安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2862606521
Hope it helps anyone!
<li Class="PatchOperationReplace">
<xpath>*/ResearchProjectDef[defName="Bionics"]/prerequisites</xpath>
<value>
<prerequisites>
<li>Bionics</li>
</prerequisites>
</value>
</li>
And I found it pretty curious... it replaces the pre-requisite for Bionics with itself. A paradox! Since my mod searches the database for prerequisites to every Research Project, this causes a fatal freeze on startup. So I must ask: what's its purpose? Is this patch really necessary? If the intention is to simply remove the need for pre-requisites for this Research Project, you could simply use "PatchOperationRemove".
I was excited to use this mod upon starting a medieval game.
I came to report this error log pop up upon loading the game after installing this mod. (The error goes away if I disable it)
The red text seems to be primarily concerned with Colony Manager? and also something about Simply More Bridges.
Here is the log: https://gist.github.com/4ce7e163d6fa34bcfef355add4786f4d
Early Times
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2025987215
I send a award for this mod.