RimWorld

RimWorld

BetterSliders
108 kommentarer
Malnormalulo 22. aug. kl. 4:53 
No workaround possible, but a patch to this mod should fix it! I identified the line where the issue happens in a comment below. It just needs a null check.
Mr. J Soda 21. aug. kl. 19:48 
Has anyone found a workaround for the issue with Vanilla Furniture Expanded bins?
Lemniscate_Mike 17. aug. kl. 6:23 
Would you be willing to add a keybind to toggle the boxes or an on-off mod setting(that doesn't require a restart hopefully)?

It does indeed really make smaller sliders awful.
Serina 24. juli kl. 7:59 
Damn, was really hoping this would make rendertree sliders useable but apparently it really is only able to process to 0.05 cell increments. None of this is on you and the mod is great utility, I just had to release some tension i guess, game has a lot of other completely unnecessary restriction checks.
Proxyer 14. juli kl. 8:51 
Good update work!
D9sinc 14. juli kl. 8:48 
Thank you very much for the update.
randoo  [ophavsmand] 13. juli kl. 9:12 
1.6 is planned to release later today. I've been tied up in other projects.
Futstub 13. juli kl. 8:57 
The mod author seems to be inactive. Does anybody know of a mod that does somethign similar? :)
runbirdideal 12. juli kl. 20:00 
Hello.
I would like to ask you, are you planning to update the mod to 1.6?
I would be happy to know.
The Wizard-Jester 21. mar. kl. 4:32 
Did anyone manage to get the input working for custom storyteller difficulty?
versus 9. feb. kl. 12:08 
how in the world does this not have a 6 digit number of subs
EvilNecroid 5. feb. kl. 14:10 
omg if this does what it says it does then i love u and im downloading it now
Malnormalulo 22. okt. 2024 kl. 17:15 
Well really the VFE bins reveal an unsound assumption made by this mod: That all sliders will be inside windows. The ideal fix would be for this mod to avoid making that assumption (if possible). VFE is the most popular mod which violates this assumption, but it might not be the only one.
NoOne_ReaVen 22. okt. 2024 kl. 13:01 
Malnormalulo is right, it would be fixable if those items could be excempt from the general harmony patch, but that is not something I can help with.
Malnormalulo 12. juli 2024 kl. 5:55 
Logs for VFE bins issue: https://gist.github.com/malnormalulo/cf2884bdf4fcde5955fefb8659a9cb94

(Ignore the MissingMethodExceptions. Those are from malformed metadata in unloaded mods.)
Malnormalulo 12. juli 2024 kl. 5:46 
I think the root cause of the VFE bins issue is this line [github.com].

The slider for the bins renders in a widget, not a window, so `Find.WindowStack.currentlyDrawnWindow` will be `null`, and trying to access its `ID` field will throw an NRE.
Mr. J Soda 4. juni 2024 kl. 4:32 
I have the same issue as Deadmano, seems like the issue with the Vanilla Furniture Expanded small and large bins is due to the "container cleanup threshold" not being patched to allow for the slider to be changed. I've posted a copy of the spammed error that happens when you click on either of the bins,

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
Sanguinox 15. maj 2024 kl. 11:05 
Not all sliders in custom difficulty settings are selectable. (the ones that lets you type, for me anyways, is; Wastepack cocoon infestations, enemy death on downed, years until maximum threat scale (when the option for it is enabled) and lastly, low pop conversion boost).
wgasa 5. maj 2024 kl. 23:15 
Same as drippy, sliders in custom difficulty aren't selectable
摄魂狼 27. apr. 2024 kl. 6:44 
Hello, I love your mod so much that I made my personal translation for it: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3233360525
Puppydoll 22. apr. 2024 kl. 21:22 
Reporting the same error as deadmano, with VFE an error with bettersliders pops, and the context menu buttons to deconstruct etc become un-interactable, doing nothing when clicked.
あっ 16. apr. 2024 kl. 10:13 
Can confirm unable to click input field on storyteller settings. Running on latest 1.5 game, windows os. No errors printed to log.
Caramel 13. apr. 2024 kl. 22:51 
Thankyou
Caramel 13. apr. 2024 kl. 17:54 
1.5?
Deadmano 4. apr. 2024 kl. 7:28 
Hey there! It seems something might have broke with Vanilla Furniture Expanded since the {LINK FJERNET} when you click on either the small or large bin. You get {LINK FJERNET} instead. Any thoughts on what the issue might be?
Eagle-Six 15. mar. 2024 kl. 9:12 
nvm I move mod to top of my list now it's back
Eagle-Six 15. mar. 2024 kl. 8:26 
don't know because 1.5 or what , this mod now broke
randoo  [ophavsmand] 9. dec. 2023 kl. 18:22 
@Dare, I'm not entirely sure why. Several other people have encountered this same issue on non-windows platforms.

@Haekel, this mod uses the minimum and maximum values supplied to the slider.

@Gavril, I'll look into it.
Dare Arkin 30. nov. 2023 kl. 18:23 
I grabbed this to help with aligning my storyteller settings. And... I can see the number field, but I cannot CLICK it to enter a value. Any idea why?
Haekel 22. sep. 2023 kl. 7:02 
Does this mod allow for negative integers? It keeps reverting back to 0 with the Weapon Racks mod.
Gavril 23. juli 2023 kl. 9:43 
I noticed that the sliders on the custom story teller on the right side do not work. I tested with just this mod.
randoo  [ophavsmand] 17. feb. 2023 kl. 18:04 
The update at the time of writing this is the fix for the new sliders Ludeon introduced some updates ago. The "jumping" is going to take a while to fix due to technical reasons, and the input problem will take longer due to other, slightly related, technical reasons.
Factor X 13. feb. 2023 kl. 22:32 
Fantastic news. I can't wait for the update. Every serious rimworld gamer needs this mod
randoo  [ophavsmand] 13. feb. 2023 kl. 21:44 
Yeah, I've been trying to figure out why the input jumps around some menus, like the drug policy menu, but I can upload the fix for the new sliders Ludeon implemented in 1.4 sometime this week.
KemonoAmigo 13. feb. 2023 kl. 19:03 
Man, this mod is still very useful but it was awesome how back in 1.3 you could input any number and it would bypass whatever limits the mod author intended, giving you basically unlimited control over all sliders.
莫名某某 26. jan. 2023 kl. 0:30 
The BetterSliders input feature cannot be used in some mod Settings (such as "Easy Upgrades Continued"), but most will work. Could this be caused by mods sorting, or is it a patch issue with the rinmworld update?
Lord Peter 19. dec. 2022 kl. 9:08 
@❄️randoo: Certainly no time pressure on this one, it's holiday season after all! And I hear you can play Rimworld without this mod... it's just a better experience with this aply named mod :)
Another reason to look forward to the new year then!
randoo  [ophavsmand] 18. dec. 2022 kl. 9:05 
Yeah, I just read the patch notes and they completely replaced how one of the sliders is coded -- the standard issue slider.

I don't have time to fix it until next year.
Lord Peter 18. dec. 2022 kl. 7:29 
Well, at least in some places? In others, it does still seem to work.
Lord Peter 18. dec. 2022 kl. 7:27 
Yeah, can confirm, not working atm :(
Arky 10. dec. 2022 kl. 19:11 
I think this is not working anymore. There was a subtle update on sliders by rimworld recently.
Baleur 8. nov. 2022 kl. 10:46 
Using this mod to set other mod settings, then turning off this mod.
Solves any annoying hover / mismatching bugs, since "really" the biggest use of this mod is to set other settings properly.

So thumbs up from me, despite the bugs, non issue imo.
kanezor 6. nov. 2022 kl. 9:44 
How do I type a number into the slider field?
RaRaRazuri 30. okt. 2022 kl. 15:33 
you're a life saver, i hate trying to move the sliders to get exact values so much
Caramel 25. okt. 2022 kl. 9:13 
1.4 pleases
Rohzdear 21. okt. 2022 kl. 22:37 
How broken is this with 1.4?
randoo  [ophavsmand] 17. juni 2022 kl. 9:58 
@Splaetos, yeah, the hovering is a lot more spotty because of how RimWorld draws menus. While it works in most situations, it all starts to fall apart in certain menus because of how everything is drawn out. Essentially, this mod only gets what isn't already "handled" by other mods, and RimWorld. It's why the new system was written, so you'd be more likely to use the number fields.

The problems now, are quirks with the menu system. I just haven't had enough free time to dedicate to figuring out why those problems exist. For the most part, hover mode does work in most cases, and in some cases it doesn't work in are solvable with the control key. The rest would benefit more from the control key or "always on".

All things considered, I would never have shipped an update to this mod that didn't work. It's just a super complicated problem that needs far too much time than I have to offer to fix at the moment.
Splaetos 16. juni 2022 kl. 15:24 
Non hover mode seems to work better than the mod ever functioned in the past. Hover mode does not work in way shape or form, with problems similar to others seem to have described already. Haven't actually played, it took me an hour to figure out how why I couldn't set up my custom game sliders.
randoo  [ophavsmand] 30. apr. 2022 kl. 8:17 
I'm not entirely sure why, but it seems the mod doesn't work properly on Linux. There isn't really much I can do about it since there's no "magic" with the mod; it's just patches to RimWorld methods.
CzolgistaMroku 29. apr. 2022 kl. 10:01 
Hey, sorry for my initial comment, I shouldn't have commented without any additional info.
It breaks my game and I play it on linux mint 20.3, AMD Ryzen 7 5700G with Radeon Graphics, game version 1.3.3326 (64-bit) I have ideology and royalty DLCs.