 月 14 日 下午 12:35 
Please, is there a way to play the old Functional Necrosis? I loved that mod.
DrPumpkinspider 2024 年 11 月 21 日 上午 5:47 
Just letting anyone coming by who isint in the withering souls discord know: The mod's on hiatus at the moment thanks to the developers computer going kaput, so don't expect any updates for a while.
washedAwry  [作者] 2024 年 9 月 30 日 下午 8:16 
i use it with that mod sometimes, but it's.. rather brutal. ghouls often rip off limbs (not intended) when fighting you and it becomes a lot harder to prevent infection unless you have sutures on hand. also, the other infected, such as humanpsionic or humaninfected, do not have innate support for neurotrauma and are thus much harder to kill than intended.
slap 2024 年 9 月 30 日 上午 11:08 
Does this function with NT (Neurotrauma Fork)
washedAwry  [作者] 2024 年 9 月 19 日 上午 10:08 
that may just be a problem with this version. the pre-release isn't quite at the place where i feel like pushing those changes to this build, but if you go on my workshop page you can find it. it has way more content and bugfixes across the board
PANZER 2024 年 9 月 19 日 上午 8:55 
why they dont attack players?
washedAwry  [作者] 2024 年 8 月 20 日 下午 6:11 
not yet, it doesn't have proper campaign integration in this build
Violently_American 2024 年 8 月 20 日 下午 5:41 
im thinking of running this mod for a campaign with a group, is it in a good enough condition for that yet?
washedAwry  [作者] 2024 年 8 月 20 日 上午 10:09 
yes, as well as outpost events and missions
lande 2024 年 8 月 20 日 上午 9:05 
will it also include campaign spawning?
washedAwry  [作者] 2024 年 8 月 20 日 上午 8:21 
doesn't override any base-game creatures whatsoever, and i think turning into a Ghoul does render someone's existence naught. you may have found a broken mission i tried to make, unless you tried doing some biological warfare on your enemies

if you're missing the old infections, take a look at my workshop page. there's a pre-release build for a total overhaul of the mod that contains 2 more (old but new) infections that progress into each other and then into hadal rot. ghouls can also mutate in that build, into much deadlier forms depending on what buffs you had before you died to the infection. the plan is to release the overhaul here all at once when it's complete
AshVS Evil Groomers:TheFappening 2024 年 8 月 20 日 上午 5:22 
Also, does this mess with End-Worm stats? im unsubbing from ALL mods that edit monsters, because for some reason i still havent gotten the (kill) End-Worm achievement :helping: thanks for the great mod though, i had fun fighting...the ghouls, i assume those are from this mod...since the ''old infected'' disappeared, cheers :partymask:
AshVS Evil Groomers:TheFappening 2024 年 8 月 19 日 上午 9:49 
(yep, im correct, hired 2 new officers and now im at 16 crew, so i had 14 before i logged yesterday) :minion: this means a mod must be responsible, this mod is my first guess... since the enemies come back as Ghouls.
AshVS Evil Groomers:TheFappening 2024 年 8 月 19 日 上午 9:45 
hey, have you ever had any problems completing Hostage Rescue missions with this mod on?

just wondering if.... the enemies turning into Ghouls can effect the mission, if not then i probably failed because i had 13 crew... what is the maximum again? 15? 16? i should have had 13 or 14, so im confused...as i heard Hostages will temporarily be added to your crew....to complete the mission. ''completed'' the mission twice but it dont register...anyways nvm.
washedAwry  [作者] 2024 年 8 月 7 日 下午 7:23 
sorta works? but the pre-release version on my workshop page works better currently
walter 2024 年 8 月 7 日 下午 3:41 
yo does this mod work or na
washedAwry  [作者] 2024 年 8 月 7 日 上午 11:56 
i'm focusing on other parts of the mod right now..

the natural spawning seems to be largely broken as of now, and i'll fix that once i get around to the campaign integration.
there's plans for natural spawning (where a roaming pack of ghouls suddenly attack from a cave or a wreck), side missions sorta like the kind you get for beacon stations (where it shows on the campaign map and informs you that there's a horde there), and dedicated missions where ghouls have overrun an outpost or wreck carrying important research data.

here's hoping it goes to plan
shoolgate 2024 年 8 月 7 日 上午 5:58 
You didn't make explain clearly what circumstances the monster would spawn automatically (the specific difficulty, the specific location, the specific reason), which caused a huge problem for the test. And by difficulty you mean in server mode ro Single player mode?
shoolgate 2024 年 8 月 7 日 上午 5:47 
I tested the new patch for 2 hours yesterday, in server mode. Only 40% difficulty, saw a monster in the module once and yet they didn't spawn for the rest of the hours,This mod incompatible other beacon stations?
shoolgate 2024 年 8 月 7 日 上午 5:41 
You can't make them spawn any time,you can change the approach.Make the task mission mode. Many people have done, and they have succeeded
washedAwry  [作者] 2024 年 7 月 23 日 上午 7:04 
this is a full infection system, and i imagine it's compatible, but zombies don't seem to be spawning naturally as intended currently which is troubling. you can start an infection if you find a phial of rot emulsion in a wreck, and throw it at someone. If they die while under its effects, they will reanimate as a ghoul and start the outbreak if not quickly killed. i'm currently figuring out how to integrate this more into the campaign, and i'm waiting on a couple of textures before i push a hefty update to this version. for now, you can use the pre-release build here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3283656438
beware that things in this build change often
Gwir 2024 年 7 月 23 日 上午 1:43 
Privet - will this mod work with Barotrauma40k. We crossed the first border of the map through the Coalition and have not yet encountered anything. Only scattered objects of the type - knives, strange flasks with Blood and more. When to expect zombies, of course, if Barotrauma40k does not kill spawn. Are there any missions or orders to clear stations of the zombie virus? I would be very grateful if you would write in detail about the general concept of the addon. I've read it, but I'd like to hear from the developer. Namely, is this purely a mod for local events on servers or a zombie infection? Thanks again if you pay attention to the comment.
🄵🄴🄽🅃🄰🄽🅈🄻 2024 年 7 月 21 日 下午 9:14 
thanks for the memories man :steamthumbsup:
washedAwry  [作者] 2024 年 7 月 19 日 上午 7:32 
i'll certainly try, but it may end up being after some more ghoul types are in
LordKhalton 2024 年 7 月 19 日 上午 1:25 
Im unsure if your still working on this but will we possibly get natural spawning soon?
washedAwry  [作者] 2024 年 7 月 17 日 下午 12:43 
not as far as i'm aware
hornspub569 2024 年 7 月 16 日 下午 10:14 
are there any mods that withering souls is not compatible with?
Chuckles the socipath 2024 年 7 月 16 日 下午 9:03 
I love some good ol fashioned
Chemical warfare and genetic modification
washedAwry  [作者] 2024 年 7 月 16 日 下午 2:10 
you use one of those 4 chemicals on someone who's about to turn. adding more will cause the infection to fizzle because the combinations are not done
there's also a rare chance for a random mutation, and outbreaks happen when a player finds a phial of smog and decides to do a little trolling as of right now. you might also see zombies spawning naturally but i'm unsure
Chuckles the socipath 2024 年 7 月 16 日 下午 1:55 
awesome
how will they show up though?
like random chance for an outbreak?
washedAwry  [作者] 2024 年 7 月 16 日 下午 12:47 
this update will just have the 4 base mutant ghoul types (Methamphetamine, Anabolic Steroids, Tonic Liquid, Combat Stimulant), some items, and some heavily reworked infection mechanics. over time more will be added while i jump between different projects to keep myself from burning out entirely
Chuckles the socipath 2024 年 7 月 16 日 下午 12:29 
Its almost ready!?!?!
Yay!!!!
washedAwry  [作者] 2024 年 7 月 16 日 上午 11:12 
it's getting overhauled right now and the update is almost ready—there isn't a way currently to refill the dagger
PixelGiest666 2024 年 7 月 15 日 下午 9:11 
uh- how do you refill the dagger?
Chuckles the socipath 2024 年 7 月 13 日 下午 12:22 
perfect
That outpost will have no idea what suffering i
can cause upon them

Thank you
washedAwry  [作者] 2024 年 7 月 13 日 下午 12:19 
@eye of da wae humanzombiestaggerernatural
washedAwry  [作者] 2024 年 7 月 13 日 下午 12:17 
@kamiowo only lethal neurotoxins like morbusine or sufforin. cyanide also works. basically the same thing that the devs recently added to husk infection
Chuckles the socipath 2024 年 7 月 13 日 下午 12:17 
if i can figure out what theyre called
Chuckles the socipath 2024 年 7 月 13 日 下午 12:15 
Awesome,i can always spawn a ghoul in and cause havoc in a city Lol
hope the mod goes well!
washedAwry  [作者] 2024 年 7 月 12 日 下午 9:04 
there were outpost events but i'm not sure if they're functional. i've been working on an overhaul for this mod lately, and made good progress. after the 16 new ghouls comes the events and the new faction
as of right now, you can find ghouls naturally spawning on occasion, in higher difficulty waters, but there will be more interesting spawning mechanics later on
i can't give any timeframe as to when said overhaul will be done, but rest assured i am working on this and will do playtests in the discord as new features are completed
Chuckles the socipath 2024 年 7 月 12 日 下午 7:53 
are there outpost events when the ghouls show up or is it random?
Chuckles the socipath 2024 年 7 月 12 日 下午 4:18 
perfect mod
just what i was looking for
kamiowo 2024 年 7 月 1 日 下午 1:51 
so like,ANY toxin can work on them? for example radiotoxin or hallucinogenic bufotoxin?
[R.P.C.]Ashuryx 2024 年 6 月 15 日 上午 2:07 
does this require a campaign restart?
Andyyy 2024 年 6 月 10 日 上午 9:24 
necrosis, more like negrosis
King Zog 2024 年 6 月 2 日 上午 10:38 
Hello, is this mod still under development? if so what are some aspects worth noting?
Caesar 2024 年 5 月 21 日 上午 4:23 
Is there a possiblity that you could upload the old Functional Necrosis mod? I really loved that mod.
5G_玩了六年新水 2024 年 5 月 15 日 上午 3:43 
Where's the author code