Space Engineers

Space Engineers

SCS Arbiter - Capital Industrial Ship
46 条留言
Ulfgaar  [作者] 2022 年 3 月 17 日 上午 4:22 
@jivaii
Original build was from before pressurisation, but - at some point, i'll get around to upgrading also this into the build. However, its a big job - as the original build did not take such things into consideration when designing it.

Feel free to use it however - although, if for any Youtube series or anything, credits would be appreciated ;)
jivaii 2022 年 3 月 16 日 上午 9:01 
I would love to use this, but after looking, there's no airvents anywhere, and I play with pressurization on. Beautiful ship though!
Ulfgaar  [作者] 2021 年 9 月 26 日 下午 12:56 
Ship has now been updated to more "modern" standards ;)
agrimes 2017 年 12 月 12 日 下午 3:57 
'ey, I had declared this one obsolete because drilling doesn't spew loose rocks anymore. I still have my half-completed refit, actually my changes were fairly radical. anyway, I have mine loaded right now. Quite a few problems remain with my version.
Ulfgaar  [作者] 2017 年 12 月 12 日 下午 2:45 
First update in my personal "upgrade" project on this ship has been uploaded. This project of mine is still WIP, but more updates will come as i finish off more.

This was the first major build i made in SE, and its been my "pride and joy" since - the game has however changed A LOT since this build was made back in the days where mirror tool was a "fresh new thing".

I will upload more updated screenshots of the ship soon. Feel free to have a look at it in the meanwhile :)
agrimes 2016 年 4 月 25 日 下午 9:06 
bleh, had a bit of a setback in the overhaul. I was trying to rig up the daughterships with a proper mergeblock/connector system. This required specific sequencing to dock and undock properly. I rigged it up but when I went to go test it, when the merge blocks fired I lost all of the grouping and sequencing and it wouldn't work. I'm like =| right now... The only other problem is the tail section, I gutted it and shrank it a bit, now I need to re-architect it with jumpies and reasonable furnishings but I'm having trouble arriving at a reasonable floor plan.
Ulfgaar  [作者] 2016 年 3 月 21 日 下午 11:21 
As said, its been a long process and i dont mind you reworking it one bit, as long as you mention the original creator in the publication if you publish it.
agrimes 2016 年 3 月 21 日 下午 4:11 
I've been resurrecting dead ships that can't be loaded without getting medieval on XML files. If you are still active, as in thinking about working on it, then I'll just eagerly await your next publication. I absolutely do not want to step on the toes of the original authors of these.
Ulfgaar  [作者] 2016 年 3 月 21 日 下午 2:29 
Its a very old build - but one of my personal favorites. I've been in the process of reworking it, as ALOT has changed in the game since this was built the first time, and updated again. Guess its time for me to have a proper look at getting it done again.

What you talking about accepting the job btw? Anyone offered you a job of reworking it?..or given you permission? :P

Have fun with it - just mention the original owner of the work :)
agrimes 2016 年 3 月 21 日 下午 1:41 
impressive work. Me likey! I am a fan of very innovative designs. Still, this is going to be a very tough overhaul if I accept the job. There are internal thrusters all over the thing and I'm going to be hard pressed to find good locations for the the thrust this thing needs. =\
Ulfgaar  [作者] 2015 年 2 月 23 日 下午 10:49 
English please? :D
pato7721 2015 年 2 月 22 日 下午 12:36 
come si fa ad usarlo?
Ulfgaar  [作者] 2014 年 7 月 22 日 上午 7:06 
Updated, see change notes.
Deluks 2014 年 7 月 13 日 下午 9:34 
We have featured your ship in the fifith episode of "The Roid Rangers" found here:

Episode 1: https://www.youtube.com/watch?v=E0tZ5xUqBN8
Episode 2: https://www.youtube.com/watch?v=1NcHjPu8m0w
Episode 3: https://www.youtube.com/watch?v=PGIk61FffM0
Episode 4: https://www.youtube.com/watch?v=CWUUKIGFs-c
**Episode 5: https://www.youtube.com/watch?v=9Pi3Svg1nrI

Credit for your creation has been given to you on the Youtube description.
Great work on the ship and thank you!
Ulfgaar  [作者] 2014 年 6 月 8 日 上午 10:58 
Updated:
- Escort ships has been removed and replaced by constructor ships.
- Utillity ship has been reworked to accomodate the latest additions to the game.
- External collectors and connectors reworked/made and colour coded to facilitate resupply/deposit from/to the constructor ships.
Ulfgaar  [作者] 2014 年 6 月 8 日 上午 10:06 
Haha, great - cheers :)
Deluks 2014 年 6 月 8 日 上午 8:10 
We have featured your ship in our first episode of "The Roid Rangers" found here:

https://www.youtube.com/watch?v=E0tZ5xUqBN8

Great work on the ship and thank you!
Ulfgaar  [作者] 2014 年 5 月 8 日 上午 5:38 
Updated with rewored orehaulers, implementing the functionallity of the new conveyor belts mechanics. This should also greatly reduce the load on your computer when mining since all the ore collected will be stored inside cargo containers instead of being rendered objects in space. Ore haulers have also been fitted so it can unload its load rapidly into the collection area / ore hold of the factory ship.

Mining ships have been equiped with an ore detector.

Cargohold/factory area of the factory ship has been tweaked to improve efficiency.
Ulfgaar  [作者] 2014 年 5 月 3 日 上午 3:08 
Updated with new mining ships, with working ejection system for ore so it can be better used with the ore haulers (or by itself).
Ulfgaar  [作者] 2014 年 4 月 20 日 下午 1:49 
I thought about the boom, but no - its not a rig, its a capital factory/industry ship which operates as a "base of operation" for the crew. It parks in the astroid belt, the crew flies out and starts harvesting, while the remainers stay behind to take on ore and start producing materials for building a base/outpost. Once the base or outpost is done, the ship moves on to the next belt to build new structures ect.

Next few things i'll change is the drilling ships themselves, making them automaticly "spit" out what they carve out of the rocks, so that the ore haulers can be used to better efficiencey, and not only for manual labor digging.

Added an "action screenshot" at the end now, showing how one could imagine this thing working in the game :)
Dravidian 2014 年 4 月 20 日 上午 6:52 
awesome ship, really great design, the only thing id chang is somehow implementing a gravity fed drilling boom
Ulfgaar  [作者] 2014 年 4 月 18 日 上午 5:27 
Update:
- Working Conveyor Belts.
- Bridge interior changed.
- Cargohold reworked to accomodate working conveyor belts and automated factory.
- Jettison system removed.
Ulfgaar  [作者] 2014 年 4 月 10 日 下午 12:40 
Updated with windows.
Ulfgaar  [作者] 2014 年 3 月 31 日 上午 11:56 
Thumbnail fixed - thanks to Wiggen for instructions :)
Ulfgaar  [作者] 2014 年 3 月 27 日 下午 12:46 
Old screenshots deleted and replaced by new screenshots of the current build. Enjoy.
(Still got no idea why the thumbnail doesnt work).
Ulfgaar  [作者] 2014 年 3 月 26 日 下午 2:20 
No idea why the picture has gone all black - tried to publish it a few times, but not helping. You can still see the old pictures of it. Not much have changed visibly so its pretty much the same still - just with solar panels and a few tweaks here and there.
Ulfgaar  [作者] 2014 年 3 月 25 日 下午 3:50 
Update:
1: Large cargo containers reduced, reorganized to avoid the dmg to ship.

2: Important rotors named and limits set. All doors opens and close as they should without dmg to ship.

3: Reactors hooked up with conveyor belts to internal cargo containers. Internal cargo containers also hooked up to conveyor belts leading to the outside of the ship for outside fueling. This to achieve (hopefully) an more automated fueling system if conveyor belts in the future will act like i hope they will.

4: Solar panels added to keep lights, doors, rotors ect. working even without power.

5: External factory area reorganized for better functionality. External factory area connected with cargohold. Cargohold rebuilt to distribute ore close to the assorted refineries (This rig will need a sizable crew to operate at max performance).

6: Cargohold should still have a working jettison function (not tested yet).

Enjoy!
Greyson XMG 2014 年 2 月 16 日 下午 4:27 
A truely inpired piece of work. Bravo.
Valterain 2014 年 2 月 15 日 下午 7:00 
Waaaaaaaaaaaay to curvry.
van cleef 2014 年 2 月 15 日 下午 4:10 
wow that is awesome! we are not worthy
Jotho 2014 年 2 月 13 日 下午 4:40 
SO AWESOME! Great job!
Lenon 2014 年 2 月 11 日 上午 8:14 
Looks like a mining barge from EVE Online ;)
Nice work anyway.
Derpicide 2014 年 2 月 10 日 下午 4:26 
i dunno if it'll blend but those detachable ore collectors were quite ingenious. you could probably make a blender if you put some drills at the bottoms lol.
TnB=Delta 2014 年 2 月 10 日 下午 1:33 
But will it blend?
Freedom's Flame 2014 年 2 月 10 日 下午 1:32 
Since when have the Ork Boyz been getting into the mining business?
ramrar 2014 年 2 月 10 日 上午 9:26 
:D Its a great work :D
Ulfgaar  [作者] 2014 年 2 月 10 日 上午 9:16 
Oan Mkoll: Yes, the same thoughts crossed my mind too when i was using the checkers pattern while painting it. If so, tiz bloody fazt ain'it? :P

With that comment you actually put my mind to what could be my next build indeed :D
Batman 2014 年 2 月 9 日 下午 9:27 
Wow. looks great
ramrar 2014 年 2 月 9 日 下午 2:54 
looks like an ork ship from WH40k ^^
Grumphy_Bear 2014 年 2 月 9 日 上午 12:24 
lovely ship i see you also like to go into the small details not just looks but functions.
Keep up the great work :)
ForeignWinter32 2014 年 2 月 8 日 下午 11:06 
oh great talos, smite thy thalmor foe to oblivion
Jack 2014 年 2 月 8 日 下午 6:23 
I say if you cannot do it better, dont complain, but thats just me.
X39 2014 年 2 月 8 日 下午 5:37 
ohh
so they are not supposed to be opened 100%?
then i got another question
why you didnt limited them?
Ulfgaar  [作者] 2014 年 2 月 8 日 下午 5:07 
The doors are made like this so you can raise both of them slightly to make a funnel for the ore transport ships. They just park above the cargobay and drop their cargo.

No ore will be lost due to the gravity generators on the capital ship :)
X39 2014 年 2 月 8 日 下午 5:00 
just one thing which is not nicely done : /
the large cargo door should open to the outer dir so that its guaranted that NO ore is lost
Ulfgaar  [作者] 2014 年 2 月 8 日 下午 1:49 
Update Feb.8th.
- Minor faults fixed.
- Added radar.