边缘世界 RimWorld

边缘世界 RimWorld

Anima Gear
162 条留言
RafaleMace 7 月 31 日 上午 11:22 
Do we know if this *will* get fixed? I think those two names are part of other modpacks so I'm assuming they will at some point, but I wanna make sure if we know anything
Pretty Boy 7 月 24 日 下午 6:22 
We believe that you will release on 1.6:steamthumbsup:
Geneva 7 月 23 日 上午 6:48 
🥺
Geneva 7 月 18 日 上午 1:25 
Looking forward for the 1.6 update <3
Arakaim 7 月 15 日 下午 3:58 
Are these additive bonuses like eltex or multiplicative like bioferrite?
BrAndres 7 月 1 日 上午 5:22 
First of all, thank you for making the mod. Will this be updated to 1.6?
baramich запотевший 5 月 13 日 上午 5:59 
i have a bug. i cant craft anima crown/staff/warmask bc mod dont see my wood (((
deron 2 月 22 日 上午 11:48 
Hi, it seems that Anima Staff and Anima Crown are missing a fixedIngredientFilter for WoodLog. I can't build them because wood is not visible in the filter, although the recipe says it is required.
Frostiken 2024 年 3 月 22 日 下午 3:55 
Can I ask for something? How would I go about changing the graphic of the domesticated anima grass to be closer to the 'normal' anima grass? I don't like how sparse it appears. I want to use it for decorative purposes but it kinda looks patchy and balding.
xrushha  [作者] 2024 年 3 月 18 日 下午 10:27 
@Patricia?! My main focus is to update all my mods as they are, adding new stuff is off the table for now but thank you for your suggestion! Will definitely consider it later down the line
Jakkariah 2024 年 3 月 18 日 下午 7:59 
Are you able to possibly add Medieval-Neolithic stuff, I like the crown but im in a more industrial modern colony and feel like it would be kind of weird for one of my colonists to be running around in a loin cloth.
Jester 2023 年 12 月 21 日 上午 11:05 
Can NPC neolithic factions also use/spawn with the anima gear?
Dragon of Desire 2023 年 10 月 22 日 上午 9:37 
I'm going to reiterate a request from earlier. Can we PLEASE have the anima drugs have a genetic dependency/immunity gene set? I want to use the anima drugs, but I don't like the risk of my pawns becoming addicted.

Could we possibly also have a mod option to disable the addiction chance? That'd be amazing.
Dragon of Desire 2023 年 10 月 9 日 下午 8:18 
I know it is a bit cheaty but could you please make it so the Anima War Mask only covers the eyes, and the anima Veil only covers the mouth down so we can have the crown, War Mask, and veil all on at once? It'd be awesome to have the full suite.
UnicornMan 2022 年 11 月 12 日 下午 5:55 
Can you change the anima crown so that it doesn't count as clothing for nudity? Doesn't make sense my nudist is upset by wearing nothing but a crown.
Netzach Sloth 2022 年 9 月 16 日 下午 9:44 
Same issue; psychic sensitivity offset isn't doing anything.

https://gist.github.com/3553001078a22cb6f500ed1b7a989cdf
Get Donked On 2022 年 7 月 29 日 下午 2:28 
same probelem as guy 2 comments down not getting any psychic sensitivity
Copper Boltwire 2022 年 7 月 17 日 下午 5:03 
Request: Make the items stuffed. I'd love to make use of the bonuses from other mods materials.
RtcPbcHr 2022 年 3 月 24 日 下午 4:55 
I'm having a weird bug where psychic sensitivity isn't increasing when using anything from this mod
Beetlenade 2022 年 3 月 23 日 上午 9:48 
Any plans on making the Anima fiber work as a cloth type for other clothing? Perhaps adding a psychic sensitivity effect like how Arcalleum from RWOM adds magic effects?
Torkkar 2022 年 3 月 9 日 下午 11:36 
needs a Hammer & cape
zachareeh 2022 年 3 月 4 日 下午 10:49 
needs a bow
Eldritch Phoenix 2022 年 1 月 16 日 上午 6:07 
@xrushha odd, I didn't think the Thrumkin mod added a different bodytype, maybe it does
xrushha  [作者] 2022 年 1 月 16 日 上午 3:45 
@Eldritch Phoenix it is not compatible with race mods that add custom body types.
Eldritch Phoenix 2022 年 1 月 16 日 上午 2:10 
is this not compatible with race mods, I get missing texture errors
Skele₊ 2021 年 11 月 21 日 上午 5:56 
Ahahah that's brilliant
xrushha  [作者] 2021 年 11 月 21 日 上午 4:46 
Skele₊ 2021 年 11 月 21 日 上午 4:43 
Would be cool if there was a Anima Faction as well considering where your mods are headed ahahah :mhwgood:
Ickura 2021 年 9 月 6 日 下午 9:47 
Ah ok thank you, didnt know that mod existed. The crown still floats above the head when pawns are facing back so guess I'll wait for that to get fixed.
Luisomar_85 2021 年 9 月 5 日 上午 12:10 
Ickura, you could use the mod "Show Hair with Hat" it make hats dont override hair
kongkim 2021 年 9 月 2 日 上午 12:12 
Really love the anima style, maybe make a retual were you combind Anima Fiber + Steel to make Anima Steel, or stone to get the anima color :) Make it so it need to ley together over a night to combind or something like that.
Ickura 2021 年 8 月 30 日 上午 3:18 
A good fix would be to make the crown a face item rather than a hat. Pawns hair will still show that way.
megabot 2021 年 8 月 28 日 下午 3:26 
if i may ask something, could there perhaps be a bigger expansion upon anima stuffs? not just apparel n drugs, but also maybe furniture or something. an equivalent to the autobong as an example, a ritual about it maybe, something more to use the grass for
megabot 2021 年 8 月 28 日 下午 3:25 
bald pawns are a vanilla game issue. use "hide hats" or something mod against that
Ickura 2021 年 8 月 8 日 上午 2:52 
My pawns are becoming bald when putting on the anima crown. Also the crown seems to float when pawns are facing back from you.
Muggy885 2021 年 7 月 30 日 下午 10:15 
The crown and tribalware is coming up as Human Leather for the purposes of mood and ideaology. Is there something I missed? I can't find anyone else having this problem. Using EdB's prepare carefully.
Vintage Fruitcake 2021 年 7 月 30 日 上午 1:57 
The anima crown is floating above the pawn's head when you're looking at the back of their head.
https://gyazo.com/06dcfd1512ef65594f13ecaec4ce3c8e - back
https://gyazo.com/26ba3171b3d7ae8daad91ff424e4c1c5 - side
https://gyazo.com/c1d109a15fead64bcffca63454e5e322 - front
I am however running faces of the rim, but I don't think it affects pawn size.
Daddy DeVito 2021 年 7 月 27 日 上午 3:47 
I added a patch to my local copy to allow you to get anima grass from the grass you get from meditating.

<?xml version="1.0" encoding="utf-8"?>

<Patch>
<Operation Class="PatchOperationAdd">
<xpath>Defs/ThingDef[defName = "Plant_GrassAnima"]/plant</xpath>
<value>
<harvestedThingDef>AnimaFiber</harvestedThingDef>
<harvestYield>8</harvestYield>
</value>
</Operation>
</Patch>
Dexter Morgan 2021 年 7 月 16 日 上午 9:21 
@hobgoblin is it?
RealLifeHobgoblin 2021 年 6 月 30 日 下午 12:54 
This mod is compatible with Combat Extended
Yalkin 2021 年 4 月 28 日 上午 6:35 
@Kalrizion Late game variation already exist. Its what eltex is
Noisy Koi 2021 年 3 月 28 日 下午 3:59 
could you make a higher tech variation of this mod? something to allow for anima use with higher forms of technology that late game could include synthesizing psychic implants?
Svela 2021 年 3 月 28 日 上午 2:19 
Understood. Thanks!
xrushha  [作者] 2021 年 3 月 28 日 上午 2:02 
@Svela As for seeds please issue, of course it won't crash your game. It has to be domesticated grass in order to get the fibers.
Svela 2021 年 3 月 28 日 上午 1:59 
You said it doesn't work with Seeds Please. Can I still run both together anyway and ignore any auto generated seeds, or will it crash my game? Also, can I get the fibers from natural Anima grass grown from meditation as well, or does it have to be the domesticated grass?
Dirty Mike and The Boys 2021 年 2 月 7 日 上午 9:44 
Dude, that was insanely fast, thank you!
xrushha  [作者] 2021 年 2 月 7 日 上午 9:40 
@Dirty Mike and The Boys pushed a fix to steam, enjoy!