Crusader Kings III

Crusader Kings III

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VIET Events - A Flavor and Immersion Event Mod
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99.049 MB
2020 年 9 月 13 日 上午 12:27
9 月 13 日 下午 7:15
83 项改动说明 ( 查看 )

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VIET Events - A Flavor and Immersion Event Mod

在 cybrxkhan 的 2 个合集中
Cybrxkhan's Library (for Patch 1.9.X)
32 件物品
The Fallen Eagle - Minmalist Collection of Compatible Mods
17 件物品
描述


抱歉,我正在使用谷歌翻译!使用 VIET 模组时,请同时使用下方链接中的子模组和主模组。如有任何疑问,敬请谅解!

热门讨论 查看全部(8)
103
6 月 26 日 下午 5:32
置顶: Bug Reports/Balance Issues
cybrxkhan
26
2024 年 11 月 11 日 下午 12:19
Traducción completa Español
Kirashi
2
9 月 30 日 上午 12:19
Polish translation volunteer
Pan Kromka
1,592 条留言
tilarium 9 月 17 日 上午 12:20 
From the (link) websites faq:

Is VIET compatible with X mod?
Yes. VIET is technically compatible with everything, even total conversion overhauls as I do not edit any vanilla code. If you're using a conversion mod, make sure to check the Universe game rule - these options disable some events that don't make sense for certain settings (for instance, an event referring to China wouldn't make sense in the Elder Kings mod, while a event that talks about Charlemagne wouldn't make sense for the Bronze Age mod).
CookieCae 9 月 16 日 下午 11:50 
Hi @cybrxkhan is this compatible with Agot??
cybrxkhan  [作者] 9 月 14 日 下午 6:46 
@Pilatian It is intended to gameplay-wise be like a harm event, but it's pretty rare (I've never gotten it naturally in all my years of playtesting) so that's not much an issue to me since it's meant to be a memorable one off thing rather than a dedicated "system" the player has to deal with on a consistent basis without input like the harm events. Anyhow, I skimmed through some code and discover there is a way to trigger something based on whether they have a trait granting immortality or not, and I think I can just put a check for it to not trigger when you're playing Realms in Exile and have elven heritage.
cybrxkhan  [作者] 9 月 13 日 下午 11:10 
@FyrFly It should be okay, yeah, since I didn't really need to update anything. If on the off chance you encounter any issues, you can use the manual install version off of GitHub (see the top of the comments for the link) and download and install an older version of the mod from 1.16. However, make sure to unsubscribe from the Steam version if you do that so there's only one version of the mod running. I doubt you'll have to do the manual install version but I'll just mention it just in case.

@Pilatian I don't think it makes sense to disable it for TCs wholescale since a lot of characters would still qualify, both for fantasy and non-fantasy TCs, but I'll see if I can find other ways to disable it for those kinds of characters. I've made a note to look into that in my notes.

@FTX No problem!
FTX 9 月 13 日 下午 7:17 
I carefully reviewed your reply and found that I did not add a translation mod. Thank you very much for your reply. Thank you
FyrFly 9 月 13 日 上午 1:47 
Do you think this will still function in 1.16?
cybrxkhan  [作者] 9 月 12 日 下午 10:41 
@FTX Which language are you using? Some languages will default to English as placeholders, but other languages will require sub-mods, per the requests of the translators. Please see the section in the description above on languages to see if your language requires a translation sub-mod.
FTX 9 月 12 日 下午 9:19 
Hello author, I really like your mod, but I found that the text displayed in the new event is code instead of my language during use. Could you please help me
cybrxkhan  [作者] 9 月 11 日 下午 11:42 
@Crismac Thanks! On the modding end this appears to have been a relatively unintrusive update for us, but obviously one should still exercise some caution for any mods that are not officially updated yet, just in case because you never know.
Crismac 9 月 9 日 下午 10:33 
Must not been a whole lot to this update. I started a game today with the 52 mods I have and had no issues. Congrats on your 5th anniversary.