RimWorld

RimWorld

Anima Gear
162 kommentarer
RafaleMace 31. juli kl. 11:22 
Do we know if this *will* get fixed? I think those two names are part of other modpacks so I'm assuming they will at some point, but I wanna make sure if we know anything
Pretty Boy 24. juli kl. 18:22 
We believe that you will release on 1.6:steamthumbsup:
Geneva 23. juli kl. 6:48 
🥺
Geneva 18. juli kl. 1:25 
Looking forward for the 1.6 update <3
Arakaim 15. juli kl. 15:58 
Are these additive bonuses like eltex or multiplicative like bioferrite?
BrAndres 1. juli kl. 5:22 
First of all, thank you for making the mod. Will this be updated to 1.6?
baramich запотевший 13. maj kl. 5:59 
i have a bug. i cant craft anima crown/staff/warmask bc mod dont see my wood (((
deron 22. feb. kl. 11:48 
Hi, it seems that Anima Staff and Anima Crown are missing a fixedIngredientFilter for WoodLog. I can't build them because wood is not visible in the filter, although the recipe says it is required.
Frostiken 22. mar. 2024 kl. 15:55 
Can I ask for something? How would I go about changing the graphic of the domesticated anima grass to be closer to the 'normal' anima grass? I don't like how sparse it appears. I want to use it for decorative purposes but it kinda looks patchy and balding.
xrushha  [ophavsmand] 18. mar. 2024 kl. 22:27 
@Patricia?! My main focus is to update all my mods as they are, adding new stuff is off the table for now but thank you for your suggestion! Will definitely consider it later down the line
Jakkariah 18. mar. 2024 kl. 19:59 
Are you able to possibly add Medieval-Neolithic stuff, I like the crown but im in a more industrial modern colony and feel like it would be kind of weird for one of my colonists to be running around in a loin cloth.
Jester 21. dec. 2023 kl. 11:05 
Can NPC neolithic factions also use/spawn with the anima gear?
Dragon of Desire 22. okt. 2023 kl. 9:37 
I'm going to reiterate a request from earlier. Can we PLEASE have the anima drugs have a genetic dependency/immunity gene set? I want to use the anima drugs, but I don't like the risk of my pawns becoming addicted.

Could we possibly also have a mod option to disable the addiction chance? That'd be amazing.
Dragon of Desire 9. okt. 2023 kl. 20:18 
I know it is a bit cheaty but could you please make it so the Anima War Mask only covers the eyes, and the anima Veil only covers the mouth down so we can have the crown, War Mask, and veil all on at once? It'd be awesome to have the full suite.
UnicornMan 12. nov. 2022 kl. 17:55 
Can you change the anima crown so that it doesn't count as clothing for nudity? Doesn't make sense my nudist is upset by wearing nothing but a crown.
Netzach Sloth 16. sep. 2022 kl. 21:44 
Same issue; psychic sensitivity offset isn't doing anything.

https://gist.github.com/3553001078a22cb6f500ed1b7a989cdf
Get Donked On 29. juli 2022 kl. 14:28 
same probelem as guy 2 comments down not getting any psychic sensitivity
Copper Boltwire 17. juli 2022 kl. 17:03 
Request: Make the items stuffed. I'd love to make use of the bonuses from other mods materials.
RtcPbcHr 24. mar. 2022 kl. 16:55 
I'm having a weird bug where psychic sensitivity isn't increasing when using anything from this mod
Beetlenade 23. mar. 2022 kl. 9:48 
Any plans on making the Anima fiber work as a cloth type for other clothing? Perhaps adding a psychic sensitivity effect like how Arcalleum from RWOM adds magic effects?
Torkkar 9. mar. 2022 kl. 23:36 
needs a Hammer & cape
zachareeh 4. mar. 2022 kl. 22:49 
needs a bow
Eldritch Phoenix 16. jan. 2022 kl. 6:07 
@xrushha odd, I didn't think the Thrumkin mod added a different bodytype, maybe it does
xrushha  [ophavsmand] 16. jan. 2022 kl. 3:45 
@Eldritch Phoenix it is not compatible with race mods that add custom body types.
Eldritch Phoenix 16. jan. 2022 kl. 2:10 
is this not compatible with race mods, I get missing texture errors
Skele₊ 21. nov. 2021 kl. 5:56 
Ahahah that's brilliant
Skele₊ 21. nov. 2021 kl. 4:43 
Would be cool if there was a Anima Faction as well considering where your mods are headed ahahah :mhwgood:
Ickura 6. sep. 2021 kl. 21:47 
Ah ok thank you, didnt know that mod existed. The crown still floats above the head when pawns are facing back so guess I'll wait for that to get fixed.
Luisomar_85 5. sep. 2021 kl. 0:10 
Ickura, you could use the mod "Show Hair with Hat" it make hats dont override hair
kongkim 2. sep. 2021 kl. 0:12 
Really love the anima style, maybe make a retual were you combind Anima Fiber + Steel to make Anima Steel, or stone to get the anima color :) Make it so it need to ley together over a night to combind or something like that.
Ickura 30. aug. 2021 kl. 3:18 
A good fix would be to make the crown a face item rather than a hat. Pawns hair will still show that way.
megabot 28. aug. 2021 kl. 15:26 
if i may ask something, could there perhaps be a bigger expansion upon anima stuffs? not just apparel n drugs, but also maybe furniture or something. an equivalent to the autobong as an example, a ritual about it maybe, something more to use the grass for
megabot 28. aug. 2021 kl. 15:25 
bald pawns are a vanilla game issue. use "hide hats" or something mod against that
Ickura 8. aug. 2021 kl. 2:52 
My pawns are becoming bald when putting on the anima crown. Also the crown seems to float when pawns are facing back from you.
Muggy885 30. juli 2021 kl. 22:15 
The crown and tribalware is coming up as Human Leather for the purposes of mood and ideaology. Is there something I missed? I can't find anyone else having this problem. Using EdB's prepare carefully.
Vintage Fruitcake 30. juli 2021 kl. 1:57 
The anima crown is floating above the pawn's head when you're looking at the back of their head.
https://gyazo.com/06dcfd1512ef65594f13ecaec4ce3c8e - back
https://gyazo.com/26ba3171b3d7ae8daad91ff424e4c1c5 - side
https://gyazo.com/c1d109a15fead64bcffca63454e5e322 - front
I am however running faces of the rim, but I don't think it affects pawn size.
Daddy DeVito 27. juli 2021 kl. 3:47 
I added a patch to my local copy to allow you to get anima grass from the grass you get from meditating.

<?xml version="1.0" encoding="utf-8"?>

<Patch>
<Operation Class="PatchOperationAdd">
<xpath>Defs/ThingDef[defName = "Plant_GrassAnima"]/plant</xpath>
<value>
<harvestedThingDef>AnimaFiber</harvestedThingDef>
<harvestYield>8</harvestYield>
</value>
</Operation>
</Patch>
Dexter Morgan 16. juli 2021 kl. 9:21 
@hobgoblin is it?
RealLifeHobgoblin 30. juni 2021 kl. 12:54 
This mod is compatible with Combat Extended
Yalkin 28. apr. 2021 kl. 6:35 
@Kalrizion Late game variation already exist. Its what eltex is
Noisy Koi 28. mar. 2021 kl. 15:59 
could you make a higher tech variation of this mod? something to allow for anima use with higher forms of technology that late game could include synthesizing psychic implants?
Svela 28. mar. 2021 kl. 2:19 
Understood. Thanks!
xrushha  [ophavsmand] 28. mar. 2021 kl. 2:02 
@Svela As for seeds please issue, of course it won't crash your game. It has to be domesticated grass in order to get the fibers.
Svela 28. mar. 2021 kl. 1:59 
You said it doesn't work with Seeds Please. Can I still run both together anyway and ignore any auto generated seeds, or will it crash my game? Also, can I get the fibers from natural Anima grass grown from meditation as well, or does it have to be the domesticated grass?
Dirty Mike and The Boys 7. feb. 2021 kl. 9:44 
Dude, that was insanely fast, thank you!
xrushha  [ophavsmand] 7. feb. 2021 kl. 9:40 
@Dirty Mike and The Boys pushed a fix to steam, enjoy!