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报告翻译问题
If magic_numbers_file_path doesn't point to an XML file, nxml would fail to parse it.
Can you try to print that?
Around like 343 try to put the print line right inside the if block.
if magic_numbers_file_path then
print(tostring(magic_numbers_file_path))
-- keep the rest of the stuff ...
end
Lua error - [string "mods/LocationTracker/lib/nxml.lua"]:292: attempt to index local 'tok' (a nil value)
Stack traceback:
[string "mods/LocationTracker/lib/nxml.lua"]:292: in function 'parse_element'
[string "mods/LocationTracker/lib/nxml.lua"]:442: in function 'parse'
[string "mods/LocationTracker/init.lua"]:343: in main chunk
Lua (DoFile) error at 'mods/LocationTracker/init.lua': [string "mods/LocationTracker/lib/nxml.lua"]:292: attempt to index local 'tok' (a nil value)
Stack traceback:
[string "mods/LocationTracker/lib/nxml.lua"]:292: in function 'parse_element'
[string "mods/LocationTracker/lib/nxml.lua"]:442: in function 'parse'
[string "mods/LocationTracker/init.lua"]:343: in main chunk
I fixed it with claude. in nxml.lua file i replaced 2 functions:
function PARSER_FUNCS:parse_element(skip_opening_tag) And function nxml.parse(data)
saddly i cannot post these functions here.
Maybe some other mod places some invisible UI elements over it and blocks mouse events?
Can you PLEASE update this mod so that when playing on controller it doesn't auto-focus the UI buttons and cause distracting tool tips all the time? This also means you accidentially hide the map or change settings by mistake when using controller. Can you just disable clicking on minimap icons when using controller?
Test with controller to see what I mean. It's especially infuriating when polymorhed as the tooltips become big and you can't unfocus them. Disabling the map while polymorphed would fix this too.
Feature Request: Pinning markers to the map.
Being able to color a square that I want to return to would be a great help, and fit with the simplistic design of the mod.
Alternatively, mega.nz or google drive. Then post the link or send it to me on discord: Horscht#6086
I had some PC issues that should hopefully be fixed, but in case I don't respond, just know that it's my PC refusing to boost again.
> Option to increase map resolution
You can resize it if that's what you mean, just unlock it by clicking the buttons and then click & drag the corners.
> If player has All-Seeing Eye perk, entire map may be visible, but unexplored regions would be grayscale.
Hmm not really possible with the way the drawing works, unless I do a big rewrite which I don't want to do :P
> If map resolution allows, integrate data from Enemy, Wand, and Item Radar Perks.
That's probably kinda hard too with how small the map is and especially enemies are going to be very crowded.
> Adjustable Alpha.
That I can probably do if I find the time for it :)
I have a few wishlist ideas for expanded Mod Options:
Option to increase map resolution . I'd like to use the map within a Biome to see where I haven't explored.
Adjustable Alpha.
If map resolution allows, integrate data from Enemy, Wand, and Item Radar Perks.
If player has All-Seeing Eye perk, entire map may be visible, but unexplored regions would be grayscale.
i know some rough locations (Teleport room to the far east of the dragoncave) but some are less than... ideal. (Essence of Air)
My humble guess is that the second line in the “settings.lua” file is somehow the source of the problem since it attempts to access “settings_defaults.lua”.
This is clearly against the comments below stating that the “settings.lua” file should not access any other external files.
Hardcoding the default values into the “settings.lua” file instead of the dofile_once operation does fix the crash but I’m not sure if that’s a proper solution to this problem.