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报告翻译问题






Got some question: how to stop perfect horatio popping out of nowhere on a system? Any idea how to prevent it beside Horatio empire?
1. I don't know how long it has been non-functional but I have fixed the non-functional anti-aircraft guns.
2. I have rewritten the Swarm Missile. (WeaponType, Range, Shots, Damage, warheads...etc)
This makes the swarm missile look like a multi-warhead rocket.
Thank you !
And, I have rewritten the defense and support module to match the official update.
The part that is not shown is described in the GUI.xml file as follows.
Choice.
o Politics03 ("NO")
o Politics06 ("YES")
Of the vanilla quests that include "Politics06", the quest that occurs early in the game is the UE Faction's "UE_Quest-Chapter1.1".
In this quest, you can choose between two heroes and one of the star systems.
(UE = Единая Империя)
Choice.
o Politics06 ("Old Man, HERO")
o Politics01 ("a Star System")
o Politics02 ("Old Woman, HERO")
Is this displayed correctly ?
The results are added to the screenshot above.
@Havana-8
Do the following.
1.Check file integrity.
2.Let's unsubscribe the two.
Moduler MOD(Quest) and Moduler MOD(Building for Player Only)
3. Open ...\Program Files (x86)\Steam\steamapps\workshop\content\392110
Delete the following two folders.
Folder Name
2173141575
2259019891
(Note that I have deleted everything for test play.)
4.Two subscriptions.
Moduler MOD(Quest) and Moduler MOD(Building for Player Only)
https://drive.google.com/file/d/11r5auqaqxdIhOaLZvPpzYCNfoMyxsYMP/view?usp=sharing
I guess It`s nothing that can be done(
The Chinese and German mod titles have not been rewritten.
I have made the following mods required, so please do not forget to include them.
"Moduler MOD (Quest)"
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2259019891
Have the specifications for quests in this game changed ?
I'm a little busy right now and can't take the time to analyze other people's quest mods.
I don't know what the cause is, so if this doesn't work, please give up.
Sorry.
I have done 30 turns of test play and it seems to be working fine.
I will prepare the text for each language description, so please wait.
Change details
o I have rewritten "Moduler MOD (Quest)" to require.
o I removed my immigration equipment.
If you need it, please include either of the following mods.
Moduler MOD (Vodyani Immigrants)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2120941294
or
Moduler MOD (Perfect Horatio)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2194235100
I don't know why, so I'll match the trigger quest to "Moduler MOD (Quest)".
Please wait while I rewrite it.
https://drive.google.com/file/d/1-SuKtGW42tvnY0mcn7OCQqpaJdFTgd4p/view?usp=sharing
Testet in single game, mo other mods.
Sorry for the Russian game language, but I guess you can still understand the problem.
It is really nice to see you answering my question, thanks a lot.
The System need at least two options because one conversation in a quest is not enough.
If there is only one choice, the quest should not occur.
As a test, I tried the following conditions.
o Single Game
o This Mod only
Two conversations are shown.
Added to the screenshot above.
Show me your screenshots.
It can be an uploader somewhere, or Endless Space 2 Screen Shot in the tab above.
There is no "yes" answer at the first quest, so I simply have to answer no and nothing works. What did I do wrong?
更新内容
・枯渇回復施設を削除。
・Vodyani移民の種族能力に枯渇回復2を追加しました。
これは遺伝子ハンターで取り込めば クレイバー操作時でも十分に回復します。
現在、忙しいのでクレイバー10ターンくらいしかテストしていません。
I will rewrite the descriptions for each language at a later date.
Deleted items.
o ... Depletion recovery facility.
Items Changed.
o ... I have added depletion recovery 2 to the new_Vodyani immigrant abilities.
However, I am busy right now and have not decided when I will fix it.
I read that you want to change the value of something.
The mod doesn't include language text, but a link to the vanilla text.
So I haven't checked how the item names will be displayed in other languages.
The only two languages i have checked are Japanese and English.
I don't know which part of the Chinese string is the item name.
Please use "" or 「」.
I refuse to comment because I can't be bothered to babysit you.
Please ask your school teacher to teach you how to talk to others.
I can see from this sentence that you are a computer novice.
You do not understand the meaning of instal and uninstal.
Even if I were to give a long explanation to someone like you, you wouldn't understand it anyway.
To put it simply, understand your computer before you play games.
First, I'm not from an English-speaking country.
It's showing up on my screen.
From your second post, there are two possible causes.
The first is that the mod does not support the latest DLC.
The second is that your computer does not have enough processing power.
This game consumes a lot of memory, so it will not run properly on the minimum or recommended system requirements.
And, please check your in-game settings.
>The MOD weapons can be sheen in Hero craft, but not in faction ones.
What are you talking about?
Talking about the latest DLC?
I does't have the "Dark Matter DLC".
There is no way that a mod that was last updated in January of this year is compatible with DLC that came out in May.
[Vanilla's Genetic Alteration Lab]
This facility is originally only available for Horatio to build.
My mod is the new additions, not the vanilla rewrite.
I have not rewritten vanilla.
[Mod's Genetic Alteration Lab]
This is a facility that copied and pasted a vanilla Genetic Alteration Lab, with a conversion cost of 1.
The constructible condition just adds Quest completion to the original conditional statement.
1. I have not done anything about the vanilla gene-modification lab.
2. I am adding a facility with the same name at a conversion cost of 1.
3. You write as if my mods caused other forces to be unable to use the gene-modification labs.
So...
This condition is the same as vanilla.
Construction conditions are the same as vanilla.
Construction restrictions are the same as vanilla.
That is a quest to identify the AI and the Player.
The AI chooses left. As a result, the AI gains nothing.
Please choose the option to the right.
Thank you very much.
What is "OP".
I'm not a native English speaker, so I don't understand abbreviations and slang.
Please choose the option to the right.
If you increase the FIDSI too much, you will CTD(Crush to Desktop) from lack of memory.
Thank you for explaining this to him.
@loopmaster69
I quickly checked it out.
I can only assume that I chose the left in the first quest.
What is your mod load order?
Cheat stuff?
Stuff?
What's the question?
I don't know unless you are specific.
I created. Use these.
Module MOD (QUEST)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2259019891
Module MOD (Gene Hunter)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2259019988
MOD Load Order:
1. Other MODs
2. Other MODs
...
N. Module MOD (Quest)
N+1. Module MOD (Gene Hunter)
...
If there is a demand for a standalone gene hunter only, I'll make one.
.
.
.
You don't have to use cheat items.
But if you have a lot of them, you may end up using them.
If that's the case, there are mods that have less cheats.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2240979139
(There are fewer cheat items in "HowToMakeMOD" than in "PlayerOnlyModuleMOD".)