安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Also, do the "ready" tokens in the top left corner of each player board, as well as the "Fortune Teller thumbs up" button do anything practical, or they're just there to signal your readiness to other players in case you can't speak through voice?
Finally, what purpose does the green die near the books serve? I thought it changed all books to the corresponding bookmarks number for convenience, but that's not the case.
Thanks for your feedback
I just did a quick update about those little issues you mentioned. All those issues were resolved.
here's a few small things I noticed:
1) The purple book sometimes spawns initially as an uninteractible object. easy to work around but slightly annoying.
2) the ruby for Red player is loaded in Green player's ruby bag for some reason. Easy to move. slightly annoying.
3) The last hawkmoth chip in the supply always gets missed by the turn cleanup script. At first I thought it was random, but now that I've played a dozen games it's been very consistent; whoever bought the last hawkmoth will randomly have one of the hawkmoths they drew left in the pot after turn cleanup. again, easy to work around, but slightly more annoying.
other than that, fantastic build thank you so much for the work you've done on this game it works beautifully.
No
do you plan to add Alchemist expansion ?
Nope. I have been working in my main scripted mod, so I have not check out this Quacks mod yet. As soon I updated I will post it on my discord server:
https://discord.gg/6Jea9DC3
Hello! Any luck on the update and bug fixes?
Thanks for the feedback, it seems that link is not working for me as well. Probably this week, I will be doing an update to this Quacks mod, since last week, we gather around to play in my discord server and I noticed few things were not working like in the past, so doing a quick maintenance will be good to keep the mod in good shape
However, my group of 5 replicated this particular bug which was mentioned earlier in this thread:
"In a five player game the extra chips get sent to the mandrake boxes and those chips are recognized as cherry bombs to the script."
This is happening to us also. We couldn't figure out why our cherry bomb totals were way off; so we just started counting manually after a while. This bug occurred in two consecutive 5-player games, even after reloading TTS.
This bug did not occur in any of the 3 two-player games that we played.
https://cdn.discordapp.com/attachments/774376309799256106/913307026992529408/httpsdrivegooglecomucexportdownloadid0By25Oeqlx8F5Uk9xZEhvb3BDMGc.obj
Also a texture.
Don't worry the Blackhole is back and even much better!
It's already added in the mod
Yes only is showing one side of the playerboards (pots) since I took this mod from someone else and improved it adding scripting and other components to reach the level of Varok's Mods
https://cdn.discordapp.com/attachments/774376309799256106/913307026992529408/httpsdrivegooglecomucexportdownloadid0By25Oeqlx8F5Uk9xZEhvb3BDMGc.obj
I could provide photos, but I only have a phone with which to do so.
I may be adding the Alchemists expansion whenever is ready and I am able to buy it or someone help me to scan and provide all the contents so I can add it into the module
https://discord.gg/pwRQYAGg3t
Thanks for the feedback.. I will fix that small issue on the next update whenever I have free time