边缘世界 RimWorld

边缘世界 RimWorld

Science Never Stops
56 条留言
FxVlL 9 月 20 日 下午 6:45 
i think this still works? i used in my current playthrough and it didn't seems to cause any errors for me
Nathan 8 月 18 日 下午 1:21 
does this still work? its 3 updates behind
Zalehov9 8 月 14 日 上午 5:49 
Exactly what I needed, thx!

Minor suggestion: Adding an endgame tech that can be re-researched over & over and provides a moderate mood buff to the researcher who "finished" it (and possibly a low % chance of gaining inspiration too)
dinokingty 2024 年 9 月 21 日 上午 10:18 
*uses debug mode to complete the research*
Zdash 2024 年 8 月 11 日 下午 1:23 
ah yes, in the quest to learn ALL, you never realize the effort is futile.
poetic, in a way.
explodoboy  [作者] 2024 年 6 月 29 日 下午 9:15 
Clearly you don't appreciate the cold truth of reality that we will never know everything.
Cinek 2024 年 6 月 2 日 下午 12:40 
this mod literally doesnt do anything except make a research project that just doesnt do anything else that waste your time.WHY IS THIS RATED SO HIGH
max0r4axor 2023 年 6 月 15 日 下午 8:53 
Ah, thank you. I was confused on what it added
explodoboy  [作者] 2023 年 6 月 15 日 下午 8:09 
one single technically infinite research task, and literally nothing ense
max0r4axor 2023 年 6 月 15 日 下午 3:49 
question, what exactly is this? does it unlock just one really long research task or overpowered stuff that takes a long while to complete
explodoboy  [作者] 2023 年 3 月 30 日 下午 2:48 
I won't be doing an update anytime soon.
The Beast 2023 年 3 月 30 日 上午 4:06 
1.4 ?
Chasium 2023 年 1 月 28 日 上午 12:33 
plz update soon
A V.O.I.D Representative 2023 年 1 月 14 日 下午 5:29 
:)
Deep 2022 年 11 月 21 日 上午 3:14 
Will do and will wait for update too. No rush.
explodoboy  [作者] 2022 年 11 月 20 日 上午 10:35 
@Deep
SNS should be completely save-compatible. Let me know if it doesn't work as it should, and I'll update it if necessary.
Deep 2022 年 11 月 20 日 上午 2:46 
Will it be safe to add midgame, after 1.4 update?
Kokorocodon 2022 年 11 月 7 日 下午 8:37 
Guess I've mistaken the the mods :zombiehead:
explodoboy  [作者] 2022 年 11 月 7 日 下午 7:54 
this mod will not help you fight VOID in the slighest
Kokorocodon 2022 年 11 月 7 日 下午 6:33 
The VOID is back, this is needed.
explodoboy  [作者] 2022 年 11 月 6 日 下午 1:03 
eventually
Coffee 2022 年 11 月 5 日 下午 5:32 
Any word on an update?
DangLonsDo 2022 年 11 月 2 日 上午 10:50 
no 1.4 yet still waiting tho
explodoboy  [作者] 2022 年 8 月 22 日 下午 7:39 
no, i'll check things out eventually, and when i do, i'll make an update if i can replicate your issue
CheeseWheelGuy 2022 年 8 月 22 日 下午 6:52 
does that mean i have to reinstall the mod
explodoboy  [作者] 2022 年 8 月 22 日 下午 6:51 
then the assembly may have to be updated
CheeseWheelGuy 2022 年 8 月 22 日 下午 6:28 
according to what i have just done, it actually does. i used a techprof core thingy and it brought the research item to infinity/infinity. and it did not reset back to zero like the in-game description said it would. https://gist.github.com/a60f797a4b1cd33d5ebffda4ef2b0d7f
explodoboy  [作者] 2022 年 8 月 22 日 下午 4:35 
not with this mod, it doesn't.
CheeseWheelGuy 2022 年 8 月 22 日 下午 4:15 
science does stop. but when it happens is up to you.
explodoboy  [作者] 2022 年 7 月 12 日 下午 5:54 
That is the mod.
OrbitalHippie 2022 年 7 月 12 日 下午 2:45 
@Morpheus
Pretty sure they're talking about SS Researchable Stat Upgrades
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2597460077
explodoboy  [作者] 2022 年 4 月 17 日 下午 12:11 
Don't remember.
Morpheus 2022 年 4 月 17 日 上午 12:05 
@explodoboy
What Mod?
explodoboy  [作者] 2021 年 10 月 29 日 上午 11:05 
@Freeasabird
There's already a mod that does that, which I don't intend on replacing. All this mod does is add a single research, and nothing more.
Freeasabird🕊 2021 年 10 月 29 日 上午 6:51 
instead of making a tech that you can't ever fully research, why not make repeatable techs that ever so slightly make life easier, like

"Soil revitalisation" a Repeatable tech that increases plant growth speed by 0.2% for example. or

"improved construction techniques" makes building jobs ever so slightly easier and quicker and makes less skilled pawns less likely to fail in building something.

"Improved training" if a pawn uses a training object like a target dummy or the like they will improve there relevant skill slightly faster. like instead of 25 skill points per second to 28 and so on.

like these are just off the top of my head.
Daunmi 2021 年 10 月 19 日 上午 1:12 
"Do you not like the fact that one day, you will no longer have a reason to keep ... your intelligence 20 colonists alive?"

Drugs. All the drugs.
explodoboy  [作者] 2021 年 7 月 30 日 下午 10:39 
It should work with 1.3.
Zookes 2021 年 7 月 30 日 上午 6:41 
Very nice mod for training pawns! Would be nice for 1.3 also
explodoboy  [作者] 2021 年 1 月 12 日 上午 11:17 
@LuckyToShoot

No. In fact, it should NOT be used with the base SNS: AOTC.
LuckyToShoot 2021 年 1 月 11 日 下午 5:03 
Does this mod requires the base mod?
sou 2020 年 10 月 27 日 下午 12:01 
Surely and no hurry, but it would be nice! Thanks for considering.
explodoboy  [作者] 2020 年 10 月 27 日 上午 11:17 
I might consider making a separate mod for medieval mode, but no promises.
sou 2020 年 10 月 27 日 上午 11:09 
I am looking for science never stop medieval version. I'm in a medieval locked game and all non-locked research is complete, but I need to improve my colonists' intelligence for Rimworld of Magic. If at all possible, I'd appreciate your considering such a project!
explodoboy  [作者] 2020 年 10 月 21 日 上午 9:54 
REEEEEEEEEEEEEEEEEEEEEEEEE
Yellow 2020 年 10 月 20 日 下午 7:36 
*dev mode finishes*
explodoboy  [作者] 2020 年 10 月 19 日 下午 11:26 
No, and it should not be able to be finished in the first place, even if you sacrifice a lot of TechProf Subpersona Cores.
Yellow 2020 年 10 月 19 日 下午 8:35 
Does the research actually give anything?
Deep 2020 年 10 月 7 日 上午 3:48 
Thank you again!
explodoboy  [作者] 2020 年 10 月 6 日 下午 9:46 
Update released. An error should no longer be an issue.
explodoboy  [作者] 2020 年 10 月 6 日 下午 8:32 
Ah, yes. I'll get that error patched very soon.