Thea 2: The Shattering

Thea 2: The Shattering

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Xeno's Attraction Events
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1.583 MB
2020 年 8 月 12 日 上午 11:19
2022 年 8 月 1 日 上午 8:01
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Xeno's Attraction Events

描述

Yes, it's back and it's here to stay.
I know a lot more about modding Thea 2 now than I did when I first made the mod and my inexperience meant I couldn't really maintain this mod.

A series of events to somewhat simulate the building attraction system from Thea: The Awakening by using Thea 2: The Shatterings favour/loyalty system.

Playing the Events:
Some people miss the building attraction system to gain other races from Thea: The Awakening. Thus this is my attempt to give an alternative of sorts and to also allow people to just mess around with some of the other races. This series of events work by allowing various characters and creatures to join you depending on your relations with the various factions.

Getting Characters to join you:
To get any characters and creatures to join you all you need is to build your own village, get a factions loyalty to at least 75 (or into negative numbers for the non-factions) and from then on you'll have a chance each turn for characters to come and join you. You will not be forced to accept anyone who comes to your village and can turn them away. However you will turn them away before you know who has come.


CHANGES
-

FIXES
Fixed the Fang N' Claw faction using Lightbringer loyalty as a requirement instead of Stingers.
Fixed the demon attraction event talking about undead coming to join you.

NEW
-


Faction based creature attractions:
All creatures will be listed from their rarest to guaranteed chance of joining.
*Creatures with a (one) after it will only be gained once, they won't come to your village a second time*

Slavyan:
Zerca (one), Bandit Leader (one), Bandit Archer (one), Hunter, Healer, Bandit Warrior, Warrior, Craftsman, Gatherer.
Scavengers:
Volh (one), Witch (one), Gusla (one), Young Witch (one), Scavenger Witch (one), Scavenger, Scoundrel.
Woodland Kin:
Elven Mage (one), Elven Druid (one), Elven Guardian (one), Elven Forest Gatherer, Elven Forest Craftsman.
Shadowkin:
Shadow Elf.
Earthbound:
Dwarven Runemaster (one), Dwarven Warmaster (one), Dwarven Smith (one), Dwarven Labourer.
AlphaClans:
Orc Matriarch (one), Orc Witch (one), Orc Bloodtracker (one), Orc Slugger, Orc Plodder Craftsman, Orc Plodder Gatherer.
Spirit Talkers:
Goblin Shaman (one), Goblin Boar Rider (one), Goblin Beastmaster (one), Goblin Chieftain, Goblin Toiler Craftsman, Goblin Skirmisher, Goblin Toiler Gatherer.
Lightbringers:
Light-Sick Dwarven Smith (one), Light-Sick Striga Master (one), Light-Sick Striga Mistress(one), Light-Sick Vodnik (one), Light-Sick Syrin (one), Light-Sick Rusalka (one),
Light-Sick Shadow Elf (one), Light-Sick Alkonost (one), Light-Sick Poludnica (one), Light-Sick Human Warrior, Light-Sick Karakandza, Light-Sick Befuddler, Light-Sick Vily, Light-Sick Cmuch, Light-Sick Striga.
Forest Demons:
Eldercone (one), Viatroviec (one), Vily, Forest Fairy, Vihur, Pineconette, Hohlick.
Night Demons:
Striga Master (one), Striga Mistress (one), Werewolf (one), Cmok (one), Striga.
Water Demons:
Vodnik (one), Rusalka (one), Befuddler, Utopiec.
Ice Demons:
Dziad Moroz (one), Sniezynki.
Stingers:
Spider Bee (one), Queen Bee (one), Dragon Bee, Royal Snake, Spider Queen, Snake, Giant Spider, Spitting Spider, Blood Bee.

Special attraction options:
These don't have an actual faction in the game and rely on the faction loyalty of other factions to obtain.
Pirate Orcs: -50 Alpha Clans
Brute (one), Captain (one), Quartermaster(one), Boatswain (one), Pirate, Elven Slave and Little Pirate (one), Cooper.
Unliving: -50 Slavyans OR -50 Scavengers
Wraith (one), Orc Skeleton (one), Ghost (one), Human Skeleton, Unliving Corpse, Topielec, Unliving Rat, Unliving Spider, Broken Skeleton.
Fang N' Claw: 75 Stingers
Giant Wild Boar (one), Armoured Bear (one), Cradle Possum (one), Rabid Bear (one), Royal Crow (one), Alpha Wolf, Wolf, Bear, Wild Boar, Striga Bat, Fat Rat, Giant Crow, Bat, Rat.
Basic Demons: 75 Forest Demons OR 75 Ice Demons OR Night Demons OR 75 Water Demons.
Baba Yaga (one), Syrin (one), Bies (one), Alkonost (one), Poludnica (one), Karakandza, Cmuch, Czort, Bog Bies, Skshack.


Feedback:
I have done my best to ensure these work (and I'm pretty sure they work) but please don't hesitate to contact me here or on the Thea 2 Discord to provide me with feedback so I can continue to improve on these events.

16 条留言
Nasarog 2023 年 10 月 31 日 上午 10:50 
Yes, very good, very very good.
realimion 2023 年 4 月 13 日 上午 9:27 
Hey XenoReaver, i made a collection named Xeno + X. Soon it should be open to everyone. Actually i meant the Necromancy Mod by comphiturra (you helped him in another mod, so i thought you might know what i mean). But as i can see, the necromancer is already in your spooky class mod, so its not necessary. So the only mod i put in the collection except of yours is the lighterjewelry mod.
XenoReaver  [作者] 2023 年 4 月 10 日 上午 9:03 
Hi realimion, to answer your questions.
All my mods can be combined.
I haven't made a combined collection of all my mods and I'm not aware of anyone else doing it.
Necromancer mod? You mean my Spooky Class mod? If yes then yes. If you mean the Necromancy mod then I'm not sure though someone has used it with my mods and not reported any problems.
realimion 2023 年 4 月 10 日 上午 7:47 
Hey xenoreaver, which of your mods can bei combined? Is there a collection with all combinable mods fromm you? Are they combinable with the necromancer Mod?
Jaggid Edje 2021 年 7 月 30 日 上午 9:48 
I should add, you have kept in the spirit of Muha with your approach; they also have a few events which add characters that follow this same approach.
So please don't take my comments as being particularly critical. :) I LOVE your work for Thea and Thea 2.
Jaggid Edje 2021 年 7 月 30 日 上午 9:42 
Yah, that's what I figured.

In my mind though, all you've really accomplished is adding tedium. The way it now works just encourages people to accept everyone and then 'get rid of" any you don't want (either by suicide or exchange to one of the villages that lets you ditch/sell people).

I just edited the events to give a second decline option after I've seen what the recruit is, but the path for doing that uses the same adventure end node you have set for accepting (adds the tag you use for limiting how often this comes up).

Basically my edit removes the added tedium and nothing more. Tedium that has no other function is, imho, never good design in a game.
XenoReaver  [作者] 2021 年 7 月 30 日 上午 9:15 
It was something I looked at when I made the mod originally and it is for the reason that the much more powerful classes are rarer that I decided to make the option to decline them come before seeing who came to your village.

I saw it as a "why would anyone accept one of the weakest classes if they have the option to turn them away? I may as well not include them." so this is why you don't get to see who has come to the village before you can accept or decline them.
Jaggid Edje 2021 年 7 月 30 日 上午 8:40 
Let me just start by saying, I love your mods. You have been the best modder for both the original game and Thea 2. Hands down.

With that said, have you considered moving the option to decline a new recruit to AFTER we (the player) see exactly what it is?

I personally prefer to keep my character pool tight and regularly give away excess characters that I do not want once I get to mid-to-late game and at that point usually only would want very specific new recruits. I'm sure I'm not the only one that plays this way.

I've edited your mod events myself to do it this way, so no big deal if you prefer it just how it is. I just thought I'd throw the feedback out there.
Atlantahammy 2021 年 4 月 16 日 上午 7:02 
Cool, i thought I was just nuts because I'd never gotten the others, and thought that the night demons only gave striga.
XenoReaver  [作者] 2021 年 4 月 15 日 下午 9:32 
I just took a look at it and it is working properly. The striga master, striga mistress, werewolf and cmok each have only a 15% chance to show up due to how powerful they are over the basic striga, I'll up their chances a bit due to the drop in power between them and the master/mistress.