Horizon's Gate

Horizon's Gate

Shallow Graves
117 条留言
Kuhlsair 8 月 14 日 下午 7:02 
Sorry for the delay in my response here, and you were so quick to get back to me. Basically, I didn't know how adding and removing people to your landing party worked yet haha. I had accidentally bumped Angus off and scratched my head wondering where he was.

Anyways, thank you again for these incredible mods, they have been a blast to play with, and I've hardly touched the surface.
Prominence  [作者] 8 月 12 日 上午 1:51 
Kuhlsair, are you using any other mods? Specifically, are you using the Dragoon one? I think there may be some scenarios where the Jump/Leap ability animation leaves the character sort of “gone.” If that’s not it, could you describe the issue further?
Kuhlsair 8 月 12 日 上午 12:20 
For some reason I had Angus completely disappear on me. His inventory still shows alongside the party but he's nowhere. Is this a common thing with any fix? So far the mod has been a seamless and very welcome addition.
Prominence  [作者] 7 月 27 日 上午 6:58 
No, ms19901205, they are hostile to the player as well as to the worms. They are there for a bit of combat variety and scenery.
ms19901205 7 月 27 日 上午 6:55 
I encountered two NPCs fighting worms in the Tomb of Tides.
Are they characters that can be saved?
Bofrab 6 月 29 日 上午 8:33 
Hmmm true.
Prominence  [作者] 6 月 28 日 下午 2:07 
Bofrab, while that is something that could feasibly be done going forward (like when dojos and class trainers get checked off for ports in the base game), it's not something that I could easily add to existing saves. In my latest playthrough, I've been using the X feature that the game has built in. It's simple, but effective. Honestly, it's a little therapeutic gradually populating the map with X's.
Bofrab 6 月 28 日 下午 1:45 
I have a request please. Would it be possible to add an indication on the map to show if you've completed any of the dungeons in this mod? With how many there it can be confusing when coming back to the game and being like "I'll do this dungeon! Oh it's already been completed." I know I could just mark it off on the map with the X or something but I feel like that just being in the mod could help just in case I forget to do that.
DxGGG | Megalomancer 6 月 22 日 上午 10:13 
thank you!! You were totally right! I was making it harder on myself than I needed to LMAO. There were so many unlit braziers I just assumed!
Prominence  [作者] 6 月 22 日 上午 10:03 
There is no brazier lighting puzzle in that tomb, or any that I can immediately recall. You're probably missing a secret passage, which will be on the right side of the map somewhere, DxGGG | Megalomancer.
DxGGG | Megalomancer 6 月 22 日 上午 9:46 
I've lit every brazier in the Tomb of Ash (Or at least, I THINK I have) and I think there must be more to the puzzle than that, but I can't figure out what. I don't think I found a keystone yet.

What am I looking to do? Is it something to do with smithing?
DxGGG | Megalomancer 6 月 21 日 下午 8:31 
I am a fool; as soon as I asked I realized my mistake. COOL reward, too! :)
DxGGG | Megalomancer 6 月 21 日 下午 8:29 
I am scratching my head over the puzzle with the Tomb of Rituals, and having looked through the comments on this post and elsewhere I have been unable to find what I'm supposed to be doing to get this done. I've tried matching the elements but it seems that's not it?
DxGGG | Megalomancer 6 月 19 日 上午 5:15 
that DOES help, thank you so much! and thank you as well for the quick response!
Prominence  [作者] 6 月 19 日 上午 3:43 
Not exactly. Each tomb has a key crystal and then another, more recently added piece of randomly generated loot created just for this mod. This new loot is typically hidden behind a secret passage and a mechanically locked chest. It would take a lot of base game knowledge to be able to spot what’s new, though. The journal entries for these newer items reference a certain emperor of a long dead civilization, if that helps.
DxGGG | Megalomancer 6 月 18 日 下午 11:54 
I've been having a blast with these so far! Silly question, is there a way to know for certain you've cleared a tomb out? Is there a specific item to be looking for in each, is there a dialogue that will play when it's done, that sort of thing?
Prominence  [作者] 5 月 28 日 下午 12:51 
aileen, the secret sepulchers are from my Tetragram mod. You’ll need to recruit Muse and follow her questline to unlock them.
aileen 5 月 28 日 上午 10:09 
I've found three secret sepulchers,There are four elemental stones in front of each door. but I don't know how to enter the sepulcher. Could you please tell me how to get inside?
Kalamata 1 月 28 日 下午 2:48 
No problem, I actually went ahead but left a save for before I entered just in case. It works now, thanks for taking the time to fix it!
Prominence  [作者] 1 月 27 日 下午 2:02 
Kalamata, thanks to your report, I was able to spot the issue. It looks like I must have accidentally chopped out Bijou's lines at some point. I wrote some new ones and updated the mod. Hopefully it's all fixed now!
Prominence  [作者] 1 月 27 日 上午 2:58 
Thank you, Kalamata. I’ll check to see if there’s an error in the dialog.
Kalamata 1 月 26 日 下午 7:40 
Yep, Angus said his typical line, just no reply whatsoever.
Prominence  [作者] 1 月 26 日 下午 6:56 
Was it your first time in the tomb?
Kalamata 1 月 26 日 下午 6:43 
I did, yes. Player character, Reeve, Haggar, Angus, Bijou, and Rook . I used the 6th party member mod, if that helps.
Prominence  [作者] 1 月 26 日 下午 5:01 
Kalamata, do you also have Angus in your party? He's necessary for any and all of the dialog.
Kalamata 1 月 26 日 下午 4:57 
So it seems when I go to Tomb of Secrets, having Bijou and Rook around doesn't trigger any unique dialogue when entering. I haven't touched Shallow Graves in a while so I cannot recall if there is any further dialogue in there beyond entering, but I doubt it.
Prominence  [作者] 1 月 20 日 下午 4:44 
If memory serves, you only need 4 to 6 of them to unlock everything (Tomb of Apocrypha and Hushwater Portal) .
fishsicles 1 月 20 日 下午 4:14 
Well I suppose that's the one that went in the drink then. Hopefully I don't need to score 100% of them to open up everything in your modpack...
Prominence  [作者] 1 月 20 日 下午 2:54 
The key crystal in the Tomb of Elements is carried by the Swashbuckler Tomb Guardian .
fishsicles 1 月 20 日 下午 2:13 
Exiting Tomb of Elements seems to place you north of the island, a few map squares away from the tomb. I also couldn't find a Key Crystal in there - I assume there's meant to be one in every tomb? It doesn't look like I've missed anything; does roping the automata into the water potentially void it?
Prominence  [作者] 1 月 10 日 下午 1:49 
ShineOmega, when I launch Horizon's Gate with Shallow Graves installed, I don't receive this error message. It's possible that it's one of your 180 other mods that are causing this issue. I suggest checking the discord (which has a link on the Steam discussion page) for support. I'm sorry your game is crashing though.
ShineOmega 1 月 10 日 上午 9:58 
*~*~* Click this window, then press Ctrl+C to copy this entire message! *~*~*

em System.ThrowHelper.ThrowKeyNotFoundException()

em System.Collections.Generic.Dictionary`2.get_Item(TKey key)

em ZoneManager.executeAction(Actor caster, String actionID, List`1 target, Boolean applyVisuals, Item itemToUse, Boolean forceExecuteNow, Single rank)

em ZoneManager.enterCombatMode(Vector2 center, Int32 battlefieldRadius, String initiatingActor, Boolean actuallyEnterCombat, Boolean forceEnterCombatNOW)

em InputManager.handleUIPartInput_command(String action, String name, Single IDnum, String value, Single fValue)

em InputManager.handleUIPartInput(String action, String name, Single IDnum, String value, Single fValue)

em UI.UIManager.Update(Single elapsedTime)

em Game1.Update(GameTime gameTime)

em Game.
Mods active: 181
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OK
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Prominence  [作者] 2024 年 12 月 22 日 上午 6:09 
Odukia, if you're talking about the two right beside each other below the starting area, one of them is opened by using a button hidden behind one of the pillars, but the other one is broken and will need explosives to open . There's another one above the starting area, which is also opened by pressing a button hidden behind a pillar . If you're talking about the one near the top right of the area, the button to open it is buried in the dirt nearby .

I hope this helps!
Odukla 2024 年 12 月 21 日 下午 7:52 
Trying to figure how to open the two sealed chests in tomb of menace, I got through the other ones but i was stumped for like an hour ngl. Any hints you can give me?
Prominence  [作者] 2024 年 10 月 5 日 上午 11:38 
Thank you, Verdacy! I'm so happy to hear that my mods have contributed to your enjoyment of the game.
Verdacy 2024 年 10 月 5 日 上午 11:11 
I just purchased this game this week, and went straight to the workshop before even running the game. After a very short browse, I saw and installed your modpack, and then started the game. After about 20hrs of gameplay, I couldn't tell what was base game and what was modded, so I looked into it, and it turns out, all of my favorite things about this game were parts of your mods.

All this is to say, thanks for the incredible work you've done expanding and improving this game! I'm now 54hrs in, with no signs of slowing down, and it's in no small part because of you. <3
Prominence  [作者] 2024 年 10 月 5 日 上午 9:59 
If you're not trying to beat the game to unlock the XP multiplier, you can now subscribe to this mod and then load one of your existing saves to do so.
Prominence  [作者] 2024 年 10 月 4 日 上午 4:20 
Additionally, I recommend that players experience what the base game has to offer before trying my mods. I know that not everyone plays that way, but a lot of puzzles I’ve put in my mods are significantly more challenging or even frustrating if you don’t have any experience in the base game.
Prominence  [作者] 2024 年 10 月 4 日 上午 4:19 
When I first created this mod, I had recently beaten the game twice and was looking for more to do. So I created some dungeons and it expanded from there. Now, many updates later, the end of the base game no longer ends your save. You can keep playing. All of this is to say that you can play the game as normal, engage with some mods, get to the point where you have a good fleet, decent gear, and builds, and then you can tackle the normal end game dungeon. After that, there’s the post game secret dungeon and many of my other more challenging mods to play.

I’ve been considering going in and lowering the amount of XP you get from my modded areas, but at this point I have created so many that it would be a massive undertaking.
'JJ 2024 年 10 月 4 日 上午 3:17 
but that doesnt change the fact that it makes it way to easy and the first playthrough is always the most important and most fun
Prominence  [作者] 2024 年 10 月 3 日 下午 7:33 
After you beat the game once, you unlock an XP slider. You can use it to tone down the amount of XP you get.
kin 2024 年 10 月 3 日 下午 6:09 
i played with this mod a long time ago, but the added exp made the vanilla game too easy. There is a way to enjoy ur mod without becoming too OP?
'JJ 2024 年 9 月 16 日 下午 2:07 
great to see people passionate about something and doing something great
also worked without any problems for me (all of your mods)
Prominence  [作者] 2024 年 9 月 14 日 上午 4:40 
Thank you, 'JJ! It has been very enjoyable to add to this fantastic game, and the developer is incredibly supportive of the modding community.
'JJ 2024 年 9 月 12 日 下午 6:01 
hello i wanna thank you for your work. its not even the biggest game and its a very dedicated mod with much love and i appreciate that since it makes my playtime vastly more enjoyable. and this for free.
Mang 2024 年 6 月 22 日 下午 7:55 
Ah, thanks for trying though. I looked through the dialog titled files, all of which are found in Content/Data/SystemData/Dialog, but they only seem to contain vanilla dialog. In fact the----

Okay found them. Turns out Steam saves all the workshop content elsewhere! I found all of it, thank you so much :)
Prominence  [作者] 2024 年 6 月 22 日 上午 11:44 
Mang, I don’t have access to the file name at this time, but it will likely have “dialog” in the title somewhere. It may say “cafe dialog.” What makes this a bit tricky is that my other mods may add dialog for him as well. For instance, Book of Thieves and Mage Hunter each have cafe dialogs that will occasionally feature Angus if he’s in the party.
Mang 2024 年 6 月 22 日 上午 11:28 
Do you know what file the Angus dialogue is stored in? It's so hard when you get a whole landing part of five, but between Reeve, Haggar? (I never got him), Bloodlock, Muse, Rook, Angus, Edmina, Rivia, Biju, Dane (Still working on him)... I never know when I'm gonna miss dialogue encounters!
Prominence  [作者] 2023 年 12 月 30 日 上午 9:12 
Happy to help, CELL! Thanks for playing.
CELL 2023 年 12 月 30 日 上午 9:09 
thank you! got it to work now.