边缘世界 RimWorld

边缘世界 RimWorld

Best Mix (Continued)
196 条留言
Mlie  [作者] 9 月 10 日 上午 5:41 
@Alien Xenomorph This is not new, finding cooking materials was changed in game code in an earlier game version to check in region by region instead of the whole map. Cant do much about it
Alien Xenomorph 9 月 10 日 上午 5:36 
Mod has strange functionality in 1.6 version. Then I set "Random" ingredients for cooking, colonists take random things but from the nearest storage. Stone cellar from Adaptive primitive storage has a big capacity and work well but then I put basket with one ingredient closer to stove my colonists take things from it only.
Sir Duncan Idaho 8 月 17 日 下午 2:11 
I've just never been able to get any version of this mod to work (by any author) that I've tried over the years. I set various options such as item expiry or protect: sharp, but the pawns ignore my settings.

For example, I have my whole electric stove to Item Expiry and my pawns are using jerky (meat) with no expiration date instead of huge pile of meat in the same stockpile that is about to expire in a half-day. Or another, I have a bill for a raider jacket set to Protect Sharp with plain, heavy, bear, and panther leather in range of various stockpiles, but my pawns just grab the plain leather that's closest.
Pyro 8 月 13 日 下午 4:43 
Switching the order to load this first seems to have resolved the issue
Pyro 8 月 13 日 下午 4:41 
Currently seeing some weirdness in 1.6, where the mod just isn't giving me the options. I'm going to do some poking around, but I suspect that it might be a conflict with 'Nice Bill Tab'
MiniKarma 8 月 4 日 上午 8:29 
Thank you so much! Now I can try to avoid wasting ressources, especially in the hard moments. I really appreciate it, have a nice day ♥
ZzZombo 8 月 4 日 上午 7:11 
Softness doesn't seem to appear as an option anymore. INB4 report via Discord: currently Discord is under governmental censorship and doesn't work for me properly.
SunShine 8 月 3 日 下午 11:11 
Thank you!!!
Hedgehog 8 月 3 日 上午 5:55 
Hail to Mlie the lichking of mods!
Naturtok 8 月 3 日 上午 2:44 
Ayyyyyy Mlie you're the best!
Thranos 7 月 31 日 上午 8:08 
It's baffling that there's no base-game anything to prevent that very issue.
Shigemi Notoge 7 月 22 日 上午 10:02 
This is one of those mods that the game is literally unplayable without. They'd starve to death making using up all their winter rice stores while their 300 meat rots away next to it
MiniKarma 7 月 20 日 上午 9:27 
Take your time updating, enjoy the new DLC, update and everything. Especially with how many mods you have under your belt... Take care of yourself first ♥
wrightc214 7 月 19 日 上午 10:55 
To those that come after... My Rimworld won't load with this active alongside my other 663 mods.
SunShine 7 月 18 日 下午 11:19 
Commenting to show interest. <3
brian_va 7 月 16 日 下午 4:46 
not yet, hopefully soon. on Mile's schedule, of course.
Maya 7 月 13 日 下午 9:20 
??
Aschevacuum 7 月 11 日 下午 6:59 
Does it still works?
the 6 月 2 日 下午 6:29 
@Futstub thank you for this!! i was having the same issue and came here to figure out why the mod wasn't working... removed clean pathfinding 2 and that fixed it :)
Mlie  [作者] 3 月 31 日 上午 9:49 
@Johnny Dollar Yes, its been iterated over multiple times here. Cooking setting only works in the same region. This is a game limitation
Johnny Dollar 3 月 31 日 上午 6:24 
I'm once again having strange behavior by this mod.
Some settings work on some workbenches, such as protection and insulation on tailoring, but cooking workbenches completely ignore any setting, by individual recipe or global Best Mix setting.

Once again, tested with only this mod.
Futstub 1 月 30 日 上午 3:07 
Nah, I checked that. Came back to say I found out what it was after some testing, in case anyone will google it in the future:
Clean Pathfinding 2 (continued) effed it up. I removed the mod and now everything is fine. :)
Twilight 1 月 28 日 上午 8:06 
@Fatstub - have a screen shot of your kitchen and storage? Possibly you are running into the same behavior in the comments just prior to yours.
Futstub 1 月 28 日 上午 5:12 
Sadly I don't get how thi works.
So I want my cook to use te ingedients that spoil first to cook with.
I set the recipe to "Item Expiry/Spoilage", also I set the stove to that. I made sure the ingredients are allowed in the recipe. But the cook still uses potatoes over meat, even if the meat rots in 20 hours and the potatoes in 4 years...

What am I doing wrong?
Pong 2024 年 11 月 13 日 下午 11:32 
@ffel158433 See my previous comment for explanation.

Further testing shows the mod will sort ingredients within the first region containing a possible ingredient. So when two rooms contain one viable ingredient each, the mod will find only one choice in the first room and stop searching. Outdoors is also invisibly divided into regions.

Ensure your mixed stockpiles occupy the same region.
ffel158433 2024 年 10 月 6 日 下午 3:53 
In the "Expiry" setting, let's assume room A with a stove written with plans, room B with rice, and room C with chicken. Room B is closer to room A than room C. This is when the colonists use the rice from room B, which is closer to the stove, like vanilla, for cooking despite the stove's best mix setting. The same thing happens when chicken is outdoors and when both chicken and rice are outdoors.

https://cafe.naver.com/common/storyphoto/viewer.html?src=https%3A%2F%2Fcafeptthumb-phinf.pstatic.net%2FMjAyNDEwMDdfMjkg%2FMDAxNzI4MjU0OTU5NTUz.i7B9aEWXl6u8t0Q2ocJDt5yYrXPNipecE69sqcHxhUog.FXHgMyREM_a_UiH337pfJ0Ygxmx2H-XfqLj80RBZOo4g.PNG%2Fimage.png%3Ftype%3Dw1600
Pong 2024 年 9 月 23 日 上午 2:34 
So the mod only discriminates ingredients within the same pathfinding region as the bench?

Then Info or Description should mention this limitation, and how to reveal the 16x16 region grid by selecting "View Settings... Draw Regions" in developer mode. Then players know where to place benches and stockpiles.
Mlie  [作者] 2024 年 7 月 13 日 上午 11:25 
@(shiny) DiamondNova Please see the Reporting Issues section described above
(shiny) DiamondNova 2024 年 7 月 13 日 上午 9:38 
I think there is a problem with Burn pit from Dubs Hygienic. It seems to not intake Sludge.
Mlie  [作者] 2024 年 6 月 9 日 下午 2:16 
@Alyfox Random will just take the ingredient at random when looking for one, that is, without any specific rules. So if you need 5 metal, it will just take 5 at random. If you have a stack of steel and a stack of plasteel it will take 5 from one of the stack.
Alyfox 2024 年 6 月 9 日 下午 1:42 
With "Random", for Cooking, will it mix up the ingredients within the recipe (ie a Roasted Vegiges using corn, tomato, potato, carrots) or will it just use 1 ingredient, randomly selected from all (veggie) ingredients wihtin range?

similarly, if im crafting a stuffed item, say a piece of jewelry, would Random randomly select X bits of Silver, X bits of JAde, etc? Or just the 1 ingredient at random from all those in range?
Johnny Silverman 2024 年 4 月 27 日 上午 4:28 
I assume this mod does something very similar to this https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2901561962 but in a somewhat more advanced way, and less micromanagey/more automated?
Kaden Ha 2024 年 4 月 19 日 上午 4:56 
Softness from "Soft warm bed" mod is no longer considered for filter/ranking by this mod
Mlie  [作者] 2024 年 4 月 11 日 下午 10:13 
@EvilNecroid I dont know, last time someone comissioned the work from the mod-market.
EvilNecroid 2024 年 4 月 11 日 下午 7:51 
so its getting updated?
please tell me it is
Mlie  [作者] 2024 年 4 月 10 日 上午 11:01 
@EpicShoo I assume so, its been done before
EpicShoo 2024 年 4 月 10 日 上午 10:59 
Hmm would we be able to commission for it to be updated?
Mlie  [作者] 2024 年 3 月 10 日 上午 3:33 
@Shiroo~ Last update was commissioned work as mentioned. I will probably not be able to update it myself
Shiroo~ 2024 年 3 月 10 日 上午 1:32 
Update pleasee.. I really love this mod
Archangel1313 2024 年 2 月 10 日 下午 5:43 
this is in desperate need of an update
Darkcow 2024 年 1 月 22 日 上午 12:40 
same
lako1986 2023 年 12 月 28 日 下午 7:30 
Can confirm as of this moment unfortunately ,mod doesn't appear to be working. Cook chooses whatever instead of expiry/spoilage option or low stock option.
Noir 2023 年 11 月 8 日 上午 10:45 
This mod does not seem to work anymore. I keep having pawns using anything instead of what I've set as Best Mix
The Bard of Hearts 2023 年 6 月 17 日 下午 11:15 
Still the case even with this mod being the only mod running.
The Bard of Hearts 2023 年 6 月 17 日 下午 11:14 
seems to work out the gate when you first load the game, but after about 5 minutes it just ignores your filters entirely.
The Bard of Hearts 2023 年 6 月 17 日 下午 11:09 
I have the same issue where despite setting them to use expiration as the filter, my cook keeps going for berries and corn that has days on it instead of the meat that is about to go bad within hours.
Vartarhoz 2023 年 4 月 30 日 下午 8:20 
I don't think this works. I have 1000 fungus near stove and 200 berries, set stove to Stock Most, yet pawns still selects Berries to cook Simple Meal. Yes double checked recipe. Doesn't even give error though. Weird.
Taiyang 2023 年 3 月 9 日 上午 11:05 
Doesnt work?
G-Fiti 2023 年 1 月 21 日 上午 4:50 
@Kopp
Thanks for the reply. It seems just setting an ingredient radius that is not infinite did the trick.
Kopp 2023 年 1 月 21 日 上午 2:08 
@G-Fiti
I noticed that (at least with unlimited ingredient radius) the ingredients have to be in an adjacent region of the bill giver (workbench).
You can activate the drawing of regions in the dev mode. Maybe thats why it is not working for you.