安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






@[РУС]ASH - There shouldn't be any crashes if this is the only mod with Fogmen recruitment that you have, having more than one may screw up the values or the editing screen that's supposed to open when you manage to talk to one
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3066628535
And modified pathfinding:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3186856217
If you'd like some help with that, hit me up on discord(name is just "proner" without the quotes) or hit up the Kenshi server
Thanks for being an adoring fan and give me michelangelo only michelangelo i want michelangelo
Whenever i did have them(the normal Fog Praetorians) turned on back when i were still playing Kenshi, they'd do more than enough in their basic Fogman version, so i don't believe a Banished version is inquired...
On the other hand, if all you want is some Praetorians with the same color scheme as the Banished Hive, let me know, i can help you with that.
And if you do decide to use the peeler, i made it cheap so that you can use it away from your base, since the corpses it generates when it's all done keep cluttering
It's a simple matter of adding the animation packs to the 3 new races, which is rather simple, so why not.
Well, thanks for your work! I love baddie starts.
I remember trying to make a patch for it but due to it being a modpack instead of a single mod it'd not only take forever but it'd also be very, very unstable since every update could(and most likely will) remove factions, breaking the patch; sorry
Thanks downloading the mod btw(and saying something); really means a lot
@Gumcyro yepyepyep
Here's the Genesis patch:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2173522969
I haven't updated it in a long time, but it should work unless Atlas added new animations, which appears to not have happened; Have fun. :]
Thanks for the support.
I've never had any issues with the mod, even when playing it alongside big overhauls;
And if you have General Modifications installed, it is to be expected.
Could you post a link/add me and show me where's your current base location?