安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題






https://www.youtube.com/watch?v=-QC68fXlr9E
The map has a special vibe that i cant explain, feels fluent, good layout, good gameplay, no bad glitches, map simply feels like Treyarch's. Zombies accurately trepassing fences, no unnecessary areas, well positioned spawners, balanced perks and coherent detail makes it perfect! The wide areas make impossible for zombies to pile up and that sir is quality, well done!
Not so many people get to create pieces like this, keep it up Pyroblique!
Here's my playthrough:
https://youtu.be/1rEgW7DzdTo