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Original build was from before pressurisation, but - at some point, i'll get around to upgrading also this into the build. However, its a big job - as the original build did not take such things into consideration when designing it.
Feel free to use it however - although, if for any Youtube series or anything, credits would be appreciated ;)
This was the first major build i made in SE, and its been my "pride and joy" since - the game has however changed A LOT since this build was made back in the days where mirror tool was a "fresh new thing".
I will upload more updated screenshots of the ship soon. Feel free to have a look at it in the meanwhile :)
What you talking about accepting the job btw? Anyone offered you a job of reworking it?..or given you permission? :P
Have fun with it - just mention the original owner of the work :)
Episode 1: https://www.youtube.com/watch?v=E0tZ5xUqBN8
Episode 2: https://www.youtube.com/watch?v=1NcHjPu8m0w
Episode 3: https://www.youtube.com/watch?v=PGIk61FffM0
Episode 4: https://www.youtube.com/watch?v=CWUUKIGFs-c
**Episode 5: https://www.youtube.com/watch?v=9Pi3Svg1nrI
Credit for your creation has been given to you on the Youtube description.
Great work on the ship and thank you!
- Escort ships has been removed and replaced by constructor ships.
- Utillity ship has been reworked to accomodate the latest additions to the game.
- External collectors and connectors reworked/made and colour coded to facilitate resupply/deposit from/to the constructor ships.
https://www.youtube.com/watch?v=E0tZ5xUqBN8
Great work on the ship and thank you!
Mining ships have been equiped with an ore detector.
Cargohold/factory area of the factory ship has been tweaked to improve efficiency.
Next few things i'll change is the drilling ships themselves, making them automaticly "spit" out what they carve out of the rocks, so that the ore haulers can be used to better efficiencey, and not only for manual labor digging.
Added an "action screenshot" at the end now, showing how one could imagine this thing working in the game :)
- Working Conveyor Belts.
- Bridge interior changed.
- Cargohold reworked to accomodate working conveyor belts and automated factory.
- Jettison system removed.
(Still got no idea why the thumbnail doesnt work).
1: Large cargo containers reduced, reorganized to avoid the dmg to ship.
2: Important rotors named and limits set. All doors opens and close as they should without dmg to ship.
3: Reactors hooked up with conveyor belts to internal cargo containers. Internal cargo containers also hooked up to conveyor belts leading to the outside of the ship for outside fueling. This to achieve (hopefully) an more automated fueling system if conveyor belts in the future will act like i hope they will.
4: Solar panels added to keep lights, doors, rotors ect. working even without power.
5: External factory area reorganized for better functionality. External factory area connected with cargohold. Cargohold rebuilt to distribute ore close to the assorted refineries (This rig will need a sizable crew to operate at max performance).
6: Cargohold should still have a working jettison function (not tested yet).
Enjoy!
Nice work anyway.
With that comment you actually put my mind to what could be my next build indeed :D
Keep up the great work :)
so they are not supposed to be opened 100%?
then i got another question
why you didnt limited them?
No ore will be lost due to the gravity generators on the capital ship :)
the large cargo door should open to the outer dir so that its guaranted that NO ore is lost
- Minor faults fixed.
- Added radar.