Space Engineers

Space Engineers

Planetary Ore Density Diversity
14 条留言
ι3ξτ^н4ЖΣ0я 2022 年 10 月 14 日 上午 5:23 
If you found the time and motivation, will you consider to continue the development on this mod?

I noticed that the script only affects the vanilla oreMapValue numbers, so the ores on a modded planet like Major Jon's Teralis still has most of its ore unchanged, because it uses values from 1 to 50, which only replaces some ores with Fe, Ni and Si. The ideal solution would be that it considers the ore distributions on all modded planets seperately, and creates a config file like Echthros' Expanded Settings mod (unfortunately that mod crashes when attempting to configure some modded planets' ore distribution).
ι3ξτ^н4ЖΣ0я 2022 年 10 月 14 日 上午 5:21 
I really love this mod's concept, it makes ores easier to obtain but at the same time has you explore more to find actually good quality deposits. Also, the solution for space resources is really elegant unlike those mods that straight up remove a lot of ores. I very much prefer this solution over the better stone mod, because it adds even more flexibility.
16BitPotato 2022 年 5 月 5 日 上午 1:07 
Genius solution in that it uses a subtle method to improve the flow of progression and bring relevancy to underutilized gameplay elements like exploration and travel infrastructure. I find the obscurity of this utterly appalling.
Vision 2020 年 9 月 22 日 上午 5:39 
Titan has the resources for Europa too. It looks like those got swapped in your notes. One other thing, I can't find rich magnesium on the moon. I've found like 10 magnesium deposits, but none rich. I may just be unlucky, but I thought I'd let you know in case it's important. Love the mod by the way!
Vision 2020 年 9 月 19 日 上午 11:55 
Europa seems to have the resource distribution you have documented for Titan. I'm going to go to Titan to check it out.
Vision 2020 年 8 月 11 日 上午 8:55 
Still loving this mod. I'm eager if you get the asteroid changes you mentioned in.
Dondelium  [作者] 2020 年 8 月 5 日 下午 5:46 
@Rekalty That is a good point. For more info: If a planet is marked with an impure resource, then that resource only spawns with impure veins. If a planet is marked with a Rich resource, it spawns with, normal and rich veins. If a planets resource is not marked, then it spawns with impure and normal veins.

Triton is gonna be something special. Not sure yet what exactly I want to do with it.
Since this system handles any planet not expressly documented as modded, then yes, currently, it gets the modded planet disposition.
Rekalty 2020 年 8 月 5 日 下午 12:38 
Interesting mod, but I think the workshop page is missing a bit of information, I can see where Rich and Impure nodes/deposits can spawn, but the chart says nothing about the normal density ores. Are they just spawning in the place that Vanilla ones would? Also, Triton isn't mentioned, will it follow Modded ore distribution, or just vanilla?
Vision 2020 年 7 月 30 日 上午 6:18 
So far this has been a great experience! I am play testing and will let you know what I find.
Dondelium  [作者] 2020 年 7 月 22 日 下午 9:46 
@Phi-Star Thanks. I have committed myself entirely to programming, and not play-testing like I should.
Calmaria 2020 年 7 月 21 日 上午 9:34 
I am just starting a new play through, and this will be a good fit, Ill let you know of any anomalies :)
Dondelium  [作者] 2020 年 7 月 21 日 上午 7:58 
@chaos_02 In the current implementation, I don't see how to without making another mod just for it. I will likely be looking into options to broaden the impact of the system using the C# Modding API.
Darian Stephens 2020 年 7 月 21 日 上午 5:32 
You know, I've been working on a concept similar to this for a Scarce Resources addon, though less detailed than your implementation.
Specifically, each planet would still have their dedicated ores, but other planets would also have low-quality versions of essential ores. These ores would produce a smaller amount of the ingot, along with some gravel (Rather than your slag) so you need to manage waste.
This would solve a long-standing complaint some people have voiced that it's impossible to start on other planets with Scarce Resources primarily due to cobalt being exclusive to Earthlike, and potentially allow more ore diversity by not outright restricting certain ores from appearing elsewhere.
Chaos_02 2020 年 7 月 21 日 上午 4:45 
looks really cool but will you make it compatible with better ores mod?