Total War: ATTILA

Total War: ATTILA

Medieval Walls for 1212 AD and Age of Charlemagne (campaign map)
102 条留言
Athanasios95gr  [作者] 2 月 18 日 上午 11:07 
it's a Rome II asset.
Ostrogoth2299 2 月 18 日 上午 9:41 
Athanasios95gr So who made it then?
Athanasios95gr  [作者] 2 月 18 日 上午 7:45 
Hello my friend. Unfortunately making new cities is not included in my skillset, yet.
Ostrogoth2299 2 月 17 日 下午 5:01 
Athanasios95gr : Hello sir can hire you services concerning making a new City?
Tycherious 2024 年 12 月 22 日 下午 9:29 
Has this one been incorporated into 1212ad? It looks really similar to the cities in that mod.
Aksoy 2024 年 6 月 1 日 上午 4:01 
why are the Rum Seljuks not equipped with it they are the ancestors of the Ottoman Empire and today's Turkey and they have developed the roman technology until today there are still aqueducts of the Ottoman Empire. The Rum Seljuks are not barbarians so please it is my concern that you also equip the Rum Seljuks with it I thank you with kind regards Ferdi Aksoy.
pavlo 2024 年 4 月 24 日 上午 4:00 
doestn work
Sarumoon 2023 年 10 月 6 日 上午 11:15 
Thanks, I found it, I installed it, but I still get the error message. I just wont worry about it. Ty!
|HTD| Kortzfleisch 2023 年 10 月 6 日 上午 3:12 
@Sarumoon: I found this mod in the workshop: 1212_all_settlement_walled_v2.pack
Sarumoon 2023 年 10 月 5 日 上午 1:10 
When I start the 1212 mod, it says i need one called walled siege replacer, but I cannot find that.
Athanasios95gr  [作者] 2023 年 4 月 15 日 下午 1:34 
Pretty sure it still works
Evan 2023 年 4 月 14 日 上午 8:04 
does this still work or is required ? 1212 is getting updated?
Dux Mamalakis 2023 年 3 月 29 日 上午 5:10 
Ωραίο modaki
Drax70 2022 年 5 月 17 日 上午 7:06 
These are not walls... well maybe towers with a little bit of walls..! lol
Vaderming 2022 年 5 月 16 日 上午 3:48 
there seems to be a load order if you use 1212 mod it needs to go above all 1212 mod parts there are conflicts in campaign models thats what i have observed nice mod thanks
Ralph Raptor 2021 年 12 月 27 日 下午 7:14 
Thanks for the mod dude!!!
Athanasios95gr  [作者] 2021 年 5 月 2 日 上午 7:06 
No, not yet at least.
Zechs1337 2021 年 5 月 2 日 上午 3:40 
By chance does this differentiate the models between castle/fortress chain vs city chain like in Medieval 2?
gh0st_inthe_SYSTEM03 2021 年 4 月 2 日 上午 5:44 
ok thanks again man
Athanasios95gr  [作者] 2021 年 4 月 2 日 上午 5:17 
For this mod there is no load order issue, as long as you don't use any other mod that changes wall models
gh0st_inthe_SYSTEM03 2021 年 4 月 2 日 上午 2:38 
Hi @Athanasios95gr what's the load order of the mod in the mod manager? thanks
Athanasios95gr  [作者] 2021 年 3 月 19 日 上午 11:09 
Yes, most likely compatible
Anya Slot 2021 年 3 月 19 日 上午 9:44 
May I ask does this mod is compatible with Radious Mod?
Art_of_Strat 2021 年 2 月 6 日 下午 10:45 
Thanks for the answer
Athanasios95gr  [作者] 2021 年 2 月 6 日 下午 3:40 
ok I understand now, you will need to go to campaign_settlement_display_buildings and campaign_settlement_display_building_ids. Connect the city level to the wall sprawls and to the wall model. It's a bit complicated, if you want more help post in TWC and maybe I will help with pictures.
Athanasios95gr  [作者] 2021 年 2 月 6 日 下午 2:33 
I don't know what you mean. But I didn't place the wall parts individually, the game sets up the wall layout the way it wants to. I only replaced the model of the wall and nothing else.
Art_of_Strat 2021 年 2 月 6 日 上午 11:18 
Hello, author.
Thanks for the good work.
I'd like to ask you a question about recording individual walls on a separate level of the city.
For example, I need the eastern walls for the Roman city of the third level.
Explain how to prescribe it.
I write through a translator.
I would appreciate an answer.
reiiku 2020 年 12 月 29 日 上午 12:41 
euxaristoume athanasie <3
Athanasios95gr  [作者] 2020 年 12 月 23 日 下午 1:55 
None, as far as I know, unless you use some other mod that changes the wall appearance.
LemurKing 2020 年 12 月 23 日 下午 1:21 
Any specifics for load order?
TimDutch 2020 年 12 月 21 日 下午 3:27 
first step to medieval walls in battles. it looks good!
Philemon 2020 年 12 月 19 日 下午 6:15 
yeah this mod is really nice
Jazzu 2020 年 12 月 16 日 下午 11:57 
Love the flavor it adds to the campaign map. Best thing imo until the mod devs get their hands on custom settlements. Great work.
HAM AND CHEEZE 2020 年 12 月 13 日 上午 10:58 
we honestly need someone to just make all the custom settlements for the 1212ad team. i dont think theyll ever get to it
Athanasios95gr  [作者] 2020 年 12 月 12 日 上午 11:55 
In what way ? If I am able to improve something or add something yes of course
Philemon 2020 年 12 月 12 日 上午 10:30 
will you update this mod?
Athanasios95gr  [作者] 2020 年 11 月 13 日 上午 9:24 
It could, but only when I manage to make the wall model depend on the level of the settlement building :)
bill09xatz 2020 年 11 月 13 日 上午 8:16 
You could put this in your mod with the fixes for AoC.
I believe that this could be a fix.
Athanasios95gr  [作者] 2020 年 10 月 26 日 上午 3:43 
It's only for the campaign map.
阿平今天吃猪屎 2020 年 10 月 26 日 上午 3:32 
does it works on custom battle?
Narmond 2020 年 9 月 18 日 上午 3:46 
Too many towers! reduce it by half. please
Alex the Great 2020 年 9 月 12 日 下午 2:24 
Yep! Thought this would help ease the stupidity of those that were complaining. Looking forward to that separate mod for the walls on the battle map youre making though. :D
Athanasios95gr  [作者] 2020 年 9 月 12 日 下午 1:56 
Alright then. The author of the mod also stated that it's still work in progress so things like that are to be expected.
Alex the Great 2020 年 9 月 12 日 下午 1:54 
The one you linked
Athanasios95gr  [作者] 2020 年 9 月 12 日 下午 1:50 
In which mod is that?
Alex the Great 2020 年 9 月 12 日 下午 1:46 
Also theres just a slight misedit with the towers where you can see inbetween the wall & tower but you have to focus on it to notice. Besides that, no issues. (except for it only touching the western roman side of course)
Alex the Great 2020 年 9 月 12 日 下午 1:26 
Only thing is, it wont touch the greek walls. xD
Athanasios95gr  [作者] 2020 年 9 月 12 日 下午 1:22 
Alex the Great 2020 年 9 月 12 日 下午 12:10 
...on a more serious note, @athanasios95gr theres a mod called "Medievalish campaign graphics - 1066 submod" that looks near identical to your walls on the campaign. Its edits the walls and some buildings on the battle map for AOC campaign. Maybe a slight difference somewhere.