安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
<placingDraggableDimensions>1</placingDraggableDimensions> doesn't correspond to any field in type ThingDef.
Taking the line out obviously prevented click-and-drag, but then it wasn't working beforehand either. Making the thermoplas wall inherit from Wall instead of BuildingBase did the trick.
https://gist.github.com/HugsLibRecordKeeper/dd30c6b0d0f136f96a6ee9dfc5230f6d
To do the windows, I suggest having double-glazed versions that require 2x the steel (or 2x glass panes with Dubs Skylights installed).
If not, no worries, thanks! :)
How can I figure out how much insulation the non-insulated walls have? I'm just curious.
I've noticed after the recent update that the walls now require Reinforced Plates from the mod 'DDA Security and More' (all tiers of insulated walls.) Is this intentional, or perhaps caused by the change listed for 1.4.2?