边缘世界 RimWorld

边缘世界 RimWorld

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Smarter Construction
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
文件大小
发表于
更新日期
1.181 MB
2020 年 8 月 19 日 上午 1:37
7 月 16 日 上午 7:14
33 项改动说明 ( 查看 )

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Smarter Construction

描述
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet. Great for filling sapper tunnels and rebuilding walls.

Currently only affects construction (not installing minified structures). Right click => construct will bypass the mod so you can trap things intentionally. Can be added and removed from saves, removing gives some one-time errors you can ignore.

Compatibility
  • Blueprints: fully compatible
  • Misc. Robots++: fully compatible
  • Home Mover: uses minify and install so it can still trap pawns
  • Replace Stuff: uses custom code so it can still trap pawns
  • Achtung!: if you force construction this mod won't apply, but it isn't really an issue since it has custom forced job logic
  • Linux: compatible again!

Performance
Now even faster, and with much less fps drop! Profiling revealed a 1.5% slowdown at the peak of the second gif (10 builders and ~600 wall segments at max speed), and no impact when not constructing anything. For optimization purposes areas of 50 100 tiles+ are considered open.

Found a bug?
Please post it in the bug reports thread with a full log and a screenshot if applicable.

Source and older versions
Can be found on GitHub: https://github.com/dhultgren/rimworld-smarter-construction
热门讨论 查看全部(4)
81
11 月 10 日 上午 4:04
置顶: Bug Reports
Hultis
7
1
2020 年 9 月 20 日 下午 5:27
PAWN started 10 jobs in 10 ticks error
Kittamaru
1
2022 年 8 月 11 日 下午 7:04
GitHub version out of date?
Irritant
547 条留言
wo chara ow 12 月 6 日 下午 11:26 
you are god
Some Canadian guy 12 月 2 日 下午 11:27 
I've never had a colonist build themselves in and get stuck but will get it just incase
Hultis  [作者] 10 月 14 日 上午 8:50 
Really cool, thanks for sharing!
Eric_Kei 10 月 6 日 上午 11:29 
Looks like the folks who make Going Medieval gave you a shout-out! Not sure if they mean that they took inspiration from your mod, or that they looked at the code, but it seems that your work is helping another game's devs & players out, not just RW's! Nice work! :2016imnotcrying:

https://psteamproxy.yuanyoumao.com/news/app/1029780/view/506214931042929089
Vril 9 月 27 日 上午 2:03 
Incredible that it's 2025, over a decade since rimworld was released and the colonists still seal themselves inside buildings. Do better ludeon...
DreamFree 9 月 22 日 下午 2:29 
After years of using this mod I am going to uninstall it, not because the mod doesn't work. The mod works and is still great.

It's because I am trying to go as minimalist as possible.

I'll just have to strategise my construction better.

Thanks Hultis. o7 love you mang
Potato 9 月 20 日 下午 5:18 
@······无言 - The difference between them is that construction is building so they don't get stuck inside of a building if there's no exit. Smart mining is making sure they don't mine a spot where the cave roof can fall on them since nothing is holding it up.
无言Silent Wildfire 8 月 26 日 上午 7:43 
what is the difference between it and smart mining
Echo Ichor 8 月 24 日 下午 12:13 
I second the question about building in corners. For the longest time, I could build conduits and piping in inside corners of perpendicular walls, but I no longer can. I...badly need that feature back, whatever it was that added it.
Illusia 8 月 14 日 下午 11:06 
Read online this mod permits building in corners, but running it now doesn't seem to be the case. I know at one point I was able to.Probably shooting into the dark but does anybody maybe know the mod that did seeing as it may not be this one after all?