Space Engineers

Space Engineers

(SFCS) Simplified Flight Controls Script v2
16 条留言
Khjin  [作者] 5 月 19 日 上午 2:29 
That script talks to Whip's Radar and shares target information, same as SFCS.
Vaygrim 5 月 18 日 下午 3:44 
I am seeking a visual radar style system. (Which just may not be possible with WeaponCore in place.)
Khjin  [作者] 5 月 16 日 上午 9:32 
If you just need the radar interface part, don't use this script. Try this instead:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2973216901
Vaygrim 5 月 16 日 上午 7:45 
Is there any way to disable the part of this script that interacts with gyroscopes? I'm using SFCS strictly for the part that makes Whip's RADAR work with WeaponCore. SFCS makes that function, buuut it interferes with any and all Gravity Aligner scripts.

Help?
Leconite 4 月 27 日 上午 4:30 
Thanks for looking into it.
Here are a couple of ideas to consider, as SFCS already interoperates with some of the WMI scripts.
1. Support the cockpit direction Reference tag from WMI Radar / AutoHorizons, so that the thrusters SFCS select are consistent regardless of the orientation of the cockpit one is in.
2. Support the Horizon sound block from WMI AutoHorizons as an alternative to the low altitude warning. If the Horizon sound block is set up and no SFCS sound blocks are set up, SFCS could just tell the Horizon sound block to play / stop.
Khjin  [作者] 4 月 26 日 下午 10:11 
Hello! Thanks for reporting these. I haven't done much testing with displays other than Consty's aircraft HUD so I'll see what I can do. Will also check about the tanks.
Leconite 4 月 26 日 上午 8:25 
Also noticed SFCS seems to be counting the onboard O2 tanks as fuel tanks.
Leconite 4 月 26 日 上午 8:11 
Was trying to replace the O.I.S. Flight Computer Script with SFCS.
Ran into these issues with SFCS on various display surfaces.

LG Corner LCD.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3470889065
LG PB Top LCD.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3470889577
Khjin  [作者] 3 月 18 日 上午 5:56 
It is possible but this is a flight control script and I don't want to add any offensive combat capability to it. That would be cool on a separate script though.
Based_Stickman 3 月 16 日 下午 5:33 
Just wondering since you know how to deal with weaponcore targeting dataand Whips Radar is it possible to use this to work as a compatibility layer to make lamp/wham turret targeting work with weaponcore
karineake 2024 年 10 月 4 日 下午 5:13 
Thanks, other than that this script is awesome!
Khjin  [作者] 2024 年 10 月 4 日 上午 3:40 
Hehe, I should've followed my original idea of picking up stuff by default then when the user specified "This Group" it will use that instead. Le sigh~ Bad design on my part.

Currently the script doesn't have the "blacklist" part but I'll take that input for future changes. Hopefully soon once I'm done with my current mods, I just have quite a bit of projects in the works right now. :steamfacepalm:
karineake 2024 年 10 月 3 日 下午 10:15 
Wonderful script, just wondering if there was any way i could blacklist specific gyro blocks as the script takes control of ALL gyros on the grid and i need several to be constantly overridden for ejection and flight control.
Khjin  [作者] 2024 年 6 月 19 日 下午 9:55 
It's typo but what's your setting on this? "User S for airbrakes"
Khjin  [作者] 2024 年 5 月 30 日 上午 1:24 
Auto-cruise is just the plane entering cruise mode on certain conditions like having no occupied cockpit while flying a set height and speed. You can't really toggle it. You can toggle cruise mode instead. If you mean you wanna disable auto-cruise completely, you can just set the "Auto-cruise trigger speed (m/s)" value to something very high like 1000 m/s so that it will be impossible for auto-cruise to engage.
Cosmonaut 2024 年 5 月 28 日 下午 6:59 
Awesome script!
Any way you could add a toggle to the auto cruise functionality?