边缘世界 RimWorld

边缘世界 RimWorld

Smarter Construction
547 条留言
wo chara ow 12 月 6 日 下午 11:26 
you are god
Some Canadian guy 12 月 2 日 下午 11:27 
I've never had a colonist build themselves in and get stuck but will get it just incase
Hultis  [作者] 10 月 14 日 上午 8:50 
Really cool, thanks for sharing!
Eric_Kei 10 月 6 日 上午 11:29 
Looks like the folks who make Going Medieval gave you a shout-out! Not sure if they mean that they took inspiration from your mod, or that they looked at the code, but it seems that your work is helping another game's devs & players out, not just RW's! Nice work! :2016imnotcrying:

https://psteamproxy.yuanyoumao.com/news/app/1029780/view/506214931042929089
Vril 9 月 27 日 上午 2:03 
Incredible that it's 2025, over a decade since rimworld was released and the colonists still seal themselves inside buildings. Do better ludeon...
DreamFree 9 月 22 日 下午 2:29 
After years of using this mod I am going to uninstall it, not because the mod doesn't work. The mod works and is still great.

It's because I am trying to go as minimalist as possible.

I'll just have to strategise my construction better.

Thanks Hultis. o7 love you mang
Worcestershire Sauce 9 月 20 日 下午 5:18 
@······无言 - The difference between them is that construction is building so they don't get stuck inside of a building if there's no exit. Smart mining is making sure they don't mine a spot where the cave roof can fall on them since nothing is holding it up.
无言Silent Wildfire 8 月 26 日 上午 7:43 
what is the difference between it and smart mining
Echo Ichor 8 月 24 日 下午 12:13 
I second the question about building in corners. For the longest time, I could build conduits and piping in inside corners of perpendicular walls, but I no longer can. I...badly need that feature back, whatever it was that added it.
Illusia 8 月 14 日 下午 11:06 
Read online this mod permits building in corners, but running it now doesn't seem to be the case. I know at one point I was able to.Probably shooting into the dark but does anybody maybe know the mod that did seeing as it may not be this one after all?
Ravarion 8 月 1 日 上午 9:02 
does this work the same for traps too?
Österreich-Ungarn 7 月 30 日 下午 7:34 
does this also apply to trap halls?
斩尽世间挂壁 7 月 28 日 上午 4:32 
you are hero
ohz 7 月 26 日 下午 2:21 
Ahahah the gif is hilarious
Jove 7 月 19 日 下午 11:38 
Thank you, my lord. No more braindead Pawns.
Sneed Fartbuckle 7 月 19 日 下午 5:57 
Holy ♥♥♥♥, i didn't know this was a thing, I will send my first born
Hultis  [作者] 7 月 19 日 上午 5:54 
Nice, then I can snooze on it.

@Smartkillerzo: seems very unlikely to be this mod, give log if you think it is.
Smartkillerzo 7 月 17 日 上午 2:50 
I'm experiencing an issue when running the game.
In the Odyssey DLC, the spaceship fails to land as expected during the landing sequence.
Freakonomicon 7 月 16 日 下午 12:21 
Had no issues with this mod at all in 1.6, so kudos for your work. The getting stuck thing is also common with a few other mods. PU&H is completely broken in 1.6 and causes it and Mad Skillz also causes that behaviour in combination with other mods and mechanics like learning caps
Kasa 7 月 16 日 上午 10:43 
It usually happens when I have one pawn doing a large set of jobs and they stay stuck till I cancel all the jobs.

If I have them do a few at a time it's can be fine.

I haven't seen the glitch happen recently so idk if it's still there.
Hultis  [作者] 7 月 16 日 上午 7:31 
It was a bit of a wild goose chase, but a fix is now live and it should work correctly without crashing. Enjoy!

As for pawns getting stuck I have seen it and have a hack for it, largely unchanged since RW 1.1. I personally almost never see it and when I do the hack quickly takes care of it. Do you see it often or do pawns get permanently stuck?
Kasa 7 月 14 日 下午 4:23 
@soveriegn

It happens when pawns can complete jobs faster then they can move which leads to them queuing up over 10 jobs.

Try using this mod to fix it:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1266811081
Sovereign 7 月 14 日 下午 4:21 
Yeah, pawns are just not moving anymore.
Auspician 7 月 13 日 上午 7:10 
Any update on the fix? I'd love to start using this again without worrying about issues.
Kasa 7 月 11 日 上午 6:27 
Does this mod still have that nasty bug that causes pawns to freeze in place?

IIRC it happens when a pawn has to many jobs qued up at one time.
Utopia 7 月 8 日 下午 9:34 
This mod and replace stuff make the game playable, I cannot survive without them. Thank you for your service. I'd buy you a ko-fi if I could.
Teemo 7 月 4 日 下午 12:10 
I did manage to get rid of the crashing with cursors help, but other things broke. I decided to shelve working on it until this weekend. The crashing isn't a big deal, since its on close and 1.6 loads up super fast
Wintermist 7 月 4 日 上午 2:41 
All good, just happy someone does this stuff :D It takes the time it does
Hultis  [作者] 7 月 3 日 下午 2:36 
I can confirm that the 1.6 version is a bit broken and am working on a fix. If you load saves more than once without exiting the game it may crash Unity, stop working or work normally depending on order of thread operation which is essentially random. So currently I only recommend using it for 1.6 if you don't save scum :)
NotoriousSpy 7 月 2 日 下午 6:15 
@Wintermist Just noticed this too. Kinda surprising it isn't vanilla.
Wintermist 7 月 1 日 下午 9:47 
Also, did the building diagonally get removed? Powerlines specifically
Teemo 7 月 1 日 下午 5:30 
I managed to consistently get pawns stuck by making a lot of paths, see images I put here https://github.com/dhultgren/rimworld-smarter-construction/issues/4 I got the pawns to seal themselves inside multiple times in the last image. just breaking a wall and having them rebuild it.
Wintermist 6 月 30 日 下午 10:33 
I'm not sure it's actually working perfectly. I just had builders trap themselves on the wrong side of the walls :D

I was building a wall that left an open area with mountains still blocking off any exit, so perhaps that was a unique case.
Shazza 6 月 30 日 下午 7:00 
@Potato Gaming
Build logic wasn't touched, 1.6 still has the problem demonstrated in this mod's .gif.
Potato Gaming 6 月 30 日 下午 4:44 
does 1.6 already have this in the game now or is this mod not obsolete still?
Maxim Zelenyuk 6 月 30 日 上午 8:00 
спасибо за 1.6 братан
CEO of Greed 6 月 29 日 上午 3:01 
Thanks for the quick update to 1.6, game is unplayable without your mod <3
大番薯之怒 6 月 29 日 上午 1:29 
COOL!
Shazza 6 月 28 日 上午 4:13 
Hooray for 1.6! You're an absolute lifesaver - literally, I only got a few days into a 1.6 save before realising how many deaths I'd been avoiding from pawns building themselves into boxes!
Hultis  [作者] 6 月 27 日 下午 2:30 
Okay, that wasn't too bad! 1.6 support ✔️

Disclaimer: 1.6 is unstable and I had some game crashes when loading and going to main menu, proceed with caution
Chaosllama 6 月 26 日 下午 12:08 
Wishing you well, Hultis. I hope that an amazing modder can come to the rescue at this difficult time.
『 』Petritant 6 月 26 日 上午 11:11 
Hi, Big fan of your mod here since 1.1.

Since Home mover is now tagged as abandonned (at least the one from jellypowered), it might be a good idea to say if next update is compatible with "Multi-Reinstall" if it comes to 1.6.

I'm really looking forward for your 1.6 version
Grey Zone Wanderers 6 月 26 日 上午 4:39 
Although I can edit code, I am not clear about the relationships involved. I hope the author has time to update it. This is a very good feature, perhaps it should be implemented and supported by game publishers.
Pos 4/5 6 月 24 日 下午 8:03 
Thank you!
Hultis  [作者] 6 月 24 日 上午 9:34 
Oof, this looks like it will require some changes for 1.6. I'll see what I can do but unfortunately it comes at a bad time for me. If anyone wants to help feel free to submit a PR!

I also see some comments about lag. A lot of things have changed since I originally wrote this and while it has miraculously kept working it probably doesn't fit as well into the game code. The pathfinding was completely rewritten for 1.6 so that integration will obviously need to change, and maybe the other patches could also be optimized. I'll just have to profile a bit and see.
CallMeChunLi 6 月 22 日 下午 1:03 
1.6 pls update
CEO of Greed 6 月 22 日 上午 4:18 
Im begging you brother please update it to 1.6, game is unplayable without it
Ancient0fDaze 6 月 21 日 上午 8:45 
I'm on 1.6 and pawns are still finding amazing ways to build themselves into walls. Looking forward to the update.
SaitO 6 月 20 日 下午 1:43 
This mod will be essential for another year, when will it be integrated into vanilla Rimworld? Thank you so much for this wonderful mod. It will always be in all my games. Learn from Ludeon Studios.
Kokutenko 6 月 19 日 上午 2:07 
1.6 please!