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I noticed that the script only affects the vanilla oreMapValue numbers, so the ores on a modded planet like Major Jon's Teralis still has most of its ore unchanged, because it uses values from 1 to 50, which only replaces some ores with Fe, Ni and Si. The ideal solution would be that it considers the ore distributions on all modded planets seperately, and creates a config file like Echthros' Expanded Settings mod (unfortunately that mod crashes when attempting to configure some modded planets' ore distribution).
Triton is gonna be something special. Not sure yet what exactly I want to do with it.
Since this system handles any planet not expressly documented as modded, then yes, currently, it gets the modded planet disposition.