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Rapporter et oversættelsesproblem
The immolator mods related I have are: [WOTC] Immolator Overhaul , Immolator + Chemthrower Abilities, [WoTC]SPARK Flamethrowers and [WOTC] Iridar's SPARK Arsenal.
Thank you
https://pasteboard.co/pzOXErN1TuiS.png
This is like an primary sword or pistol using class mod not having "Primary Secondaries" or "True Primary Secondaries" on the required items list cause the description states you can use either/or.
Fixed by adding the "[WoTC]SPARK Flamethrowers" to my mods list and grabbing them from there.
Perhaps a previous version of Iridar's mod used to have the UPK files, but as of today, ver 3.2 does not.
I'd probably class the SPARK Flamethrowers mod as "Required" at this point, and just note that it is compatible with Iridar's SPARK Arsenal.
The image of W40K Black Templars x Furries from FlashGitz is just the cherry on top!
@Iridar I've had the same issue with the "Flametorch" just being replicated over and over again. I have noticed that it seems to happen any time I add an Alchemist (from Proficiency Plugin : Field Alchemist) to my squad or simply go in and pull the soldier up in the barracks. It's very odd.
Launch.log
[1469.19] Error: Redscreen: DisconnectAction called with a NULL ActionToDisconnect! Stack:
Script call stack:
(MultiTargetAmmo_DelegateWrapper_2) MultiTargetAmmo_DelegateWrapper::BuildVisualization
(XComGameStateContext_Ability_722) XComGameStateContext_Ability::ContextBuildVisualization
(XComGameStateContext_Ability_722) XComGameStateContext::ContextBuildVisualizationFrame
(XComGameStateVisualizationMgr_2) XComGameStateVisualizationMgr::BuildVisualizationFrame
(XComGameStateVisualizationMgr_2) XComGameStateVisualizationMgr::EvaluateVisualizationState
(XComGameStateVisualizationMgr_2) Idle::Tick
[1469.19] Warning: Redscreen: ConnectAction called with a NULL action to place.
Pls help :)
Thanks
I don't really understand the question, but either way this mod has nothing that would make compatible or incompatible with RPGO.
Use XSkin or Weapon Skin Replacer.