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https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2218554385
When you get a chance would you please update the description with the recommended and max number of thrones and nations?
58, 208 and 210 are now caves and the forest and kelp provinces are properly flagged.
@Nombrilist - Thanks for the great feedback. To give you an idea how the map was designed: this is a map for at most 12 land and 2 water nations. With those settings, each land nation can expect to get about 19 provinces on average (more or less depending on placement of course), water nations get less, but then again they enjoy the safety of their seas. I don't think that this is a low amount. Yes, you'll be closer to your neighbors in terms of provinces, but you'll have quite a few provinces before you need to go to war. At the same time, the map is full of choke points which should mitigate the proximity issues by reducing the number of directions you can be attacked from.
Regarding water nations, each sea gets 5 deep sea provinces and 10 provinces in total. I feel that is more than enough?
UW provinces are all coastal. This is pretty standard re: how seas should be handled, but it's detrimental to UW nations. It IS mitigated by the number of neighbor connections being the same UW and on land, tho.
Relatedly, the number of connections from having a hexgrid is that the average connections is uniformly high. Having 6 connections per province (especially with full wrap) reduces the carrying capacity of the map; the distance between any two points is reduced by the extremely high connectivity. By having this high a connectivity, the number of nations that can be supported before they start feel cramped because they're right on top of each other is reduced. It doesn't make the map unusuble, but it's something to keep in mind. It's better for blitz games, certainly, but you're going to start right on top of far more nations than you would with on a map with an average instead of 3-4 connections instead of this map's 6.
Oh that's not good, let me fix that.
Anyway, I haven't tried it yet but it looks nice. Hope the problem Taiga Cait pointed out gets addressed tho.
Regarding the red blob: every map I make pays the clown tax and therefore features a nose somewhere. I suppose this one stands out a little but good news is the next map is going to be a bit more colorful again.
That's a clown nose thank you and it is a mandatory tax
Love the visual style in-game... except for that unsightly red balloon near the middle. lol