Barotrauma 潜渊症

Barotrauma 潜渊症

Jotunn - Self-conscious - Nerfed (Balanced)
9 条留言
Spookyheart 2023 年 3 月 21 日 下午 2:42 
I really adore the ship, and I appreciate the nerfs, but I really think 4 small hardpoints and 2 large gunpoints are far far too much for a tier 1 scout ship. Most vanilla tier 1 ships usually come with 2-3 small hardpoints, and you usually have to buy the third turret one. I absolutely love the double layered glass command room, and the shuttles just makes me love this ship! :))
Taumich  [作者] 2022 年 4 月 2 日 上午 9:31 
I have updated the AI, "help" message should now work.
JoneK 2022 年 2 月 27 日 上午 11:06 
Stopped working on the new update. doesn't show the whole help text.
Summord 2021 年 2 月 15 日 上午 10:01 
I feel like it could definitely use a little more to be desired. GREAT FUCKING CONCEPT AND GREAT EXECUTION b4 I get started with criticisms TOP DOLLAR SUB ANY BEGINNER with more than 3 crewmates should consider. Its speaking ability is really lacking it doesn't respond to a host of common phrases.
Deep Thought 2020 年 12 月 16 日 下午 1:53 
I think the shuttle battery on this version is too limited to be useful. It lasts for like 3 minutes with the search light on, which isn't any good for exploring wrecks. Still, this is one of my favourite subs. I got a good laugh from the "AI".

Beowulf 2020 年 11 月 7 日 下午 9:37 
Sweet. Coverage balanced a bit with low starting firing rate. Only did like 3 or 4 trips with it yet.
Squillen 2020 年 10 月 14 日 上午 12:29 
Huge fan of this, thanks for making a nerfed version!
Taumich  [作者] 2020 年 8 月 3 日 下午 2:13 
Yes I have plans on expanding the AI, but not for this ship. Feel free to build upon this, just don't forget to mention me as the author for the parts i made :) Also, if you visibly separate your expansion of the AI, it'd be easy to merge various future expansions to create very smart ships.
Leonidas 2020 年 8 月 3 日 下午 1:53 
Comments are finally fixed! Love this sub. We had a hilarious time speaking with the AI even with its small dialogue. Are there any plans to expand the AI or would you mind if someone expanded the concept (and components) for their own "HAL" ship? I'd like to make a "haunted" ship that does spooky stuff like randomly preventing players from leaving ballasts or depowering the oxygen system until someone tells it to turn it back on.