Thea 2: The Shattering

Thea 2: The Shattering

Xeno's Attraction Events
16 条留言
Nasarog 2023 年 10 月 31 日 上午 10:50 
Yes, very good, very very good.
realimion 2023 年 4 月 13 日 上午 9:27 
Hey XenoReaver, i made a collection named Xeno + X. Soon it should be open to everyone. Actually i meant the Necromancy Mod by comphiturra (you helped him in another mod, so i thought you might know what i mean). But as i can see, the necromancer is already in your spooky class mod, so its not necessary. So the only mod i put in the collection except of yours is the lighterjewelry mod.
XenoReaver  [作者] 2023 年 4 月 10 日 上午 9:03 
Hi realimion, to answer your questions.
All my mods can be combined.
I haven't made a combined collection of all my mods and I'm not aware of anyone else doing it.
Necromancer mod? You mean my Spooky Class mod? If yes then yes. If you mean the Necromancy mod then I'm not sure though someone has used it with my mods and not reported any problems.
realimion 2023 年 4 月 10 日 上午 7:47 
Hey xenoreaver, which of your mods can bei combined? Is there a collection with all combinable mods fromm you? Are they combinable with the necromancer Mod?
Jaggid Edje 2021 年 7 月 30 日 上午 9:48 
I should add, you have kept in the spirit of Muha with your approach; they also have a few events which add characters that follow this same approach.
So please don't take my comments as being particularly critical. :) I LOVE your work for Thea and Thea 2.
Jaggid Edje 2021 年 7 月 30 日 上午 9:42 
Yah, that's what I figured.

In my mind though, all you've really accomplished is adding tedium. The way it now works just encourages people to accept everyone and then 'get rid of" any you don't want (either by suicide or exchange to one of the villages that lets you ditch/sell people).

I just edited the events to give a second decline option after I've seen what the recruit is, but the path for doing that uses the same adventure end node you have set for accepting (adds the tag you use for limiting how often this comes up).

Basically my edit removes the added tedium and nothing more. Tedium that has no other function is, imho, never good design in a game.
XenoReaver  [作者] 2021 年 7 月 30 日 上午 9:15 
It was something I looked at when I made the mod originally and it is for the reason that the much more powerful classes are rarer that I decided to make the option to decline them come before seeing who came to your village.

I saw it as a "why would anyone accept one of the weakest classes if they have the option to turn them away? I may as well not include them." so this is why you don't get to see who has come to the village before you can accept or decline them.
Jaggid Edje 2021 年 7 月 30 日 上午 8:40 
Let me just start by saying, I love your mods. You have been the best modder for both the original game and Thea 2. Hands down.

With that said, have you considered moving the option to decline a new recruit to AFTER we (the player) see exactly what it is?

I personally prefer to keep my character pool tight and regularly give away excess characters that I do not want once I get to mid-to-late game and at that point usually only would want very specific new recruits. I'm sure I'm not the only one that plays this way.

I've edited your mod events myself to do it this way, so no big deal if you prefer it just how it is. I just thought I'd throw the feedback out there.
Atlantahammy 2021 年 4 月 16 日 上午 7:02 
Cool, i thought I was just nuts because I'd never gotten the others, and thought that the night demons only gave striga.
XenoReaver  [作者] 2021 年 4 月 15 日 下午 9:32 
I just took a look at it and it is working properly. The striga master, striga mistress, werewolf and cmok each have only a 15% chance to show up due to how powerful they are over the basic striga, I'll up their chances a bit due to the drop in power between them and the master/mistress.
Atlantahammy 2021 年 4 月 15 日 上午 9:53 
Hey I think there is a small glitch where with the night Demons, it HEAVILY favors only striga? I've only ever gotten a Striga master once, never a Werewolf of cmok.
XenoReaver  [作者] 2020 年 9 月 9 日 上午 10:10 
I'd completely forgotten the original version was still here on Steam. Yeah I'm bad I know it. I've gone and deleted it
Komissar Gebet 2020 年 9 月 9 日 上午 10:04 
I guess, we need to unsub from the previous one, don't we?
spook 2020 年 8 月 17 日 下午 1:26 
nice
XenoReaver  [作者] 2020 年 8 月 13 日 下午 10:25 
It is compatible with the Building Overhaul mod.
However from what I can tell character won't appear at the mobile base as it isn't actually a village but rather it is a character.
Komissar Gebet 2020 年 8 月 13 日 下午 12:57 
Is this compatible with the Building overhaul mod? Will they join the mobile base?