Stellaris

Stellaris

Ship Hulls Unlocked
11 kommentarer
akeean  [ophavsmand] 26. nov. 2021 kl. 19:19 
@Guardsman Plus done :)

Mod is updated for 3.2 / Aquatics
Guardsman Pius 26. nov. 2021 kl. 1:01 
I really like this kind of mod, but the absence of the +10 buff kinda hurts it. Could you increase the starting fleet size by +30 to compensate?
Strider785 6. okt. 2021 kl. 8:54 
very cool, this mod is very useful
akeean  [ophavsmand] 5. okt. 2021 kl. 23:26 
I'll do an update pass on my mods soon. In the middle of moving right now, so it's hard to find time.
Strider785 5. okt. 2021 kl. 14:58 
apparently the mod doesn't work anymore (I tried several places in the mod load order screen and waited a few in-game months, nothing)
akeean  [ophavsmand] 29. okt. 2020 kl. 7:14 
I think the easiest way to understand what I changed, so that you could apply this to a local mod on your computer that modifies the NSC files, would be to extract my mod and use a tool like Notepad++ to highlight the differences between mine and the Stellaris vanilla files. Then apply this to the extracted NSC mod and load that locally instead.
Evan 28. okt. 2020 kl. 17:12 
That's unfortunate. If it's no problem could I ask how I could go about doing something like that for NSC?
akeean  [ophavsmand] 27. okt. 2020 kl. 8:31 
This overwrites 00_eng_tech.txt and 00_ship_sizes.txt - so probably not.
Evan 22. okt. 2020 kl. 18:20 
Will this work with NSC2 Season 5 or just vanilla?
akeean  [ophavsmand] 15. okt. 2020 kl. 11:51 
Nope, no debuff for battleships, but early on Battleships kinda suck since they have almost no evasion but cost a lot of upkeep&alloy.
Kepos 12. okt. 2020 kl. 7:08 
Interesting idea. Did you balance it? If I build battleships on day one, I can place 'L' scale weapons instead. They cost more, yes, but therefore they should get some downgrades until the 'real' battleship blueprint is reseachred. I can think about less shields to build in, or downgraded energy so you can only equip a part of the weapon slots...something like this.