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报告翻译问题
It does indeed really make smaller sliders awful.
I would like to ask you, are you planning to update the mod to 1.6?
I would be happy to know.
(Ignore the MissingMethodExceptions. Those are from malformed metadata in unloaded mods.)
The slider for the bins renders in a widget, not a window, so `Find.WindowStack.currentlyDrawnWindow` will be `null`, and trying to access its `ID` field will throw an NRE.
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
@Haekel, this mod uses the minimum and maximum values supplied to the slider.
@Gavril, I'll look into it.
Another reason to look forward to the new year then!
I don't have time to fix it until next year.
Solves any annoying hover / mismatching bugs, since "really" the biggest use of this mod is to set other settings properly.
So thumbs up from me, despite the bugs, non issue imo.
The problems now, are quirks with the menu system. I just haven't had enough free time to dedicate to figuring out why those problems exist. For the most part, hover mode does work in most cases, and in some cases it doesn't work in are solvable with the control key. The rest would benefit more from the control key or "always on".
All things considered, I would never have shipped an update to this mod that didn't work. It's just a super complicated problem that needs far too much time than I have to offer to fix at the moment.
It breaks my game and I play it on linux mint 20.3, AMD Ryzen 7 5700G with Radeon Graphics, game version 1.3.3326 (64-bit) I have ideology and royalty DLCs.