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LocationTracker (Minimap)
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268.394 KB
2020 年 9 月 13 日 上午 6:12
2023 年 12 月 29 日 上午 3:01
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LocationTracker (Minimap)

描述
Adds a rough minimap to the top right that shows the area around you and tracks where you have been.

Like my mods? Buy me a coffee ☕
https://ko-fi.com/horscht

You can resize and scale the minimap after unlocking it by clicking on the lock button. (This feature can NOT work while a gamepad is connected!)
To move it, click anywhere on the map and drag it.
To increase resolution or scale it, switch between zoom and resolution mode after unlocking and then drag the corners and edges.
Your changes will be saved once you hit lock again.

You can also change the settings in the mod setting menu located in the games options menu.

WARNING: Too high resolutions will cause lag! See what works best for you.
热门讨论 查看全部(1)
2
2022 年 4 月 15 日 下午 3:15
Custom Map Help
Sp4m
106 条留言
StevenZ 8 月 4 日 上午 1:29 
Yes I do. new_enemies.I also use p2ke_magic_numbers, p2k and many other mods (about 40 mods total)
Horscht  [作者] 7 月 31 日 上午 2:35 
Are you using some mod that modifies the map or adds biomes etc? You shouldn't need to touch the nxml.lua file, the problem lies in init.lua at around line 343 where I've tried to automatically detect if another mod tries to change what biome map script to use.
If magic_numbers_file_path doesn't point to an XML file, nxml would fail to parse it.
Can you try to print that?

Around like 343 try to put the print line right inside the if block.

if magic_numbers_file_path then
print(tostring(magic_numbers_file_path))
-- keep the rest of the stuff ...
end
StevenZ 7 月 30 日 下午 1:39 
So this didn't work for me. gave error:
Lua error - [string "mods/LocationTracker/lib/nxml.lua"]:292: attempt to index local 'tok' (a nil value)
Stack traceback:
[string "mods/LocationTracker/lib/nxml.lua"]:292: in function 'parse_element'
[string "mods/LocationTracker/lib/nxml.lua"]:442: in function 'parse'
[string "mods/LocationTracker/init.lua"]:343: in main chunk
Lua (DoFile) error at 'mods/LocationTracker/init.lua': [string "mods/LocationTracker/lib/nxml.lua"]:292: attempt to index local 'tok' (a nil value)
Stack traceback:
[string "mods/LocationTracker/lib/nxml.lua"]:292: in function 'parse_element'
[string "mods/LocationTracker/lib/nxml.lua"]:442: in function 'parse'
[string "mods/LocationTracker/init.lua"]:343: in main chunk

I fixed it with claude. in nxml.lua file i replaced 2 functions:
function PARSER_FUNCS:parse_element(skip_opening_tag) And function nxml.parse(data)
saddly i cannot post these functions here.
C45513 2 月 23 日 下午 12:49 
Thank you for this excellent mod :necroheart:
Horscht  [作者] 2024 年 10 月 13 日 上午 5:04 
Is the mod enabled? Did you accidentally click the eye icon next to the map to hide it? Move it offscreen? Try checking the mod settings and resetting the position there.
LEGO® Yoshi 2024 年 10 月 12 日 下午 9:05 
Why did my minimap diappear and will nolonger show up EVER in ANY RUN or no matter howmany times i re-install it
Horscht  [作者] 2024 年 4 月 21 日 上午 11:11 
Seems to work fine for me, are you sure it's unlocked?

Maybe some other mod places some invisible UI elements over it and blocks mouse events?
Nebula Animations 2024 年 4 月 21 日 上午 10:40 
I feel like i'm missing something or it broke on the most recent update but you can no longer move and edit the map in the live game view when unlocked.
Horscht  [作者] 2024 年 4 月 15 日 下午 1:18 
Might be a bit more complicated than it sounds, not sure. Also a bit busy at the moment, so maybe later.
Sp4m 2024 年 4 月 11 日 下午 4:06 
Feature Request: Support for "Anvil of Destiny," I would love it if areas containing this terrain feature received a different color. :necroheart: