Europa Universalis IV

Europa Universalis IV

Subjects Can Form Nations (1.33)
69 comentarios
DUCATISLO 29 ENE a las 9:37 
up
SPEcTR 28 JUN 2024 a las 14:12 
Please update.
Kmart 31 MAY 2024 a las 14:48 
Doesn't work in 1.37 with the formables that got changed from what I've seen, even though the line is gone in the files when I look at Milan in game they still can't form due to "Is independent or Tributary" being an unfulfilled condition
mossab 25 FEB 2024 a las 14:53 
super awesome mod
Cashew  [autor] 8 FEB 2024 a las 14:41 
It is not compatible with AB
The Eternal Crusader 8 FEB 2024 a las 12:36 
does this mod work well with Ante Bellum?
duckynado 12 AGO 2023 a las 1:35 
anyone know what François Spanier said to get his comment deleted
CumCrusader 4 JUN 2023 a las 3:57 
1.35 patch when
Lothaire 13 MAY 2022 a las 15:01 
Este comentario está esperando un análisis de nuestro sistema de verificación automática de contenido. Estará oculto temporalmente hasta que comprobemos que no incluye contenido dañino (por ejemplo, enlaces a sitios web que intenten robar información).
大変に気分がいい 31 MAR 2022 a las 23:58 
thx.
Cashew  [autor] 31 MAR 2022 a las 2:49 
You should use the No Colonies Edition instead. This one is bugged in 1.32 and onwards.
大変に気分がいい 30 MAR 2022 a las 22:40 
can use for 1.33?I always play as ottomans with the subject of crimea and i want to help it to form golden horde
Palusti 14 ENE 2022 a las 6:39 
Ok, thanks for the fast anwser. As far as I know this bug happens because pdx fixed the issue where your colonies only change their color after their overlord created them, if the overlord then changes its tag the color remained the same. But whereever and how ever they changed it, it works two ways.... I looked for hours to find where this change is located but I can't find it. Anyways, I will tell you if I find it.
Cashew  [autor] 14 ENE 2022 a las 6:33 
I haven't tested this version of the mod yet in 1.32, but the color issue doesn't seem to happen with regular subjects (I've tested this last week in my multiplayer rework mod), so I honestly don't know what seems to be causing the bug with colonies.
Palusti 14 ENE 2022 a las 6:18 
I'm currently working on a mod for a LAN with my friends and made USA formable as a colony like you did. How did you fixed the color change issue in the not released version for 1.32? Or better where the hell did pdx scripted this color change? Because I can't find it anywhere in the files -_-
Cashew  [autor] 3 ENE 2022 a las 7:14 
I've been on and off trying to work it out recently, but I haven't had the time to find out why Paradox' launcher refuses to upload the mod.
faust-btw 3 ENE 2022 a las 5:21 
What's about color change fix?
Cashew  [autor] 8 DIC 2021 a las 8:02 
I'll be releasing an update for 1.32 soon, hope that'll fix everything
Gen. Malleni 6 DIC 2021 a las 20:47 
Ever since 1.32 I've had the color change issue. It is definitely new to 1.32, as I've used your mod for awhile with no issues prior. Slightly annoying, but the rest of the mod works as intended so still worth it!
Cashew  [autor] 3 DIC 2021 a las 4:14 
This mod should work just fine with older saves, and as far as I'm aware, it should work on 1.32 aswell. Sounds like you've gotten yourself a really weird glitch
✪🔞ILOKANA🔞✪ 2 DIC 2021 a las 14:18 
Is this savegame compatible? I already have a colony setup in South America. My colonial nation forms Chile and changes to a new color but whatever color is chosen, my main nation color changes to the new nation as well. Can't tell if that's normal or if it's a glitch from playing an existing save.Great mod by the way!
Wygientos 8 AGO 2021 a las 6:23 
I checked using console, there were something like this: must be independent or tributary, pu didnt work, when i realesed them they transformed in a moment
Cashew  [autor] 8 AGO 2021 a las 5:54 
@Wygientos Are you sure that all the conditions were met? Because I can assure you that this works on PUs just fine
Wygientos 6 AGO 2021 a las 14:27 
It works for me, buuut only on subjects, PU didn't work, had to do some funny codes to make Russia out of Moscow PU
Aaronnum I 24 JUL 2021 a las 14:13 
Can this be used along with the Expanded Family?
Cashew  [autor] 11 MAY 2021 a las 10:57 
Update is out now, have fun
Cashew  [autor] 6 MAY 2021 a las 0:14 
I'll try to update it soon
Kaiser_Wynn_3 5 MAY 2021 a las 18:14 
1.31?
IBotMania 11 MAR 2021 a las 10:54 
Is this mod compatible with mods like Lux in Tenebris and Beyond Typus?
JFORCEuk 8 ENE 2021 a las 15:25 
I have had client states form nations on my game, Was testing it out on my Extended Timeline game. It works great but because some provences move around, some countries are impossible to form without cheats.
Cashew  [autor] 3 ENE 2021 a las 3:21 
@ZestyGazelle109 I am fairly certain they can, though, I've never tried it out before
ZestyGazelle109 2 ENE 2021 a las 23:59 
Can Client states form nations?
DaRastaFan 8 NOV 2020 a las 7:02 
I believe that we both play in English, but I'll have to ask my friend, thank you for the tip, I'll check that when I next play with him.
Cashew  [autor] 8 NOV 2020 a las 5:53 
I've used in multiplayer before and never had any issues with it. Sync issues usually occur when two players have their game in a different language, have you checked if that's not the case?
DaRastaFan 7 NOV 2020 a las 15:57 
Can be used in multiplayer? Last time I tried it, I kept getting sync issues
Thuis001 25 OCT 2020 a las 6:31 
Would it be possible to make a version where the tech requirements for forming nations are also removed?
Cashew  [autor] 15 OCT 2020 a las 8:07 
I actually never tried out Client States, though there might be a chance it actually works. Formables that are added aren't affected by this mod, however
MollyG123 14 OCT 2020 a las 14:42 
I love this mod, but I am wondering two things. One, is it possible for client states to form stuff? I saw a previous comment asking the same but I didn't see an answer. And two, I'm guessing that any mod that adds new formable nations wont work, like Formables Expanded for example. One again, love this mod!
Salsa H-R 14 OCT 2020 a las 10:30 
Would it be possible to remove the 'isn't subject nation' from mission checks such as Milan's in a few clicks, or do you have to go through every one individually? I'm doing a France run where I'm trying to get vassals to form Britain, Italy, Spain, and Germany.
Edelgard von Hresvelg 12 OCT 2020 a las 10:01 
Thank you!
Salsa H-R 12 OCT 2020 a las 9:53 
I like that colonial nations can form and get unique Ideas and whatnot, but I am curious whether it is possible to make them keep their color instead of taking some random one that makes it hard to tell which colonizer is where.
Cashew  [autor] 12 OCT 2020 a las 9:53 
Edelgard von Hresvelg 12 OCT 2020 a las 0:57 
Like other have said, this mod will be even better without the colonial nation can form.
Andromedus 10 OCT 2020 a las 15:56 
Just to add, and it may not be a big deal for some, but when a colony forms a nation Ex. Thirteen Colonies to the United States, you are unable to send colonists inland adjacent to your colonies' coastal provinces. Haven't really tested, but this problem only formed after getting this mod. Otherwise love the mod!
AqueousDog 8 OCT 2020 a las 10:25 
oh hey i don't need to update my version of this anymore, thank you
Banazir864 7 OCT 2020 a las 19:12 
I agree that colonies shouldn't be able to form new nations. A lot of the tags they can form are specifically the countries that were created IRL after independence. It doesn't make sense for, say, the Thirteen Colonies to form the United States without becoming independent (given that the whole reason they formed the United States IRL was because they declared independence). A still-colonial United States is a historical oxymoron, and several of the other post-colonial tags are similar.
M92 7 OCT 2020 a las 7:50 
Very cool man , but it would be even cooler if we could disable colonies from forming nations.
Artosk 7 OCT 2020 a las 6:05 
could there be a decision to reactivate it for colonies? makes some weird situations when colonies for regular nations
Lanceløtus 7 OCT 2020 a las 3:29 
mod is great,will be brilliant if it will work with client states tooo
Cortizelic 6 OCT 2020 a las 8:51 
Can you make it so that you can choose whether colonies can form nations? I would like the feature to be there but not removed if a few people want it gone. If not then oh well, thanks for the mod <3