Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Maf's Improved Garrisons
118 comentarii
scottmccall28 13 ian. la 14:34 
@captainducko I play with 41 units and have had no issues
captainducko 6 ian. la 20:32 
hi I play with 41 units per army via editing the save. Can your mod get 41 units in a garrison?
Vurcingetorix 5 iun. 2024 la 23:45 
Thank you for this mod much appreciated!
I-I-Eclipse-I-I 14 mart. 2021 la 12:28 
Thank you for the mod, thumbs up sent
Jacobheder 31 oct. 2020 la 16:04 
how does this work with empire divided?
[☆] AresOfThrace 20 sept. 2020 la 1:03 
Romans are the only ones getting extra garrisons in my grand campaign atm. Can anyone confirm that this mod is wrking for him/her as intended?
Freelmeister 28 sept. 2018 la 10:31 
Does anyone know if this affects Empire Divided?
B-SAN 13 aug. 2018 la 4:08 
doesn't seem to work with rise of republic at the moment.
KayabaX 16 mai 2018 la 8:54 
is this updated?
Ordoprinceps 2 febr. 2018 la 12:15 
what units have you added to each type of settlement please?
dylantwalsh 29 ian. 2018 la 19:03 
This doesn’t still work, does it?
Tempest1990 14 aug. 2017 la 6:21 
Does this mod fix the garrison for the Averni in Vanilla? Just I've noticed that once you getting a better baracks for the Averni instead of gaining new units you lose your celtic warriors and do not gain chosen swords in the garrison. I thought maybe it's a Celtic faction thing and checked out the Boii, Galatia, Iceni, Tylis, and the Nervii and all of there garrison improved. Must of been a bug for the Averni that CA never fixed?
whitedevil 18 iun. 2017 la 11:06 
Good mod!
Thank you.
Surprisebuttcex 20 apr. 2017 la 19:36 
could you provide a non steam link please?
thanks in advance
Happy 22 mart. 2017 la 4:41 
I'm getting this. My Heavy Onager needs more souls to feed on.....:steammocking:
Jesus Loves You^_^ 15 ian. 2016 la 2:34 
Please update.
DARKH0BBIT 24 mart. 2015 la 16:34 
could you please update it no-longer works and it has bugged my launch menu
Praetor21 25 febr. 2015 la 17:42 
Does this mod work with Sparta? I have a campaign as the Spartans and there is no difference in the garrison.
Lopo 5 febr. 2015 la 23:54 
More solierds and is perfect
1CONAN1 4 febr. 2015 la 18:58 
You can make more soldiers? Weak fractions umeraet quickly!
SausageSnacks 23 dec. 2014 la 2:17 
does this work with other factions like the dacians?
steven-koster 17 dec. 2014 la 3:08 
Is there an update coming for the latest version of the game?
Rubenovi 17 oct. 2014 la 16:45 
don't work in emperator edtion,need update please,thanks
Richard 11 oct. 2014 la 23:02 
I still have the same Garrison units and same units with the mods
jayful 7 oct. 2014 la 23:30 
Does it work with champloo gold?
maffers  [autor] 4 oct. 2014 la 15:05 
@ElSee: This has been updated for Emperor Edition.
ElSee 4 oct. 2014 la 8:51 
Just a couple of questions, is this Emperor Edition compatible? And if not, any plans to make it so? Good work, I'd love to have tougher battles when attacking/defending minor towns without an actual general & army stationed there. Thanks a lot! :)
drazan 16 sept. 2014 la 13:55 
maffer, no other mod and crash when starting as the julii. no other roman faction tried. gonna try now, when the patch 15 hits live
maffers  [autor] 16 sept. 2014 la 9:37 
@drazan: When does the game crash? On launching the game or starting a new campaign or what? If it is when starting a new campaign what faction were you playing? Also are you using any other mods?
drazan 16 sept. 2014 la 2:35 
since the update yesterday this mod is crashing my game :( a pity as i liked the better garrisons.

what would also be cool is that a new kind of general would be the leader of the army. like a 40 cavalry unit, pretty much like the legtatus. but it would like function as magistrate or something of the city. or a high-tier unit like the urban cohort. it would garrisons make much more interesting
maffers  [autor] 9 sept. 2014 la 13:08 
@- Anubis - : Yeah I'll update this mod to increase garrisons for higher levels of buildings.
Anubis 9 sept. 2014 la 9:51 
Will be a musthave, in patch 15 beta the garrisons do not change through the building levels I-IV... That's kinda sad... :(
maffers  [autor] 4 sept. 2014 la 15:19 
@Roman501st: Since garrisons are being redone by CA in the next patch, I'm going to redisgn this mod once it comes out.
TexanChiss 4 sept. 2014 la 13:41 
can you replace the seleucid garrison with hellenistic units or add them?
RexJayden 1 aug. 2014 la 18:29 
Appreciate the update and this mod! :riften:
Moe Lester 16 iul. 2014 la 8:40 
thanks for this and has any1 noticed or is it just me after gettting the coghort organisation technology rorarii and vigiles dissapear from garrison and cant be recruited
Richard 7 iul. 2014 la 9:21 
Does this work with Divide et Impera
maffers  [autor] 1 iun. 2014 la 9:11 
@Fuzzyballs01: I only support playable factions with with this mod. My other mod that unlocks a few factions, including Massalia, fixes their garrisons.
Fuzzyballs01 ꦙ 1 iun. 2014 la 9:06 
Massalia
greek-celtic faction, limited in units

thought that would be what caused it
maffers  [autor] 1 iun. 2014 la 9:04 
@Fuzzyballs01: What faction are you playing as?
Fuzzyballs01 ꦙ 1 iun. 2014 la 9:03 
is it just me, or does a lvl 3 city get more units than a lvl 4 city?
Akrotiri 27 mai 2014 la 9:54 
please update for todays getae free lc patch
Dawnofthederps 22 apr. 2014 la 23:24 
sweet mod, finally my cities will be better defended
East_Atlanta_Santa 5 apr. 2014 la 15:40 
This looks awesome. I can't wait to try this. Props to you maffers for spending the time and effort to make this for everyone.
maffers  [autor] 31 mart. 2014 la 7:09 
@Snoo Snoo: My mod doesn't modify any files that could affect what units you could recruit so I don't think its my mod. What faction are you playing as?
Snoo Snoo 30 mart. 2014 la 10:58 
think this mod may be affecting recruitment. My garrisons are fine but cannot recruit any new units
ScarTalon 27 mart. 2014 la 11:26 
if you can try to update this please and thanks! awesome mod
Maximum Broly! 24 mart. 2014 la 11:01 
Is this compatible w/ Realistic Roman Garrison & Barricading?
Peel 17 mart. 2014 la 11:07 
I was just reading a comment from before about Rome's army upgrades 'working fine'. Have you got any instances where two of the same unit are in one buildings garrison?

It's just that this seems to be a game based problem for me (present in vanilla)...
Solaris419 16 mart. 2014 la 12:02 
@maffers thank you for the quick response! This will definitely improve my experience.