Garry's Mod

Garry's Mod

Tubeway Circuit V1
88 条留言
Bruhmann 7 月 21 日 上午 8:31 
would be cool if you ported those ships to gmod
Bruhmann 6 月 10 日 下午 6:36 
yo it gives me wipeout vibes awesome map all i fucking need now is the goddamn ships then i would be in paradise:steamthumbsup:
Zynderion 1 月 12 日 上午 1:47 
This map and the Pagani Huayra ported to Glide go perfectly together.
Legendan 2024 年 8 月 17 日 上午 5:23 
These Maps are Next Level :2018bestaward:
schhur 2024 年 4 月 22 日 下午 4:48 
The Overmind is real
Sirebellum 2024 年 2 月 3 日 下午 8:30 
This is exactly what I wanted out of a racetrack
Watson inc. 2023 年 10 月 7 日 下午 8:48 
fantastic map!
Vindkast 2023 年 9 月 21 日 下午 1:07 
Ahh! I see! Maybe another time.
Nerd Koopa  [作者] 2023 年 9 月 20 日 下午 10:52 
@Vindkast Sadly, I can't remove the drones, because they are the main light sources of the indoor segments and I don't want to have disembodied lights everywhere.
Vindkast 2023 年 9 月 20 日 下午 8:21 
Oh man this map is sick! Any chance you could release a version without the drones inside the tubes? Is fun flying inside ha!
poffybailey, The Epic Gamer 2023 年 8 月 25 日 下午 6:16 
Can Someone Make A Navigation Mesh For This Map
chusus 2023 年 4 月 27 日 下午 2:21 
xfray
Nerd Koopa  [作者] 2023 年 4 月 27 日 下午 2:10 
@Xfray those benches are default HL2 models and not custom content. Validate your game files.
chusus 2023 年 4 月 27 日 上午 7:06 
the benches in the spawn lobby is invisible
spookynova backshots 2022 年 7 月 30 日 下午 3:06 
I see the font is similar to BallisticNG's font.
Nico Nico Tine 2022 年 1 月 8 日 上午 12:47 
can we get a version of this map where the overall area is dark and lit by lamps on those hovering cameras above the track? i wanna see like a nighttime version of this map and the editors can only go so far
C0deBlu3 2021 年 11 月 17 日 上午 10:43 
the overmind aka grub, up in yo crib dawg, SCP-53478
Booms1946 2021 年 8 月 16 日 上午 12:47 
Hello, when will the new racing map be out?
Gammaboy45 2021 年 8 月 15 日 上午 7:59 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=105150660&searchtext=go-kart not to mention, these karts specifically can drive around the full tube with full control.
Gammaboy45 2021 年 8 月 11 日 下午 6:27 
favorite one so far, mostly because the gimmick is very fun. Also makes it much easier to do these races with the hoverboards addon, since sliding doesn't send you flying off anywhere you don't want to be.
blitzen 2021 年 8 月 1 日 下午 2:03 
make a retrowave version of racecity
Oxy 2021 年 7 月 18 日 下午 1:54 
gmod needs more tubular racing tracks like this, they go really well with simphys vehicles for some reason
Jaw Beast 2021 年 6 月 26 日 下午 7:17 
when you end up doing another do it like its in either space or underwater
GHForever 2021 年 6 月 25 日 上午 2:08 
Pls make a futuristic style of le mans, (Not 1:1 scale, a medium version like mini monza)
the worms 2021 年 3 月 17 日 上午 7:26 
slidy and fun
Caek 2021 年 3 月 9 日 下午 3:21 
gm_construct took 40 benadryls
redband 2021 年 3 月 9 日 下午 2:59 
fever dream map
Amy 2021 年 3 月 9 日 下午 1:29 
hot wheels
ANGRY MARINE #8 2021 年 2 月 3 日 下午 3:34 
We need more sci fi simfphys vehicles in gmod. Love this track.
Skraby 2021 年 1 月 26 日 上午 8:31 
this is by far my favorite race map you've made to date
themetavirus 2021 年 1 月 10 日 上午 9:49 
Your tracks would look amazing in BallisitcNG imo. I recommend getting with someone like Radracer256 or Enai Siaion in order to possibly port over the GM maps over in BallisticNG.
Roderich Verloren 2020 年 12 月 17 日 上午 3:25 
I knew it... XD

It did happen in that lovely map of yours, after all. XD
Nerd Koopa  [作者] 2020 年 12 月 16 日 下午 1:20 
@Roderich Yes I am, because that joke started on gm_futuropolis_circuit, which is also one of my maps. I also referenced it in gm_neonpolis_circuit.
Roderich Verloren 2020 年 12 月 16 日 上午 4:00 
There's a billboard here that says "Club Overmind" and it has the TF2 Heavy's head as a symbol.

You referencing Bearded Expense (with SoundSmith), mate? XD
spookynova backshots 2020 年 11 月 19 日 下午 9:21 
This map is what got me into your maps.
Glebemsmech 2020 年 11 月 11 日 上午 7:23 
Holy Sh*t what a map. Awesome
Nerd Koopa  [作者] 2020 年 11 月 10 日 下午 1:49 
@OwOchi ACF is Armored Combat Framework. It's an addon with a bunch of stuff to make tanks, but car builders use it mostly to make cars, because it has an extensive collection of working engines, gearboxes and fuel tanks.
sub 2020 年 11 月 10 日 上午 6:21 
ACF?
Nerd Koopa  [作者] 2020 年 11 月 9 日 下午 2:34 
@OwOchi Simfphys cars tuned to high speeds, or prop cars with thrusters, or ACF-powered cars with MakeSpherical wheels.
sub 2020 年 11 月 9 日 上午 8:38 
what are your go-to vehicles to race on these tracks? Regular cars feel clunky and slow, and planes and such are too fragile and big.
irobot 2020 年 11 月 6 日 上午 10:14 
Thank you for making all of your maps and making my Youtube career possible
Indomni 2020 年 11 月 6 日 上午 10:13 
Thank you for such great maps, me and my friend Fallen have so much fun making bits on these maps.
dragonrage519 2020 年 10 月 31 日 下午 2:10 
I absolutely love it. I biggest problem is that you can't use nextbots on it. If you try to use the nav generate command, it will go until it reaches mesh visibility 25% then your game will crash. Doesn't happen on any other map, and I think it is because of the moving obstacles, but, other than that, amazing job
Snipes 2020 年 10 月 23 日 上午 3:37 
Hey, I've been following your maps for a while, I love these futuristic racetracks. If I may, if you're looking for more sources of inspiration, try looking at the Speed Racer videogame from 2008. A track based on Thunderhead or the Grand Prix would be amazing
happy hour 2020 年 10 月 18 日 上午 11:22 
i think this would have to be your best track!
blub 2020 年 10 月 16 日 下午 9:59 
awesome job as always, i dig the aesthetic
Paperdragon337 2020 年 10 月 16 日 上午 2:11 
@Nerd Koopa Makes sense. I know literally nothing about making maps so i'd figure i'd ask if it were possible. All your maps have been great so far for testing out a zero-g vehicle and generally just being fun to play.
Nerd Koopa  [作者] 2020 年 10 月 16 日 上午 1:51 
@Paperdragon You mean the scenery openings on the inner sides of the corner tubes? I wanted to keep those open for easier access. I also kept them open because I assumed that most drivers would take the outer driving line anyways. Another thing is that the tubes are made from displacements, and displacements with transparent textures lack any and all ray collisions needed for ranger-based hover vehicles to work properly, so the glass might as well not be there at all. The only spot where I did put glass, was the straight tube above the big fan tube, and that was only because again I assumed that people would take the outer driving line most of the time.
Paperdragon337 2020 年 10 月 15 日 下午 10:19 
Very good map, especially since its the one of, if not the only tube based tracks on the workshop. The only thing holding it back is the gaps in the tube on the corners, you tend to get thrown out when going at speed in a zero-g vehicle. Can the holes possibly be changed to glass?
Zactizm 2020 年 10 月 12 日 下午 2:13 
Hey Uh.....Koopa, Can You Create WipEout Billboards & Tracks?