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Rapporter et oversættelsesproblem
For example, I have my whole electric stove to Item Expiry and my pawns are using jerky (meat) with no expiration date instead of huge pile of meat in the same stockpile that is about to expire in a half-day. Or another, I have a bill for a raider jacket set to Protect Sharp with plain, heavy, bear, and panther leather in range of various stockpiles, but my pawns just grab the plain leather that's closest.
Some settings work on some workbenches, such as protection and insulation on tailoring, but cooking workbenches completely ignore any setting, by individual recipe or global Best Mix setting.
Once again, tested with only this mod.
Clean Pathfinding 2 (continued) effed it up. I removed the mod and now everything is fine. :)
So I want my cook to use te ingedients that spoil first to cook with.
I set the recipe to "Item Expiry/Spoilage", also I set the stove to that. I made sure the ingredients are allowed in the recipe. But the cook still uses potatoes over meat, even if the meat rots in 20 hours and the potatoes in 4 years...
What am I doing wrong?
Further testing shows the mod will sort ingredients within the first region containing a possible ingredient. So when two rooms contain one viable ingredient each, the mod will find only one choice in the first room and stop searching. Outdoors is also invisibly divided into regions.
Ensure your mixed stockpiles occupy the same region.
https://cafe.naver.com/common/storyphoto/viewer.html?src=https%3A%2F%2Fcafeptthumb-phinf.pstatic.net%2FMjAyNDEwMDdfMjkg%2FMDAxNzI4MjU0OTU5NTUz.i7B9aEWXl6u8t0Q2ocJDt5yYrXPNipecE69sqcHxhUog.FXHgMyREM_a_UiH337pfJ0Ygxmx2H-XfqLj80RBZOo4g.PNG%2Fimage.png%3Ftype%3Dw1600
Then Info or Description should mention this limitation, and how to reveal the 16x16 region grid by selecting "View Settings... Draw Regions" in developer mode. Then players know where to place benches and stockpiles.
similarly, if im crafting a stuffed item, say a piece of jewelry, would Random randomly select X bits of Silver, X bits of JAde, etc? Or just the 1 ingredient at random from all those in range?
please tell me it is
Thanks for the reply. It seems just setting an ingredient radius that is not infinite did the trick.
I noticed that (at least with unlimited ingredient radius) the ingredients have to be in an adjacent region of the bill giver (workbench).
You can activate the drawing of regions in the dev mode. Maybe thats why it is not working for you.