XCOM 2
[WOTC] Immolator Overhaul
122 条留言
Leokosta 2024 年 12 月 2 日 上午 9:23 
Oh, thank you. I will unsub to [WoTC]SPARK Flamethrowers.
Iridar  [作者] 2024 年 12 月 2 日 上午 9:08 
Spark flamethrowers are included into spark arsenal.
Leokosta 2024 年 12 月 2 日 上午 8:36 
Hello. I have the pics problem on these items on Engeneering: Advanced outrider frame, Advenced Sentinel Frame , Basic Fuel computer , Basic Outrider frame , Basic Sentinel Frame.
The immolator mods related I have are: [WOTC] Immolator Overhaul , Immolator + Chemthrower Abilities, [WoTC]SPARK Flamethrowers and [WOTC] Iridar's SPARK Arsenal.

Thank you


https://pasteboard.co/pzOXErN1TuiS.png
HOHOL 2024 年 11 月 13 日 上午 8:39 
Tnx
Iridar  [作者] 2024 年 11 月 11 日 下午 4:54 
Hi. This issue would be in Immolator + Chemthrower Abilities mod.
HOHOL 2024 年 11 月 11 日 下午 2:35 
Hello! Did you know, some time wen use "canistra" no animation play. Any way to fix this?
Jokerke 2024 年 7 月 7 日 下午 1:07 
I see. Thank you for the explanation.
Iridar  [作者] 2024 年 7 月 7 日 下午 1:02 
Putting both or only one of them as required would be bad, because in the Alternative Mod Launcher they will show up as missing dependencies for people who don't use them, and a lot of people treat these warnings too seriously.
Jokerke 2024 年 7 月 7 日 下午 12:55 
Well... that's fair, I guess, and I'm sorry if I sounded rude, but still, I really don't understand not putting a required item on the sidebar titled "required items".
Iridar  [作者] 2024 年 7 月 7 日 上午 11:41 
It's a problem only if you don't read the mod description, and I have no sympathy for people like that.
Jokerke 2024 年 7 月 7 日 上午 11:30 
Not having either "[WoTC]SPARK Flamethrowers" or "[WOTC] Iridar's SPARK Arsenal" listed on the "REQUIRED ITEMS" side bar and the description stating that you can use either/or is dumb.

This is like an primary sword or pistol using class mod not having "Primary Secondaries" or "True Primary Secondaries" on the required items list cause the description states you can use either/or.
Zacam 2024 年 4 月 28 日 上午 6:26 
In going through my Launch.log with this activated, even though I'm also loading Iridar's "Spark Arsenal", the 'Contents' folder for that mod does not have the UPK files listed (anymore?)

Fixed by adding the "[WoTC]SPARK Flamethrowers" to my mods list and grabbing them from there.

Perhaps a previous version of Iridar's mod used to have the UPK files, but as of today, ver 3.2 does not.

I'd probably class the SPARK Flamethrowers mod as "Required" at this point, and just note that it is compatible with Iridar's SPARK Arsenal.
Mask 2024 年 3 月 11 日 上午 9:05 
What happens if I remove this mod mid campaign? I don't like flamethrowers duplicating everytime I go into Field Alchemist's loadout.
Gguy 2023 年 12 月 25 日 下午 1:01 
I am obsessed with flamethrowers, so this is right up my alley!
IAmTheNight 2023 年 11 月 8 日 上午 11:41 
Great mod!
The image of W40K Black Templars x Furries from FlashGitz is just the cherry on top!
Katastrophie 2023 年 9 月 28 日 上午 4:33 
@baestschn thank you! I unsubbed/ resubbed to my whole mod list (just over 500 mods), got everything set back up and this was one of the last issues I needed to solve. So thanks again.

@Iridar I've had the same issue with the "Flametorch" just being replicated over and over again. I have noticed that it seems to happen any time I add an Alchemist (from Proficiency Plugin : Field Alchemist) to my squad or simply go in and pull the soldier up in the barracks. It's very odd.
IconOfEvi 2023 年 7 月 25 日 下午 11:11 
@baestschn thank you very much for this, fixed it!
baestschn 2023 年 4 月 7 日 上午 9:35 
For anyone wondering why their models don't work but the inventory picture, are you by chance using [WOTC] Chemthrower Addons by RustyDios? If so you have to configure the XComXenolator.ini of said mod to not update the models to make it compatible with this mod :)
HunterGerhart 2023 年 1 月 18 日 下午 5:08 
Using the WoTC_SPARK... content file copy does leave the weapon models as default, but the icons in the armoury seem to function.
Teiya, the Blue Dragon 2022 年 11 月 24 日 上午 7:16 
Alright.
Iridar  [作者] 2022 年 11 月 24 日 上午 6:26 
I see. Maybe that's why it doesn't work. I might have forgotten that copying packages manually is an option presented in the description and added a requirement that one of those two mods is required for this mod to do anything. I can't check right now. So it's either that or something else is wrong on your end.
Teiya, the Blue Dragon 2022 年 11 月 24 日 上午 6:21 
I copied the packages manually; I don't wanna use the spark flamethrower mod since I don't even have the DLC that adds sparks.
Iridar  [作者] 2022 年 11 月 23 日 下午 4:56 
Did you copy packages manually or activated the spark flamethrower mod?
Teiya, the Blue Dragon 2022 年 11 月 23 日 下午 12:56 
I installed the mod but forgot entirely about the texture requirement and noticed the model was the unchanged immolator model from Mitzuri's mod. Exited the game, grabbed the textures from SPARK Flamethrowers like detailed above, loaded the game again, and it's still the same immolator; so this mod is effectively doing nothing for me. I have all the dependencies installed. Is there any fix to this?
BlackDog 2022 年 11 月 15 日 下午 1:27 
@Cerebralcloud92 - I have the same issue in my playthrough
Iridar  [作者] 2022 年 10 月 27 日 上午 2:49 
I'm guessing there's something wrong with Prototype Armory configuration, but unfortunately I can't do anything about it at the moment.
Cerebralcloud92 2022 年 10 月 26 日 下午 6:34 
So, I'm getting one TINY issue. My Immolators are essentially duplicating in my inventory. I currently have 92 of them. In theory, I could sell all of them for infinite money. Is this fixable?
Dęąth Viper 2022 年 10 月 19 日 上午 10:56 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
Iridar  [作者] 2022 年 8 月 11 日 上午 2:09 
I don't know how to help you. I used the mod myself in a modded campaign just recently and it worked fine.
Kenshin 2022 年 8 月 11 日 上午 1:38 
after using atack abilityof chemthrower, game just freeze so i cant pass move to enemy or other soldier.Tried to use without imm. overhaul bug not appeared but weapon deals no damage to enemy. I disabled all mod except needed and arsonist LWOTC.

Launch.log
[1469.19] Error: Redscreen: DisconnectAction called with a NULL ActionToDisconnect! Stack:
Script call stack:
(MultiTargetAmmo_DelegateWrapper_2) MultiTargetAmmo_DelegateWrapper::BuildVisualization
(XComGameStateContext_Ability_722) XComGameStateContext_Ability::ContextBuildVisualization
(XComGameStateContext_Ability_722) XComGameStateContext::ContextBuildVisualizationFrame
(XComGameStateVisualizationMgr_2) XComGameStateVisualizationMgr::BuildVisualizationFrame
(XComGameStateVisualizationMgr_2) XComGameStateVisualizationMgr::EvaluateVisualizationState
(XComGameStateVisualizationMgr_2) Idle::Tick
[1469.19] Warning: Redscreen: ConnectAction called with a NULL action to place.

Pls help :)
Bastion 2022 年 8 月 5 日 上午 1:08 
Ok no worries, i am hoping i can just shift the left hand in the anims so they are holdin the handle at all times.
Iridar  [作者] 2022 年 8 月 4 日 下午 10:05 
Hi. Not sure that is doable at all, but if it is, it would be complicated.
Bastion 2022 年 8 月 4 日 下午 3:36 
Heya Iridar, I was hoping i could figure out how to swap the anims with this for the anims in cannon animation redux, but i cant for the life of me figure it out, I read all through your guide and couldnt get my head around it. I was just hoping you could possible just post an example line here for me to copy paste and altar enough to change it for all of them for my personal use.

Thanks
4rrakis 2022 年 7 月 24 日 上午 5:30 
You're welcome!
[Micky] The Wolf 2022 年 7 月 24 日 上午 5:19 
@4rrakis thank you so much!
4rrakis 2022 年 7 月 24 日 上午 2:45 
The chemthrower mod only contains the weapons, you have to find classes that can use them seperately. Two that come to mind for chemthrowers are arsonists (LWotC) and Alchemist.
[Micky] The Wolf 2022 年 7 月 24 日 上午 1:10 
How do I get a Chem thrower? I download the other mod, but I can't find the class, and I even look through the guerrilla tactics school but seen none.
[Micky] The Wolf 2022 年 7 月 24 日 上午 1:06 
I can't use the canister, It said I'm missing class which class should I used then?
Iridar  [作者] 2022 年 7 月 15 日 下午 1:21 
@Marshal Khuong
I don't really understand the question, but either way this mod has nothing that would make compatible or incompatible with RPGO.
Mars 2022 年 7 月 15 日 上午 11:52 
Does this work with the RPGO class upgrades?
Iridar  [作者] 2022 年 5 月 13 日 下午 1:44 
I don't remember, this mod has been a while ago. See if there's an option for that in the mod's config.
Gabriel Cooper 2022 年 5 月 13 日 上午 11:15 
is it possible to comment out the limit of 1 canister per soldier without removing the new extra slot on my end?
Iridar  [作者] 2022 年 5 月 10 日 下午 7:36 
Should be safe.
Cerebralcloud92 2022 年 5 月 10 日 下午 7:17 
Is this safe to add in mid-campaign? Thanks for all the work you've done by the way.
RossieSvendo 2022 年 3 月 23 日 上午 11:16 
For whatever reason all the flamethrowers i use have unless i downgrade to the Flametorch, have the model of the ADVENT model. Just in different colors. Is it possible another mod is doing this? If so what kind of config fiddling do I need to do?
Bunbun 2022 年 3 月 13 日 上午 12:39 
@Iridar thank you sir
Iridar  [作者] 2022 年 3 月 12 日 下午 8:36 
@Bunbun
Use XSkin or Weapon Skin Replacer.
adpan 2022 年 3 月 12 日 下午 5:14 
BROTHER GET THE FLAMER THE HEAVY FLAMER
Bunbun 2022 年 3 月 12 日 下午 2:46 
Hello Iridar, love the chemthrower models. Is there a way to use these models for Cryo mod? I don't have the flamethrowers but do have the cryo so just want this to replace cryo chemthrowers instead.
FryoKnight 2021 年 12 月 26 日 上午 12:27 
I am having a bit of an issue with the Immolator/Chemthrower models added in by this mod. Since I have added the mod, I have noticed that the models are too large on the Weapon Mod screen, and the SF-35 Solar Flare makes it practically impossible to read the descriptions of attachments.