Stellaris

Stellaris

Ship Hulls Unlocked
11 条留言
akeean  [作者] 2021 年 11 月 26 日 下午 7:19 
@Guardsman Plus done :)

Mod is updated for 3.2 / Aquatics
Guardsman Pius 2021 年 11 月 26 日 上午 1:01 
I really like this kind of mod, but the absence of the +10 buff kinda hurts it. Could you increase the starting fleet size by +30 to compensate?
Strider785 2021 年 10 月 6 日 上午 8:54 
very cool, this mod is very useful
akeean  [作者] 2021 年 10 月 5 日 下午 11:26 
I'll do an update pass on my mods soon. In the middle of moving right now, so it's hard to find time.
Strider785 2021 年 10 月 5 日 下午 2:58 
apparently the mod doesn't work anymore (I tried several places in the mod load order screen and waited a few in-game months, nothing)
akeean  [作者] 2020 年 10 月 29 日 上午 7:14 
I think the easiest way to understand what I changed, so that you could apply this to a local mod on your computer that modifies the NSC files, would be to extract my mod and use a tool like Notepad++ to highlight the differences between mine and the Stellaris vanilla files. Then apply this to the extracted NSC mod and load that locally instead.
Evan 2020 年 10 月 28 日 下午 5:12 
That's unfortunate. If it's no problem could I ask how I could go about doing something like that for NSC?
akeean  [作者] 2020 年 10 月 27 日 上午 8:31 
This overwrites 00_eng_tech.txt and 00_ship_sizes.txt - so probably not.
Evan 2020 年 10 月 22 日 下午 6:20 
Will this work with NSC2 Season 5 or just vanilla?
akeean  [作者] 2020 年 10 月 15 日 上午 11:51 
Nope, no debuff for battleships, but early on Battleships kinda suck since they have almost no evasion but cost a lot of upkeep&alloy.
Kepos 2020 年 10 月 12 日 上午 7:08 
Interesting idea. Did you balance it? If I build battleships on day one, I can place 'L' scale weapons instead. They cost more, yes, but therefore they should get some downgrades until the 'real' battleship blueprint is reseachred. I can think about less shields to build in, or downgraded energy so you can only equip a part of the weapon slots...something like this.