Half-Life: Alyx

Half-Life: Alyx

Vorts' Lair
22 kommentarer
hotmajl7 7. sep. 2023 kl. 11:07 
króka ale gra sie fajnie ,polecam
λrokh 21. dec. 2022 kl. 1:50 
Very cool, was absolute fun to play :steamthumbsup:
Puzzles, animated sequences and decent battles. Music is well chosen and fits the scenes.
The mines almost got me - well placed.
Final battle could have been a bit more of a challenge (but that's probably just me) - thinking about some manhacks from the sides occasionally and another opening for Combines.
My playthrough: https://www.youtube.com/watch?v=ciZ4n87kchc
Neon  [ophavsmand] 12. nov. 2022 kl. 7:10 
Nice! Thanks for trying out the map!
vincent_g 12. nov. 2022 kl. 6:57 
my playthrough ----> https://youtu.be/88vri-VYyqM
Neon  [ophavsmand] 22. juli 2022 kl. 17:10 
Thank you :D
sergio.e.samayoa 22. juli 2022 kl. 17:09 
Cool, thanks!
Skummeh 18. apr. 2021 kl. 17:27 
Recorded this again at normal movement speed and gave some more refined feedback:
https://youtu.be/dnqPYBzrKvk
Neon  [ophavsmand] 26. sep. 2020 kl. 15:32 
Wow, thanks for sharing!
Skummeh 26. sep. 2020 kl. 15:08 
This was a lot of fun and I can't say I ran into any real bugs. I did have minor framerate issues in the very beginning and occasionally during the final battle, but aside from that, I think the map was well crafted all around. I recorded a video here: https://youtu.be/QE53HRvjnM0
KoronX 13. sep. 2020 kl. 21:55 
Strider boss fight? COOL SOUNDS LIKE PTSD.
Neon  [ophavsmand] 10. sep. 2020 kl. 12:39 
Glad you liked it! :winter2019happyyul:
lensman45 10. sep. 2020 kl. 12:25 
Excellent map! Loads of variety and totally unexpected encounters. The final boss match was imaginative in it's concept, really had me ducking and diving!
Neon  [ophavsmand] 24. aug. 2020 kl. 1:45 
Yeah, I think that might be true. I'm not best at graphics. Maybe I'll figure something out. Thanks again
doodle 23. aug. 2020 kl. 21:17 
@Neon I could tell you put a lot of effort in and I think that maybe its just the maps profile picture that is the reason more people haven't subscribed? I hope you don't mind my suggestions but I think capitalizing both words as well as using a more pronounced font will draw people in. Also I think generally people see vortigaunt on the workshop and think it'll be more of an experience (like vortigaunt's kitchen) or something small and not a fun map with good combat like you have here. If you look at paradox's most recent map the icon and font really draw you in. Also may be good to take the most exciting or unique looking part of your map and making that the picture people see (whatever will draw them in the most) . Hope these suggestions help you in getting the subscribers you deserve :)
Neon  [ophavsmand] 23. aug. 2020 kl. 15:49 
Thanks, really! I spend some time on it and to be honest, I am a little bit disappointed at how it was recieved (or how it actually didn't). Thanks again for your feedback:steamhearteyes:
doodle 23. aug. 2020 kl. 11:31 
This map is criminally underrated! I enjoyed it from start to finish. The lighting was very well done bravo for that I especially liked the red and green lighting right after you climb over the broken down sewer grate! Nice boss fight at the end that was exhilarating! Great pacing as well- there were really no dull moments. Good work on adding the green zappy things that you use at the end of the normal campaign, they're so much fun to shoot out of your hands and I hope more maps start using them! Very high level of detail as well, I could tell you spent time making sure the map felt alive with all the props/posters/small things!
Neon  [ophavsmand] 28. juli 2020 kl. 1:47 
Thanks!
the gooping pompkin 27. juli 2020 kl. 18:18 
By far the least scuffed Xen trip I've seen in an Alyx map. The boss battle at the end was sweet!
Neon  [ophavsmand] 27. juli 2020 kl. 15:39 
Thanks for the feedback! I didn't use smg in my previous campaigns at all so I thought I could put it into this one.
Sulfuric//Cautery 27. juli 2020 kl. 15:21 
Nicely done! Thanks for putting the resin in blocks of 5, it's the decent thing to do for shorter levels imo. Not big into SMG-only, I use the pistol without upgrades pretty exclusively wherever possible, but I'm probably weird like that, just prefer the accuracy and rawness of manual aiming with it. Spread on the SMG is just so janky at distances like in the final fight here for example. Not big into solving puzzles to open doors either, feels like been there done that at this point ¯\_(ツ)_/¯ Cheers
Neon  [ophavsmand] 27. juli 2020 kl. 13:32 
Thanks!
Bob Loblaw 27. juli 2020 kl. 13:30 
Great level!