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I don't know if Starbound has a terminal velocity, but if it does, it's far higher than Terraria. One thing to do is instead of preserving the vertical speed, set it to the terminal speed of Terraria.
Maybe just limit the speed change to the OP versions?
Also I just did some tests in Terraria and it does preserve both your vertical and horizontal velocity between teleports, Starbound just has floatier physics...
you also can't use it to essentialy fly as you will keep on accelerating regardless of use (the original RoD and RoH in terraria cancels out the falling momentum when used, allowing a weird flight effect)
I forgot if you already answered (if it was already asked, it wasn't in the comments of this specific mod page)
Unfortunately, it's kinda hard for me to post/update my mods atm, my main computer is dead, the temporary "rig" that I'm using can't run the uploader tool and I'm not confident in using steamCMD.
I opted to make it into a seperate item addon specifically so that it's harder to sneak it into a server that wants to have RoD but doesn't want players bypassing shield protected areas.
Yes, and the feature itself looks like cheats. Instant movement to any point on the map.
But that addon is a tiny bit useful when messing in admin/debugging since you don't have to screw around as much with commands to warp to a different part of the map.
Also Terraria has the exact same item, and as far as I know its not considered cheating.
Only issue is that its kinda unbalanced since the health & energy system works differently between the 2 games (in SB you can spam bandages, in Terraria most forms of fast healing have a cooldown).
its cool but its like no clip no
Although, considering that Terraria literally forces you to AFK farm for hours/days, I'd say the recipe is probably fair enough.
The only thing item parameters can't disable is Tile Protection, which I hardcoded to check itemID.