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报告翻译问题
Is VIET compatible with X mod?
Yes. VIET is technically compatible with everything, even total conversion overhauls as I do not edit any vanilla code. If you're using a conversion mod, make sure to check the Universe game rule - these options disable some events that don't make sense for certain settings (for instance, an event referring to China wouldn't make sense in the Elder Kings mod, while a event that talks about Charlemagne wouldn't make sense for the Bronze Age mod).
@Pilatian I don't think it makes sense to disable it for TCs wholescale since a lot of characters would still qualify, both for fantasy and non-fantasy TCs, but I'll see if I can find other ways to disable it for those kinds of characters. I've made a note to look into that in my notes.
@FTX No problem!
Author of translation the person who translated RICE 😁
@HazDev56 Try running with only VIET and no other mods, not even minor cosmetic mods, and seeing if that issue still happens.
@Wally I cannot guarantee that it would work with mods that reduce portions of the map, however if they do not mess too much with vanilla geographical regions (for instance just leaving them as empty placeholders) then I think it should be okay. Quickly checking my code, the only titles I refer to are the Roman Empire and Byzantium.
For performance, from my experience VIET tends to not have a huge performance hit since it's mostly just one off events that only happen to count tier rulers and above. If you're playing with a lot of mods, that in and of itself could be a reason for performance problems depending on what mods you're using.
Does this work with mods like Even Smaller World Map? I know some mods might error because they will remove portions of the map.
Also does this kill performance? I have played with this before and performance was poor but it might have been a diff mod.